Of course I would be cool with that.. As I said in another thread, I care a lot more about a stabler fps than I do about fancy particles. So far, the numbers on the table seem to suggest that it might be possible, even the norm.
But if the system is capable of pushing more eyecandy without impacting the performance, it should..And that's where the tinfoil comes in, cause I don't think they would give ps4's version of, let's say, Watch_Dogs fancier lighting effects, or better rain, cause the X1 would probably struggle a little with it. So they would just drop it completely (I'm just speculating here, of course). If certain techniques are capable on ps4 while maintaining ~30 fps, while the X1 runs it at around 22-23fps, will they really apply said effects? They will drop them from both consoles..
I'm a big big PS fan, always have been. But sometimes I think that the bigger the disparity between consoles, the more constrained will the multiplats be in the long run. As a gamer, it would be better for everyone if the X1 was stronger, so most of the times I don't get why people are so happy that ps4 will blow it out of the water. Even if you're gonna be a single console owner, you're gonna get affected by it..Even PC players, who can run everything at 60fps maxed out and downsampled are gonna be affected by this.
Not to mention the big difference between third party and first party. Naughty Dog, SSM, SS and Quantic will show us somethings that will make us wonder what would multiplat A, B or C look if they could push things even further.