Kadve
Member
Some more intresting stuff i just learned.I have a similar theory but simpler.
Basically, it all comes to this: The better the ported music is, the worst the performance.
3DO - Best music, worst performance
SNES - Great music, bad performance
GBA - Mediocre music, mediocre performance
32X - Bad music, good performance
Jaguar - Worst music (you only get it in transition screens) , best performance (i assume, i never played the Jaguar version myself and emulators get the speed wrong)
The Saturn/PS1 are outliers because they have their own unique soundtrack and SFX. I also kinda cheat with the Jaguar because the music is actually decent, even though you don't hear it during the game. But without music in-game its the worst "aural experience" and i need it to count for my theory to work
32X = Heavily rushed to become a launch title for said system.
Jaguar = Held beck by the usage of a 2Mbyte cartridge for cost reasons (and a money dispute with the game's composer. Might explain what's going on with the Saturn and PS1 ports too).
Super Nintendo = Held back by the fact it was made on a system from 1991.
3DO = Stuck in development hell and the final product was infamously slapped together in just 10 weeks.
Saturn = Was forced to run in a software based rendering engine (that was basically a modified version of the one used for the 32X) due to John Carmack not letting Rage use their inhouse developed Hardware accelerated one (citing how it caused texture distortion. Though he later admited how it was a huge mistake in hindsight). Which the Saturn simply wasn't powerful enough to do.
So in short. Only the PS1 version seems to not have had issues during development....
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