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Doom CD32X Fusion (first non-FMV game that takes advantage of the "Tower of Power" CD32X)

nkarafo

Member
Haven't seen a thread for this yet so here it is.

From the same people who made DOOM 32X Resurrection:




Doomworld Topic & Instructions:


This is Ultimate DOOM and DOOM 2 on Sega 32X/Sega CD! Unlike the original 32X port and the 32X Resurrection mod, this one isn't based on the simplified Jaguar version maps. It uses the full original DOS version maps and textures.

It includes DOOM, the 4th episode of Ultimate DOOM, DOOM 2 and a few maps from TNT. It also includes the 32X Resurrection mod, for a complete package (in case you want the Jaguar maps).

The visuals and performance optimizations make this version the best pre-6th gen version. Yes, this is better even that the PS1 port. Imagine having the Sega Tower of Power back then and this to show it off.
 
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Romulus

Member
Haven't seen a thread for this yet so here it is.

From the same people who made DOOM 32X Resurrection:




Doomworld Topic & Instructions:


This is Ultimate DOOM and DOOM 2 on Sega 32X/Sega CD! Unlike the original 32X port and the 32X Resurrection mod, this one isn't based on the simplified Jaguar version maps. It uses the full original DOS version maps and textures.

It includes DOOM, the 4th episode of Ultimate DOOM, DOOM 2 and a few maps from TNT. It also includes the 32X Resurrection mod, for a complete package (in case you want the Jaguar maps).

The visuals and performance optimizations make this version the best pre-6th gen version. Yes, this is better even that the PS1 port. Imagine having the Sega Tower of Power back then and this to show it off.


Sound in Doom is iconic and very important too. PS1 and even SNES are superior here.
 

Ozzie666

Member
Stuff like this just reminds me how much pressure developers were back in the day, unrealistic timelines for Doom conversaions especially. Not the best of the best, infact some ports taken on by people who had no business making games.
 
Let us go down memory lane.
SEGA-Genesis-1-CD-1-32x-front-gametrog.jpg
 

nkarafo

Member
Well this is using the Sega CD as well. I assume there's a technical reason they can't be using CD sound for this though
There is an MD+ version of the 32X Resurrection mod that uses the Sega CD for music. There are 3 versions IIRC, each with different recorded music.

Not sure why this one doesn't have CD music though. It probably uses the CD for other things. But it's also the first version released so who knows what else they might add later on.
 
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StreetsofBeige

Gold Member
SNES music was pretty damn awesome to be what it was.
SNES audio was awesome. Ya, Genesis could have some great music, but SNES you got godly brass orchestra sound and voiceovers were usually clearer too. Genesis voice was often more scratchy.

I had a SNES, but never played Doom on it. It wasnt till the internet browsing games I checked it out on YT and couldnt believe how good the music was.



 

nkarafo

Member
SNES audio was awesome. Ya, Genesis could have some great music, but SNES you got godly brass orchestra sound and voiceovers were usually clearer too. Genesis voice was often more scratchy.

I had a SNES, but never played Doom on it. It wasnt till the internet browsing games I checked it out on YT and couldnt believe how good the music was.
Too bad the sound effects were really bad and they would also cut off or not play at all due to lag issues.
 

Romulus

Member
But the PS1 doesn't have the original music and sfx. The new ones are great and all but they also create a completely different mood.

Ps1 is different, but the atmosphere is good. It works. Snes is more authentic and it works. 32x just doesn't do anything but butcher the original. I know it's the best we could get all things considered but it's the worst by far.
 

nkarafo

Member
Ps1 is different, but the atmosphere is good. It works. Snes is more authentic and it works. 32x just doesn't do anything but butcher the original. I know it's the best we could get all things considered but it's the worst by far.
Well yes but why are we talking about the 32X original?

This one has the same modded songs as the 32X Resurrection. Including new ones for DOOM 2. Did you watch the video?
 
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Drell

Member
We live in a time where SNES can have Doom on Super FX 3 with rum le supplrt and Megadrive finaléy have a non FMV game on CD-32X.

I've watched the video and am a bit disappointed by the music though. Not that these FM synth versions of Doom tracks are bad by any means but if you make the first non FM CD-32X game, please make a soundtrack using both the MegaCD PCM chip, the base Megadrive FM chip as well as its PSG sound.
 

Romulus

Member
The visuals and performance optimizations make this version the best pre-6th gen version. Yes, this is better even that the PS1 port. Imagine having the Sega Tower of Power back then and this to show it off.


32x is the best version in many ways, but only because it's been reworked with modern techniques. If there were teams fully dedicated to reworking Jaguar, PS1, Saturn, 3D0, even SNES we would have a very different landscape to compare.
 
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That is cool!
video games sega GIF

I still have mine, bought it launch day :) got the slim version later when it was released too!
 
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It looks great, seems to run decent, it's just the movement sucks. All the console ports have this issue. Even the most recent ones. I still own my Genesis, CD/32x combo and have 3 sealed copies of the 32x version of Doom, which obviously means I'm an expert (I'm kidding).

It's cool to see all this experimentation with running Doom in different ways nevertheless. The optimal experience of course is with GZ Doom on a PC with mouse and keyboard.

There is no doubt that Doom has the historical and fundamental relevance that has inspired game design for decades. But would I ever be able to play and enjoy Doom on any of these type of experiments? Likely not. But by saying that, I'm not trying to dismiss the efforts put in by the community. It's really fucking cool, as someone that grew up in the 80s and 90s, Doom is like comfort food to me but can't really be at its full potential with a controller, especially the early gens with no analogue. I'd rather play it on just a keyboard (without a mouse) than a controller.
 
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The one big problem with the 32X from what I remember was that it had inferior AV output compared to the standard MegaDrive which made the games look far worse. Is there a way round this so that you can use the RGB scart from the base console?

The Jaguar version of Doom was excellent, if the controller had had shoulder buttons it would have been almost perfect for the time.
 

Panajev2001a

GAF's Pleasant Genius
Haven't seen a thread for this yet so here it is.

From the same people who made DOOM 32X Resurrection:




Doomworld Topic & Instructions:


This is Ultimate DOOM and DOOM 2 on Sega 32X/Sega CD! Unlike the original 32X port and the 32X Resurrection mod, this one isn't based on the simplified Jaguar version maps. It uses the full original DOS version maps and textures.

It includes DOOM, the 4th episode of Ultimate DOOM, DOOM 2 and a few maps from TNT. It also includes the 32X Resurrection mod, for a complete package (in case you want the Jaguar maps).

The visuals and performance optimizations make this version the best pre-6th gen version. Yes, this is better even that the PS1 port. Imagine having the Sega Tower of Power back then and this to show it off.

Video is recorded on an emulator, it should work on real HW, but I want to see the performance there.
 

cireza

Member
Video is recorded on an emulator, it should work on real HW, but I want to see the performance there.
It works perfectly fine.

32x is the best version in many ways, but only because it's been reworked with modern techniques.
These guys have been doing an excellent job and taking the time to exploit the hardware correctly, that's all there is to it. No magic occurred.
 
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Kadve

Member
Doom on fourth generation cartridge consoles (yes I'm counting the Jaguar as such) were weird as they all exceeded at something but failed in all other departments.

32X: Decent graphics, terrible music, Missing a lot of content
Jaguar: Great graphics, missing only some content, no music whatsoever
SNES: Great music, missing only some content, terrible graphics (and censored).

So yea. No idea how that happened. 5th gen CD consoles were also weird in that except the 3DO version (which had a great soundtrack but terrible graphics). Booth the PS1 and Saturn versions are arguably completely different games thanks to their weird soundtrack completely changing the atmosphere.
 

Crew511A

Member
Stuff like this just reminds me how much pressure developers were back in the day, unrealistic timelines for Doom conversaions especially. Not the best of the best, infact some ports taken on by people who had no business making games.
Oh yeah. I'm so glad we don't have empty suits making bad decisions about games today. 😬
 

SF Kosmo

Al Jazeera Special Reporter
Really impressive, it looks so close to the DOS versions which is wild when you look at it next to the original 32X port.
 
Haven't seen a thread for this yet so here it is.

From the same people who made DOOM 32X Resurrection:




Doomworld Topic & Instructions:


This is Ultimate DOOM and DOOM 2 on Sega 32X/Sega CD! Unlike the original 32X port and the 32X Resurrection mod, this one isn't based on the simplified Jaguar version maps. It uses the full original DOS version maps and textures.

It includes DOOM, the 4th episode of Ultimate DOOM, DOOM 2 and a few maps from TNT. It also includes the 32X Resurrection mod, for a complete package (in case you want the Jaguar maps).

The visuals and performance optimizations make this version the best pre-6th gen version. Yes, this is better even that the PS1 port. Imagine having the Sega Tower of Power back then and this to show it off.

I wanted that tower setup so bad as a kid. Settled for my parents getting me Sega Channel, which, retrospectively was a much better thing to have.
 

nkarafo

Member
Doom on fourth generation cartridge consoles (yes I'm counting the Jaguar as such) were weird as they all exceeded at something but failed in all other departments.

32X: Decent graphics, terrible music, Missing a lot of content
Jaguar: Great graphics, missing only some content, no music whatsoever
SNES: Great music, missing only some content, terrible graphics (and censored).
I have a similar theory but simpler.

Basically, it all comes to this: The better the ported music is, the worst the performance.

3DO - Best music, worst performance
SNES - Great music, bad performance
GBA - Mediocre music, mediocre performance
32X - Bad music, good performance
Jaguar - Worst music (you only get it in transition screens) , best performance (i assume, i never played the Jaguar version myself and emulators get the speed wrong)

The Saturn/PS1 are outliers because they have their own unique soundtrack and SFX. I also kinda cheat with the Jaguar because the music is actually decent, even though you don't hear it during the game. But without music in-game its the worst "aural experience" and i need it to count for my theory to work :messenger_winking_tongue:


The condition of this thing looks very good. I assume this is without even cleaning it up for the photo op.
Yeah, i have my consoles in a glass door cabinet for display, so they don't get too much dust.

The 32X needs a cleaning on it's innards though because it's very picky. AFAIK, it's the most sensitive console to get it working without errors. The damn thing has so many connections to worry about. And my 32X-to-Mega Drive cable has a bit of rust in one side so even though it works, i'm getting crashes and glitches all the time.
 
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s_mirage

Member
The one big problem with the 32X from what I remember was that it had inferior AV output compared to the standard MegaDrive which made the games look far worse. Is there a way round this so that you can use the RGB scart from the base console?

RGB out from the 32X looks pretty much the same as on the base console to me. The RGB output on stock MD/Genesis 1s didn't tend to be great anyway (jailbars), and composite out was garbage.

SNES audio was awesome. Ya, Genesis could have some great music, but SNES you got godly brass orchestra sound and voiceovers were usually clearer too. Genesis voice was often more scratchy.

I had a SNES, but never played Doom on it. It wasnt till the internet browsing games I checked it out on YT and couldnt believe how good the music was.



See, this track in particular demonstrates how people have different tastes. To me it sounds like it was recorded in a large bathroom through a pillow, and this is something common with a lot of SNES games. The lead is muffled, echoey, and completely lacking any high frequency activity.
 
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cireza

Member
The RGB output on stock MD/Genesis 1s didn't tend to be great anyway (jailbars), and composite out was garbage.
Strange. From my experience I would say that both MD1 and MD2 have excellent RGB output. MD2 scart cable needs a fix though, as it generates noise, but once this is done, it is very clean on CRT. This was pretty much a constant on SEGA consoles in France, from the Master System to the Dreamcast. Very clean picture in RGB/Scart.
 
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s_mirage

Member
Strange. From my experience I would say that both MD1 and MD2 have excellent RGB output. MD2 scart cable needs a fix though, as it generates noise, but once this is done, it is very clean on CRT. This was pretty much a constant on SEGA consoles in France, from the Master System to the Dreamcast. Very clean picture in RGB/Scart.

It's model dependent, but some have terrible jailbars. The output's generally clean but some solid colours, blue in particular, come out with vertical stripes in them. There is a mod to fix it, but it's not risk free and permanently disables composite so I haven't tried it. The Framemeister can reduce it effectively with its filter, but it does have a potential impact on the image. Maybe more modern scalers have better options.
 

Anth916

Neo Member
Doom on fourth generation cartridge consoles (yes I'm counting the Jaguar as such) were weird as they all exceeded at something but failed in all other departments.

32X: Decent graphics, terrible music, Missing a lot of content
Jaguar: Great graphics, missing only some content, no music whatsoever
SNES: Great music, missing only some content, terrible graphics (and censored).

So yea. No idea how that happened. 5th gen CD consoles were also weird in that except the 3DO version (which had a great soundtrack but terrible graphics). Booth the PS1 and Saturn versions are arguably completely different games thanks to their weird soundtrack completely changing the atmosphere.
The PS1 version had the cool lighting effects. I think it's the best console version overall
 

Kadve

Member
SNES audio was awesome. Ya, Genesis could have some great music, but SNES you got godly brass orchestra sound and voiceovers were usually clearer too. Genesis voice was often more scratchy.

I had a SNES, but never played Doom on it. It wasnt till the internet browsing games I checked it out on YT and couldnt believe how good the music was.




BTW here is how the 32X could have sounded liked if Sega hadn't rushed it to become a 32X launch title. Its sad what happened.

 

Wolzard

Member
Well, the MegaDrive didn't support sample-based playback or CD-quality sound, and you had to know your audio programming to get the most out of its FM synthesizer.

The MegaDrive supports sample-based sound, but it depends on a good sound engineer. Which is kind of a constant on the console, the games with better music are well programmed.
The advantage of the SNES is having dedicated hardware, although it also depends on a good sound engineer who provides good samples.


 
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