[Digital Foundry] Doom: The Dark Ages - DF Deep Dive Review - The id Tech 8 Engine Is Stunning



Doom: The Dark Ages sees id Software evolve its in-house technology, built specifically with current generation hardware in mind. In this special video, John goes in-depth on the new engine, delivering behind-the-scenes engine editor visualisations to illustrate the enhancements, going into depth on each key innovation - from RTGI to RT reflections, to physics enhancements, mass enemy hordes, animation and more.

## Key Points

1. *New Tech*: Doom: The Dark Ages utilizes id Software's new tech, which is a significant improvement over previous engines.

2. *Visuals and Performance*: The game features impressive visuals, with detailed environments and characters, and smooth performance.

3. *Defining Moment*: Digital Foundry believes that id Software's new tech is a defining moment for this generation of consoles and PCs.

4. *Industry Impact*: id Software's innovations could raise the bar for future games and influence the direction of the gaming industry.

## Technical Details

1. *Ray Tracing and Global Illumination*: The game features advanced lighting techniques, including ray tracing and global illumination.

2. *Improved Shadows*: The new tech allows for more realistic shadows, adding to the game's immersive atmosphere.

## Conclusion

Doom: The Dark Ages is a showcase for id Software's new tech, which has the potential to set a new standard for the gaming industry. The game's impressive visuals and performance make it an exciting prospect for fans and a significant release for the industry.


doom 3 GIF
 
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RTGI at 60fps with this pace is pretty remarkable.
Metro exodus did that years ago and it's open world/semi open world.
RTGI looks good but the not seeing the wow factor. Looks worse than doom 2016 at a glance honestly.
Despite rtgi, not seeing generational difference at all.

But I've been fooled before. Some games DO NOT translate to videos at all.
AC shadows looked mid in all videos but palying it for real, it's the graphics of the year
 
Metro exodus did that years ago and it's open world/semi open world.
RTGI looks good but the not seeing the wow factor. Looks worse than doom 2016 at a glance honestly.
Despite rtgi, not seeing generational difference at all.

But I've been fooled before. Some games DO NOT translate to videos at all.
AC shadows looked mid in all videos but palying it for real, it's the graphics of the year

Metro EE did it, yes, but that was applying RTGI on a last-gen game. This is built for the new gen and its general pace and traversal is *much* faster than Exodus.

Both great in their own regard but very different kinds of games.
 
Metro exodus did that years ago and it's open world/semi open world.
RTGI looks good but the not seeing the wow factor. Looks worse than doom 2016 at a glance honestly.
Despite rtgi, not seeing generational difference at all.

But I've been fooled before. Some games DO NOT translate to videos at all.
AC shadows looked mid in all videos but palying it for real, it's the graphics of the year
Graphics of the year for me go to KCD2 I think. Best cryengine game, runs amazing on console, no shitty blur, 60 fps, highly detailed reflections, etc etc.

It's just stellar.
 
Metro EE did it, yes, but that was applying RTGI on a last-gen game. This is built for the new gen and its general pace and traversal is *much* faster than Exodus.

Both great in their own regard but very different kinds of games.
not really.
enhanced edition was a totally new version of the game. it require rt hardware just like doom.
The OG exodus release had RT as an option. RT in ehnanced edition is totally different and not optional
 
Game doesnt even have a nanite system, at least it has well placed LODs. Makes you wonder if GTA will have a nanite system or not .
 
Id Software is still operating with a 90s mentality for its games - and its tech. Outdoing UE5 at their own game.

There is a reason why after the amazing UT99 and UT2004 i went Team id and went on to love Quake 3 and above all: the original Doom. That game's community is unparalleled for a shooter, with new mapsets coming out each year that absolutely set ablaze most modern shooters and their maps. Their tech is timeless.

Keep remembering who lits the real fires here. Id software is the kind of studio the industry needs to keep in a sea of Godot, Unity and Unreal fish.
 
Metro exodus did that years ago and it's open world/semi open world.
RTGI looks good but the not seeing the wow factor. Looks worse than doom 2016 at a glance honestly.
Despite rtgi, not seeing generational difference at all.

But I've been fooled before. Some games DO NOT translate to videos at all.
AC shadows looked mid in all videos but palying it for real, it's the graphics of the year
Doesn't look any worse to me.

And it allows devs to get out of the static meshes, the endless readjusting, baking, waiting for hours, testing to see it looked good or if they have to repeat until it does, which also allows them to move scene objects, which will translate in more dynamic environments in the future.

That's the right way to use RT, why don't everyone copy this?

I mean, Snowdrop, IdTech 8, RAGE, etc. Seem to finally realize the way to use RT while publishers still stuck with UE5 "jack of all trades, master of none" Lumen for the lighting...

Oh and I agree many games don't translate well to videos, I thought Switch looked worse than it does on my TV until I got one.
 
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Happy to see that besides all the graphics tech thrown at this game the devs remembered to add a surprisingly robust physics implementation to help bring the carnage to life.
 
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