johnjohnson
Member
Today I was playing Ridge Racer wirelessly with my colleague at work and we had serious problems with lagging. The PSPs were connected ad hoc, I was hosting the game. We both have an US PSP and a copy of Ridge Racer US each.
An example: we both claimed to be leading in the last lap and when the race was over both screens displayed that the current player was the winner. After leaving that screen the menu showed that I was the winner by 0.112 seconds.
Did anybody else experience this problem? Can it be that the IT infrastructure in my office (many PCs connected wirelessly to several WiFi Hotspots) interferes with the performance of the ad hoc connection between our two PSPs? We were sitting at about 1m of distance. Or is it maybe the low battery level of my colleagues PSP to have an impact on the wireless performance?
An example: we both claimed to be leading in the last lap and when the race was over both screens displayed that the current player was the winner. After leaving that screen the menu showed that I was the winner by 0.112 seconds.
Did anybody else experience this problem? Can it be that the IT infrastructure in my office (many PCs connected wirelessly to several WiFi Hotspots) interferes with the performance of the ad hoc connection between our two PSPs? We were sitting at about 1m of distance. Or is it maybe the low battery level of my colleagues PSP to have an impact on the wireless performance?