Paraxade released the first version of his widescreen mod for Metroid Prime, which uses modified files instead of ARCodes and displays most of the HUD elements correctly.

Paraxade released the first version of his widescreen mod for Metroid Prime, which uses modified files instead of ARCodes and displays most of the HUD elements correctly.
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Why all the extra work for the widescreen mode when the trilogy already supports it?
Trilogy doesn't do the interface with the proper aspect ratio, it just stretches it.Why all the extra work for the widescreen mode when the trilogy already supports it?
Paraxade released the first version of his widescreen mod for Metroid Prime, which uses modified files instead of ARCodes and displays most of the HUD elements correctly.
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Paraxade released the first version of his widescreen mod for Metroid Prime, which uses modified files instead of ARCodes and displays most of the HUD elements correctly.
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Trilogy doesn't do the interface with the proper aspect ratio, it just stretches it.
This mod is also just for the Gamecube version.
I have a dual-monitor setup, but whenever dolphin runs, it always displays it on my second screen. I've been trying to find a way to get it to display on my primary screen though.
Anybody know how to tell Dolphin which monitor to use?
That's awesome. But now I'm wondering, will someone modify trilogy to display correctly?
I never understood why those scenes were stretched in Trilogy. I mean, weren't they originally letterboxed anyways and already in widescreen?I'd mostly want the elevator scenes put back to 4:3 in MP1. Really grinds my gears.
Anyone else finding that NSMB doesn't work very well on the newer revisions? Slow and the sounds is off/crackly.
There are still some stretched elements in Trilogy also the GC version is easier to acquire.
Unless you have a Wii U.![]()
I want to get into this Dolphin emulaton thing, so Gaf I need some help. I want to install Homebrew channel on my Wii and then CleanRip to rip my Wii/Gamecube games to play on Dolphin.
Will this SD card (SDHC) work when I insert it in the Wii to install the Homebrew? http://www.walmart.com/ip/SanDisk-8GB-Class-4-SD-Card/23350708
Will this USB drive work to store my ripped games on it? http://www.walmart.com/ip/SanDisk-CZ60-32GB-USB-2.0-Flash-Drive/23350716
I also have a question about formatting the USB drive to store the ripped games. Do I need to do that from the computer? Or do you do that from the Wii? I see CleanRip recommends to format it to NTFS because it splits your games up in the other formats.
I assume I'm supposed to download the latest stable version rather than the development versions, correct?
I assume I'm supposed to download the latest stable version rather than the development versions, correct?
Damn... having a lot of trouble with my new Dolphinbar. I was excited because everyone said it worked so well out of the box, but that doesn't seem to be the case with me.
I press sync and it appears that the Wiimote is connected (the LED at the bottom is lit up for the first controller), but Dolphin can't find the controller.
What version of Dolphin are you using? Also do you have it set up as real Wiimote in the controller settings?
Paraxade released the first version of his widescreen mod for Metroid Prime, which uses modified files instead of ARCodes and displays most of the HUD elements correctly.
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I know pirating is frowned upon but how else am I supposed to play Xenobalde?!?!
Cant but it anywhere. Also afraid of torrents and their viruses.
I know pirating is frowned upon but how else am I supposed to play Xenobalde?!?!
Cant buy it anywhere. Also afraid of torrents and their viruses.
Buy a new 3DS, buy Xenoblade 3D. Though the cheaper option would be to still buy the game... don't expect anyone to try and help you with piracy as it is against neogaf forum rules.
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Full disclosure: I edited this together in Photoshop, because you can only have one shader enabled right now. You could make one shader that does both, I am just too lazy to figure it out
Say did anyone here play Other M start to finish in Dolphin? I can't decide what platform to play it on, I don't see any crash issues listed in the Dolphin wiki for Other M, but I managed to hit a crash about 20 minutes in. I don't think I've had Dolphin crash in other games, wasn't sure if it was a fluke, the game, or a general Dolphin issue. I haven't played a full game start to finish, Other M would be my first if it's stable, otherwise I'll just use original hardware.
BTW, does Dolphin still tend to crash on save states or is that fixed? I heard that it did and have been avoiding them but it's been a while since I heard that.
Have you guys seen the latest builds of the Ishiiruka version of Dolphin? It exposes depth information to external shaders now, so you can use stuff like DOF and SSAO. It's pretty neat
Just tried it on 4.0-6213 and it seemed to be working fine. What FPS are you getting? Crackly audio usually means your PC isn't getting fullspeed emulation.
Hey everyone, I'm hoping for some help that I hope this thread can give me. I've read the OP and done some of my own research, but some direct help from people with experience would be great.
I need to play through Luigi's Mansion for a project I am working on that will require high quality screenshots. I am interested in making the game look as good as possible for this purpose, at a widescreen, HD resolution. I am interested in building the best possible Luigi's Mansion experience. What is a step by step process, from people more know-how than I, to do this?
Secondly, I have a Mayflash adapter I would like to use to play the game on a proper GameCube controller. I know there is a PC driver from Mayflash to download, but what steps after that might I need to take to make it work with Dolphin?
Thanks for any help you can give me.
Check the Dolphin wiki page for Luigi's Mansion. Enable widescreen (16:9 aspect ratio fix). Turn up the internal resolution as high as your PC can go. Change the audio to LLE to fix potential sound glitches. You should be good to go. And I don't know about the Mayflash adapter, I guess download their drivers and see if it shows up in Dolphin under the control settings.
I tried it on 6215 and one of the slightly older revisions. Very poor FPS. The weird thing was that it worked fine on 4.0.2 and (I believe) 3966. Pretty sure none of the settings were changed.
Hey everyone, I'm hoping for some help that I hope this thread can give me. I've read the OP and done some of my own research, but some direct help from people with experience would be great.
I need to play through Luigi's Mansion for a project I am working on that will require high quality screenshots. I am interested in making the game look as good as possible for this purpose, at a widescreen, HD resolution. I am interested in building the best possible Luigi's Mansion experience. What is a step by step process, from people more know-how than I, to do this?
Secondly, I have a Mayflash adapter I would like to use to play the game on a proper GameCube controller. I know there is a PC driver from Mayflash to download, but what steps after that might I need to take to make it work with Dolphin?
Thanks for any help you can give me.
Have you guys seen the latest builds of the Ishiiruka version of Dolphin? It exposes depth information to external shaders now, so you can use stuff like DOF and SSAO. It's pretty neat
That is amazing. Any big impact on performance?
Need some help guys.
Just downloaded Dolphin and am trying to get it to run, but I can't get video at all. I get sound, I can press keys and hear the game responding, but the screen itself is just black.
A lot of trouble shooting I'm finding is very old or for Linux.
How can I start trying to fix this?
What version of Dolphin are you running? What are your computer specs and OS?