Very Informative. So in summary.
Best shader work: (best looking glass, clothes, wood, bricks, metal etc.) includes POM, best PBR in any game.
SSR+ (AAOCR derivative: it does reflections ssr would not cover, Cube maps)
SSS
sub surface scattering) (Environs, ear, nose etc.)
Best Shadows: (High quality, dynamic shadows, non jaggy, umbra+penumbra)
Best IQ: (4x MSAA in addition to composite work on textures with temporal AA on top)
Best Animation: (By far, bests all pre-rendered movies in games like ryse and uncharted, also it's all realtime)
Sound Quality: Echoes (yell, reverberation, occlusion), footsteps on all surfaces are appropriate, bones crackle, neck snaps and punches are visceral, guns sound exact and punchy.
Sound Design: Best in any game, great sound themes for different moods, clarity is spectacular, bests TLOU in that department.
PP and Alpha Effects:All high Quality, High quality MB, DOF(includes bokeh), subtle CA. High quality smoke, fog and explosions.
Lighting: (HQ Hdr, volumetric lighting for tone and atmosphere includes specular, best color grading in any game, light sources like muzzleflashes behave realistically and are prominent or less so depending on distance from the camera.
Physics: (Affects hair and cloth in windy scenes)
Performance: Solid 30
In essence, most impressive/cohesive graphical presentation out there, bar none, and will be the standard by which all other games are judged going forward. It's sound quality is also at the top of the table. In terms of advancement from last gen, the gears of war of this generation.