Digital Foundry Performance Analysis: The Order: 1886

There's no doubt the game is very very impressive graphically. It's just sad that they worried so much about the technical showcase and forgot to add some fun
"Oh that's what we forgot to add! The fun! Hey Terry is it too late to add some fun in?"

"Uh yeah Bob. Game's already out on shelves."

"Shit"
 
Man I wish I could have this on my pc. As a graphics whore, this game is just amazing and it'd be so fun to tinker with. The only problem is the frame rate. 30 fps combined with the grain and motion blur kills the image for me when panning. Still, it's an amazing experience after about 4 hours.

So is it confirmed about the 4x MSAA? With the basically rock solid 30 fps it has, I wonder how close they could've gotten to 60 with fxaa or smaa combined with the added headroom from the resolution...Which by the way I am all for if it means 60 fps in games. I am playing it on a 50" plasma though.
 
Very Informative. So in summary.

Best shader work: (best looking glass, clothes, wood, bricks, metal etc.) includes POM, best PBR in any game.
SSR+ (AAOCR derivative: it does reflections ssr would not cover, Cube maps)
SSS:(sub surface scattering) (Environs, ear, nose etc.)
Best Shadows: (High quality, dynamic shadows, non jaggy, umbra+penumbra)
Best IQ: (4x MSAA in addition to composite work on textures with temporal AA on top)
Best Animation: (By far, bests all pre-rendered movies in games like ryse and uncharted, also it's all realtime)
Sound Quality: Echoes (yell, reverberation, occlusion), footsteps on all surfaces are appropriate, bones crackle, neck snaps and punches are visceral, guns sound exact and punchy.
Sound Design: Best in any game, great sound themes for different moods, clarity is spectacular, bests TLOU in that department.
PP and Alpha Effects:All high Quality, High quality MB, DOF(includes bokeh), subtle CA. High quality smoke, fog and explosions.
Lighting: (HQ Hdr, volumetric lighting for tone and atmosphere includes specular, best color grading in any game, light sources like muzzleflashes behave realistically and are prominent or less so depending on distance from the camera.
Physics: (Affects hair and cloth in windy scenes)
Performance: Solid 30


In essence, most impressive/cohesive graphical presentation out there, bar none, and will be the standard by which all other games are judged going forward. It's sound quality is also at the top of the table. In terms of advancement from last gen, the gears of war of this generation.

It's indeed impressing. Sometimes I just stop and look at the game. When it gets out of a cutscene with a seamless transition (a la MGS4) and just throws in your face the fact that its realtime and that amazing cutscene before was too, my jaw drops.

I'm curious to see if ND can top it with UC4 and too see what Santa Monica will do with GOW.
 
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