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NeoGAFs Kent Brockman

Life Is Strange 2 Devs Want New Story For Third Game, Switch Ports For Series
Life is Strange 2 devs spoke with GameSpot about the series so far, hinting at Max & Chloe's future in Life is Strange 2, and why elevating diverse voices is worthwhile.
Following the release of Episode 5, we sat down with Life is Strange 2 co-creative director Michel Koch and writer Jean-Luc Cano to talk about its development, the leftover threads from the original game, and their hopes for Life is Strange 3.
Life is Strange 2 kicked off a brand new direction for the series with new characters, perspectives, and mechanics, while still offering up a few hints as to what happened to Max and Chloe from the original Life is Strange after all this time. Read GameSpot's reviews to see what we thought of each Life is Strange 2 episode below. Life is Strange 2 is out now on PS4, Xbox One, and PC.
GameSpot: So, with Life is Strange 2 finished, how are you guys feeling now that it's all out there and what's the reaction been from fans?
Michel Koch: You know, it takes a long time to make a game and we've been working on this game for almost four years--considering the final episode and Captain Spirit. So finally having the whole story released and starting to see that both the players and the press are enjoying the whole experience, the whole journey--it's a big relief and a big enjoyment just to see that here we are, we've been able to share this whole story with the players.
Jean-Luc Cano: Yeah, and on the other end, there is also a little bit of sadness and nostalgia, because we're travelling, we went on this journey of four years with these characters. And now, letting them go and seeing that the journey is over--we feel a little bit of sadness, also.
It must have been very different writing for two brothers instead of what it was like writing for what Max and Chloe had in Life is Strange 1. Would you agree with that?
Cano: Yes, you're right, but, our job is to create relatable characters, you know, and as for Max and Chloe because obviously we are not teenage girls, and we are also not teenage boys like Sean and Daniel. We did a lot of research to be as accurate as possible. But it was the same process to do research, to watch a lot of documentaries, to portray them as well as we can.
Koch: Yeah, and it's the same team from the original. It's the three of us--Jean-Luc, myself, and Raoul Barbet, the other director who created the whole story in the beginning, and we still worked with Christian Divine for writing the English dialogue, and with the narrative designers. So we had to adjust to this new story, new characters, but as Jean-Luc says, I think what is great when you're creating characters is to document yourself, to interview people, to try to put yourself in the shoes of those characters, to listen to stories from people you interview. I mean, that's what's really great when you're telling a story. You learn so much about the people you're writing for. I think it's great, and also humbling to try to convey those new characters in a way that's realistic in the writing and with their story and what's happening to them.
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