Lagspike_exe
Member
This always happens when they start upscaling for too low of resolutions. Good upscalers are usually fine with 1080p+ baseline resolution. Below 720p input resolution, it looks disgusting.it kinda is. and the artist is TSR![]()
This always happens when they start upscaling for too low of resolutions. Good upscalers are usually fine with 1080p+ baseline resolution. Below 720p input resolution, it looks disgusting.it kinda is. and the artist is TSR![]()
Holy smokes, thats honestly getting close to the image quality of the infamous Ark Survival Evolved port on Switch, the first version.
UE5 on console:
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UE5 on PC:
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the world without UE5:
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To be fair, the most recent UE5 games seem to be a lot better in this regard, there's still some traversal stutter ofc. Playing Clair Obsur atm and it's running well.UE5 on PC:
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To be fair, the most recent UE5 games seem to be a lot better in this regard, there's still some traversal stutter ofc. Playing Clair Obsur atm and it's running well.
It seems shader compilation stutters have been massively reduced with the last few games. They're not intrusive in Clair Obscur, Wuchang, or Mafia. The problem now is traversal stutters, which affects all platforms to varying degrees.UE5 on console:
UE5 on PC:
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well... it runs like a UE5 game... looks like shit and has an unstable performance while being sub 1080p.
UE5 and Lumen is the worst thing to ever happen to video games
pretty sure if they used UE3 the game would look better and run better.
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Interesting.
If 20% is marginal i m the Queen of England.So xsx beats ps5, and the difference between ps5 pro and xsx seems marginal
Nobody said that. It was said it wouldn't help with CPU bottlenecks.Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.
Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
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Hopefully that goes away as well with 5.6 and above. Only took 5 years to get there, but I'm seeing lumen at the the end of the tunnelIt seems shader compilation stutters have been massively reduced with the last few games. They're not intrusive in Clair Obscur, Wuchang, or Mafia. The problem now is traversal stutters, which affects all platforms to varying degrees.
Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.
Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
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Callisto is UE4... But you are mostly right
Even current version of PSSR should produce better results (as seen in Wukong) than this, but PSSR this year is missing in action. Any games supporting it in 2025?
The fact that the game drops to ***540p*** on PS5 Pro is absolutely insane.![]()
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Interesting.
It doesn't? Lower bound is 900p.The fact that the game drops to ***540p*** on PS5 Pro is absolutely insane.
I'm very confused, a system released last June and a lot of sites are saying that most games are GPU bonded and that optimisations here and there.Nobody said that. It was said it wouldn't help with CPU bottlenecks.
No one stated that. The CPU in the Pro is the same as the base console, just at a slightly higher clock speed. Ergo, it won't do anything for a game that is heavily CPU-bound.Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.
Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
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probably for future proof next genplz tell me what's the point of 120hz when you can't even surpass 80fps?
Game performs well on PS5 Pro. The extra bump from the pro prevents poor performance.
Remember when everybody said the pro wouldn't increase frame rates because the cpu didn't get a significant bump?
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PS6 is not going to be much stronger than PS5 Pro, those games will run as crap, they are running bad on PC too unless they improve the Unreal Engine and get better developers.
I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.Don't play dumb. This game is GPU limited and you are ONLY getting ~30% more performance on average, Cerny said - 45% and GPU is 67% bigger.
In CPU limited games you get just few % more:
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This is an extreme CPU-bound scenario. Pro gives out ~45% FPS upside on average when you take a bunch of games. With PSSR, it can in fact look much better than the OG.I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.
I don't remind Cerny said 45% boost in fps...use the fps to measure the gpu performance boost in a "pro" console hardware can be really misleading. But we have to thanks DF which like so much such approximations.
I've said it before, and I'll say it again: UE5 and FSR2 have ruined an entire generation of console games. Holy fuck.
4k on console was\is a mistake, consoles should be locked at 1440p for at least 2 more generations, what a disgrace
The thing is ps5 pro can provide even higher resolution boost than 45% many times and look just to the fps can be misleading because I suspect the variable frequency can play some bad joke there in the balance of the cpu/gpu usage imo.We should get 45% higher FPS OR 45% higher resolution in GPU limited scenarios.
Test DF did was with fixed resolution of balanced mode and with the same graphical settings so almost perfect benchmark.
The game should use TSR not FSR2 if it's what you meant.I've said it before, and I'll say it again: UE5 and FSR2 have ruined an entire generation of console games. Holy fuck.