Dice
Pokémon Parentage Conspiracy Theorist
So I'm trying Doom the Dark Ages it's really good but I feel something substantial is lost just by having tutorials. Like there is nothing wrong here and it is perfectly Doom but after that first level l am turned off and want a break and l'm pretty sure it is the fact it explained mechanics to me. Even though I would probably pause and look at explanations in menus myself, the fact it interrupts me with popups breaks immersion too much or something? Perhaps psychologically it feels like some entity is watching me play the game and talking about the game, so it just reminds me it's all a game and contrived mechanics instead of a world of demons and guns. Maybe if I pause and check menus, it's like I'm in that world and looking up a book or something?
I remember feeling distinctly the opposite in a very non-handhold game, Elden Ring. I got totally lost exploring for hours and upon reflection on the game after a session I realized it didn't interrupt to tell me jack shit. Maybe I would enjoy all games better if I go into the settings and turn off as much of that as I can and just hash things out as I go, maybe miss some mechanics entirely. I just know after this first level of Doom, only half of my memories are the Slayer purifying the town like an unstoppable powerhouse and the other half of my memories is a bunch of interjecting popups. I'm used to that from mediocre games, but for some reason this stands out as a great game being harmed by a trait of mediocre games.
I remember feeling distinctly the opposite in a very non-handhold game, Elden Ring. I got totally lost exploring for hours and upon reflection on the game after a session I realized it didn't interrupt to tell me jack shit. Maybe I would enjoy all games better if I go into the settings and turn off as much of that as I can and just hash things out as I go, maybe miss some mechanics entirely. I just know after this first level of Doom, only half of my memories are the Slayer purifying the town like an unstoppable powerhouse and the other half of my memories is a bunch of interjecting popups. I'm used to that from mediocre games, but for some reason this stands out as a great game being harmed by a trait of mediocre games.