Believe me, I Googled the question first but just couldn't find a clear-cut answer. I realize that Halo 2 supports widescreen and I know that it is enabled on my XBox and within Halo 2, but whenever I switch my TV to 16:9 mode I notice things like the aiming reticule isn't a symmetrical circle, but is rather stretched at the sides some. Even when I tell my TV to "auto-sense" what mode it is, it tries to display the game in 4:3 format. Is Bungie just cheating a widescreen mode by vertically/horizontally compressing the image? Thanks.


