• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Discovered F.E.A.R. today.....OMG!!!

Kleegamefan

K. LEE GAIDEN
OK.....this is the most fun I have had since playing Quake ][ deathmatch :D

The carnage is unreal and this is the first time in a long time I have enjoyed bullet time in a game...


Are there any plans for a console version of FEAR??
 
FEAR is awesome. I hope they make a sequel, but I'm not sure if they can. I mean, I assume Sierra (aka Vivendi) owns the license, and I also remember hearing that Monolith wasn't going to be going to Vivendi/Sierra anymore for publishing (hence why they went to Sega for Condemned).

As for whether there will be a port of FEAR to consoles, Monolith has stated that that is completely Vivendi's call.
 
Kleegamefan said:
OK.....this is the most fun I have had since playing Quake ][ deathmatch :D

The carnage is unreal and this is the first time in a long time I have enjoyed bullet time in a game...


Are there any plans for a console version of FEAR??

Right now the company line is that it's PC only, but apparantly Condemned uses a modified version of the Jupiter engine (FEAR's engine) so porting it is definitely a possibilty. But like mentioned, Monolith and Vivendi are pretty much done with each other, so I don't know who would do the port work.
 
Right now the company line is that it's PC only, but apparantly Condemned uses a modified version of the Jupiter engine (FEAR's engine) so porting it is definitely a possibilty. But like mentioned, Monolith and Vivendi are pretty much done with each other, so I don't know who would do the port work.

Any word on why they've parted ways with Vivendi? I thoroughly enjoyed Fear, and the ending seemed like they were planning to make a sequel somewhere down the line.

Anyway, if Microsoft could get this ported to 360, it would make for a very nice demo (the bullet time feature has a nice 'wow'-effect to it).
 
Kleegamefan said:
OK.....this is the most fun I have had since playing Quake ][ deathmatch :D

The carnage is unreal and this is the first time in a long time I have enjoyed bullet time in a game...


Are there any plans for a console version of FEAR??

Hope you feel the same way throughout all the texture swaps...uh...I mean different levels. :P

Seriously though, the battles are actually a lot of fun and the AI is fantastic...only wish I have is that there should have been greater variety in levels.
 
3rdman said:
Seriously though, the battles are actually a lot of fun and the AI is fantastic...only wish I have is that there should have been greater variety in levels.

Wow, somebody criticizing FEAR on a fair basis and not freaking out and calling the game "recycled crap"? You should probably be banned to retain the integrity of GAF =P
 
Mrbob said:
Is a sequel even possible involving Monolith?

FPS of the year.

Really it all depends on whether or not Monolith kept the rights to the property or not, if they kept it then yea they will make a sequel, if not then its a matter of Monolith and Vivendi working together again.

A dev keeping their own properties isn't unheard of, Creative Assembly for example took their Total War franchise from Activision to SEGA.
 
Schafer said:
A dev keeping their own properties isn't unheard of.

But its very very rare these days. Just look at poor Silicon Knights. The two franchises they created (Blood Omen and Eternal Darkness) were both lost and it looks like they probably won't have complete control over the Too Human property either since they're working with Microsoft on it.

adrockthekid said:
Wow, somebody criticizing FEAR on a fair basis and not freaking out and calling the game "recycled crap"? You should probably be banned to retain the integrity of GAF =P

haha, indeed. constructive criticiscm is very good, especially if it helps to improve future game development. I really do hope a sequel is made as the ending did leave a few things open (though it fortunately wasn't a cliffhanger ending) that would be nice to explore in another game (
Like what became of Armacham President Aristide and who is that mysterious Senator on the phone. And of course what is the current status of Alma
).
 
adrockthekid said:
Wow, somebody criticizing FEAR on a fair basis and not freaking out and calling the game "recycled crap"? You should probably be banned to retain the integrity of GAF =P
I've been saying that since the beginning.

The combat mechanics are extremely enjoyable, the AI is very impressive, and the visual effects used during combat are truly incredible...but everything else falls completely flat. They also completely under-utilized the most interesting foes in the game while avoiding any sort of "fear" element as well. One 20 minute section sent me back to the days of playing System Shock 2, but there was never another moment of that quality. A crushing blow for me...
 
But its very very rare these days.
it is actually becoming more common. Especially with more established game companies. Almost every game that MS publishes now, the IP is owned by the creator, not MS. Now many of these deals have first right to refusal. So if there is a sequel, then the publisher has the first right to do it. Mostly they will do it.
 
element said:
it is actually becoming more common. Especially with more established game companies. Almost every game that MS publishes now, the IP is owned by the creator, not MS. Now many of these deals have first right to refusal. So if there is a sequel, then the publisher has the first right to do it. Mostly they will do it.

Interesting, thats good news because I so dislike when a publisher gets control of a license only to have it waste away in a dustbin somewhere never to be used again.
 
I totally agree on the level design point -- so many of those levels were just BORING. Blah. Wasn't a breaking point for me, since I like the combat so much, but still.

Honestly, it felt like they spent a ton of time tweaking the mechanics and getting the engine and tech elements working perfectly, and then didn't have the time/manpower/whatever to implement the content to take the game to the next level. Sweet god, couldn't they just hire like 3 more artists?

Oh well. Still a fantastic game despite its flaws.
 
i've been playing the game. I'm on the 7th interval. On a level called "flight" and it's so far been pretty much the same as all the rest.

My problem with it is that so many levels have been identical. Identical in that they are all at night, all in the same looking kind of buildings, all in that they're all indoors (other than a level or two that started outside but made you go in right away), all the same in that the gameplay is basically exactly the same, all the same in that the mission objective is always the same "still chasing dipshit". If I showed you a video of the game from each level so far, I swear there would be no way for you to tell them apart.

The story is not very in depth or intriguing (the little story that's there), the repetitive levels are easily the worst I have ever seen, and the game so far has been basically just one level played over and over and over and over and over and over (and I'm not exagerrating here).

Makes me wonder why some of you like it so much... are your standards really this low? I mean hell, Halo had one level that was repetitive [Library] and it caught flak for years, and that's just one level. This game is all one level, well, so far anyhow.

Sometimes I think you guys get way to caught up in good graphics.. which this game has (and pretty good AI). But to me, that's not enough to be talking about FPS of the year.
 
Honestly, it felt like they spent a ton of time tweaking the mechanics and getting the engine and tech elements working perfectly, and then didn't have the time/manpower/whatever to implement the content to take the game to the next level. Sweet god, couldn't they just hire like 3 more artists?
That's kinda how Halo 1 was, really. The play mechanics were absolute gold and everything was polished to perfection, but some of those levels re-used a lot of assets. However, nearly every level in Halo looked almost entirely different from the last and, while outside, often presented some truly breathtaking scenery. That's not even getting into the variety of combat situations you are thrown into.
 
shpankey said:
i've been playing the game. I'm on the 7th interval. On a level called "flight" and it's so far been pretty much the same as all the rest.

My problem with it is that so many levels have been identical. Identical in that they are all at night, all in the same looking kind of buildings, all in that they're all indoors (other than a level or two that started outside but made you go in right away), all the same in that the gameplay is basically exactly the same, all the same in that the mission objective is always the same "still chasing dipshit". If I showed you a video of the game from each level so far, I swear there would be no way for you to tell them apart.

The story is not very in depth or intriguing (the little story that's there), the repetitive levels are easily the worst I have ever seen, and the game so far has been basically just one level played over and over and over and over and over and over (and I'm not exagerrating here).

Makes me wonder why some of you like it so much... are your standards really this low? I mean hell, Halo had one level that was repetitive [Library] and it caught flak for years, and that's just one level. This game is all one level, well, so far anyhow.

Sometimes I think you guys get way to caught up in good graphics.. which this game has (and pretty good AI). But to me, that's not enough to be talking about FPS of the year.
I remember someone on this board mentioned that this game "didn't feel repetitive like Halo". I cannot see how anyone could think that this game was actually less repetitive than Halo. I got lost all the time in this game because everything looked the same. It didn't help that the ingenious level designers kept on making me look for air ducts to crawl through.
 
I didn't bother to bump my dissapointment thread(and I do apologize for invading this lovefest), but I DID finish this game last week and played all of Interval 09-11 on the Ultra MAX Hardest difficulty setting.

Unfortunately that still didn't give much of a window to revel in advanced AI coordination and whatnot. The final levels give dumb a new branding, and my timing for upping the ante couldn't have been worse and certainly are not indicative of what playing FEAR is all about. Though I'll kindly not spoil the final throes, I'm almost compelled to warn others about how dry that gameplay well gets.

Regardless, I did notice the soldiers react a bit more intelligently, and are certainly more liberal in their grenade use, but good ol Q/E remains an unstoppable beast, and considering the boxy nature of the area design, the game never builds tension by removing a possible safety net to cower behind. The bigger foes are still just 2005 renditions of Trigen, giant clods that react to my endless missile spray as poorly as they can dodge, and that non-event called an ending rings true of my experience as a whole.

I feel guilty for not having chosen Hard from the getgo, but I can't fathom a replay. 6.5/10(half a point bump for giving Hard difficulty the benefit of the doubt).
 
Top Bottom