DNF gets a new engine LOL

Razoric

Banned
http://www.meqon.com/news/20040927.php

3D Realms buys physics for Duke Nukem Forever

27th of September, 2004

Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”


sorry if old but

:lol :lol :lol

that guy is a fucking joke
 
RiZ III said:
I wonder what the hell is really going on behind the curtain.
Obviously not coding their own physics routines. What the hell are they doing over there? Is the game 1000 levels or something?
 
Mr_Furious said:
Obviously not coding their own physics routines. What the hell are they doing over there? Is the game 1000 levels or something?
No. I heard their team d be really small.
 
We KNOW what's going on, they're making a complete life simulation only with aliens, so when the real aliens which the government have known about for years come, it won;t be such a shock.
 
yeah, this is only the phsycis engine. Which can be changed pretty easy. It isn't like changing graphic engines.
 
element said:
yeah, this is only the phsycis engine. Which can be changed pretty easy. It isn't like changing graphic engines.

No, but it is unlikely that the transition is effortless: the new engine wants data set-up in a certain way and gives you a differently formatted output. It means new work for prgrammers and level designers and animators.
 
Panajev2001a said:
No, but it is unlikely that the transition is effortless: the new engine wants data set-up in a certain way and gives you a differently formatted output. It means new work for prgrammers and level designers and animators.
true. just saying that 'new engine' really is misleading.
 
they've probally been using it for awhile now. who knows, who cares. this news didn;t give me testicular cancer.
 
Duke Pensioner more like.

This is just farcical.

They must have enough material for 2 or 3 games by now.

I'll laugh when it does arrive if you can complete it in 6 or so hours.
 
What engine is it using (now)?

Last I checked, it was Quake 2's...



Quake 2!

:lol
 
I think they have used the Quake II, Unreal, Unreal Tournament, and Unreal Warfare engines as the core for their game.
 
Mr_Furious said:
Obviously not coding their own physics routines. What the hell are they doing over there? Is the game 1000 levels or something?

I was just thinking, it'd be really, really funny if the game ends up lasting 8 hours or so.
 
Continue%20to%20beat%20dead%20horse.jpg
 
Lazy8s said:
This will still turn out to be a good game.

The odds are against that. Historically the longer a game is delayed without any visible sign of progess, the less likely it is to be a good game... if it ships at all.


On the physics engine stuff - that will have a large number of changes to the graphics engine. Physics engines like AI engines have their own working space in which they perform computations on engine objects and unless your world database is compatible - you have a lot of work to do. It is possible, gauging by the somewhat 'out of the norm' engine that they chose' - that perhaps this one was chosen to minimize changes to the world database.

One thing is certain, after being in development for a decade - this game won't live up to expectations of any sort.
 
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