Digital Foundry: Wuchang: Fallen Feathers - Digital Foundry Review - PS5/PS5 Pro/Xbox Series X|S

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UE5 on console:
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UE5 on PC:
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the world without UE5:
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Callisto is UE4... But you are mostly right

Even current version of PSSR should produce better results (as seen in Wukong) than this, but PSSR this year is missing in action. Any games supporting it in 2025?
 
UE5 on console:



UE5 on PC:
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It seems shader compilation stutters have been massively reduced with the last few games. They're not intrusive in Clair Obscur, Wuchang, or Mafia. The problem now is traversal stutters, which affects all platforms to varying degrees.
 
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540p is honestly unacceptable, as is 720p. It doesn't matter that these consoles are using RDNA 2 CPUs; their GPUs are still more than capable/powerful to deliver great results. Releasing your game at a resolution that is under HD, and then using upscaling as a crutch to boost the image up is piss poor. I was wondering why Fallen Feathers looked fuzzy and blurry when I played it on my SX, and now I can see why.

This is more than just a UE5 problem, as there are plenty of UE5 games that run at FAR higher resolutions on console, and run significantly better. Ninja Gaiden 2 Black is a great example, as is Robocop, E33, and Avowed. This is an optimization issue. The devs threw crap at the wall (or consoles in this case), and hoped that something would stick. As it turns out, nothing did, and their game looks like garage on console as a result.

Horrible result here.
 
pretty sure if they used UE3 the game would look better and run better.

probably yeah, at least if the devs had proper experience with it.
it would probably run at 120fps on console, at 1440p, and look way more pleasing to the eye.

like on a technical level it should easily be possible to make a game with the visuals of Batman Arkham Knight at 1440p 120fps without issue on current gen console class GPUs.

we really traded image quality and performance for useless detail and overly expensive effects that all look like virtual diarrhea anyway once you see it all in motion.
 
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The PS5 Pro will mostly maintain the upper limit of DRS, so it's best to choose a stable 60fps in Performance mode.
PS5 Pro: Performance Mode (864p/60fps) , Balanced Mode(810p/50-80fps)

PS5 & XSX: Performance Mode (540-864p/54-60fps)
 
Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.

Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
Will Ferrell Lol GIF by First We Feast
 
Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.

Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
Will Ferrell Lol GIF by First We Feast
Nobody said that. It was said it wouldn't help with CPU bottlenecks.
 
It seems shader compilation stutters have been massively reduced with the last few games. They're not intrusive in Clair Obscur, Wuchang, or Mafia. The problem now is traversal stutters, which affects all platforms to varying degrees.
Hopefully that goes away as well with 5.6 and above. Only took 5 years to get there, but I'm seeing lumen at the the end of the tunnel

 
The fact that the game drops to ***540p*** on PS5 Pro is absolutely insane.
It doesn't? Lower bound is 900p.

Edit: Hold on, 540p is the lowest res for all platforms? I thought the Pro's lowest res was higher.
 
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Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.

Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
Will Ferrell Lol GIF by First We Feast
No one stated that. The CPU in the Pro is the same as the base console, just at a slightly higher clock speed. Ergo, it won't do anything for a game that is heavily CPU-bound.
 
You are reading way to much in a Chinese new studio release. No ofende but we've seen over and over that they have more money for assets than talent.
 
Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.

Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
Will Ferrell Lol GIF by First We Feast

Don't play dumb. This game is GPU limited and you are ONLY getting ~30% more performance on average, Cerny said - 45% and GPU is 67% bigger.

In CPU limited games you get just few % more:

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I'm saving these for whenever I complain about games running at shit resolution on consoles and people reply with "native resolution doesn't matter because it gets upscaled" and then post some screenshot of the character standing still as "proof" that it doesn't look that bad.

The problem upscaling these borderline Ps2 era resolutions isn't when you are standing still, it's that the game looks like shit in motion.
 
Don't play dumb. This game is GPU limited and you are ONLY getting ~30% more performance on average, Cerny said - 45% and GPU is 67% bigger.

In CPU limited games you get just few % more:

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I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.
 
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I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.
This is an extreme CPU-bound scenario. Pro gives out ~45% FPS upside on average when you take a bunch of games. With PSSR, it can in fact look much better than the OG.
 
I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.

We should get 45% higher FPS OR 45% higher resolution in GPU limited scenarios.

Test DF did was with fixed resolution of balanced mode and with the same graphical settings so almost perfect benchmark.
 
We should get 45% higher FPS OR 45% higher resolution in GPU limited scenarios.

Test DF did was with fixed resolution of balanced mode and with the same graphical settings so almost perfect benchmark.
The thing is ps5 pro can provide even higher resolution boost than 45% many times and look just to the fps can be misleading because I suspect the variable frequency can play some bad joke there in the balance of the cpu/gpu usage imo.
 
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