I won't play a game if the visuals are very inconsistent with lots of artefacts and/or very bad performance. Exceptional visuals is a big bonus point and elevates a game that's otherwise good. But I'll take more rudimentary visuals if that's the style they're going for and they hit it with a tidy and steady image.
I consider significant framerate drops, poor frame pacing or tearing to be a broken product at this point, same goes for excessive aliasing/shimmer and crispy/smeared temporal artefacts. In which case I'll just skip it altogether or wait until there's a way to enjoy it without those issues.
If you can't hit a stable 30fps with no tearing and instead think it's ok to release your game at 31fps or a sub-48fps in a 60Hz container with tearing and uneven pacing then I'm immediately out, and again, same goes for overbearing aliasing or temporal roughness. I also think relying on [non-ML] upscaling to get your sub-1080p game up to 1440p/4K is just flat out unacceptable too.
Also, the more important the world, the immersion and the atmosphere is, the more important the visuals are in pulling me in. RDR2 for eg. wouldn't be a patch on itself if it had mediocre visuals.
Though, much of a graphics whore as I am, I really wanna see simulation and dynamism at the same time. Most games just feel dead.
That said, I still need something to blow my socks off every couple years; especially as we enter a new gen. I like smaller games, medium games and bigger games as long as they have a target in mind and competently hit it, but it's just my nature that I need to see something that really raises the bar from some of the big studios. It seems GTAVI is gonna be up there and hopefully Sony can provide a major leap in the second half of this gen for a few games. Novelty and progress are just part of the deal for me; and if they can't provide it I probably won't take part.