General:
- "Promise has been delivered" in terms of offering a frame rate boost
- All new consoles supported, even Series S
- Works by generating 2 frames and sandwiching a 3rd, interpolated, frame in between
Basic Improvements:
- 72.3% boost in performance output in one stress cut-scene
- Margin of error differences between PS5/SX in the same above scene
- In tested scene, PS5 had slightly higher average fps with frame-gen off but SX has higher performance with frame-gen on.
- Series S has a lot of 'savage visual cutbacks' but runs a lot faster than the others
- Series S has highest frame-gen uplift of the 3 consoles, closest to 120fps
Latency:
- Complicated to accurately gauge this because not all consoles support KB+M
- Series S is slightly faster in latency compared to SX both frame-gen on/off
- Frame-gen adds 8ms to SX and 15ms to SS latency (Series S is still faster despite a bigger latency hit on frame gen, on average)
Interpolation Quality:
- The faster movement, the less accurate interpolation becomes in general
- Magic effects can make the interpolated frames easier to see
- The results are generally OK and artifacts only persist for a very short time
- Transparent HUD and 2D elements still run at 'half-rate' (i-e not effected by frame-gen)
- The game has traversal stutter where the drop to performance is more exaggerated in frame-gen
- VRR On is the best way to experience the game
- The game has V-Sync on/off options
- Frame times are broadly consistent both On/Off
- Frame pacing is good, compared to PC testing, here.
Issues:
- In some scenes, camera cuts can cause a momentary frame-pause, this issue is not seen on PS5
- This pausing issue is on both Xbox consoles and can happen when frame-gen is enabled
- The games FSR up-scaling is still bad in terms of image quality. No improvements there