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Doom3 Xbox

Truelize

Steroid Distributor
Yes I know we have some Doom3 topics already but I thought this deserved it's own thread.
I picked up the collectors edition today and was quite suprised that the game offers NO single screen co-op or splitscreen deathmatch for Doom3. Does anyone know why these aren't in the game? In all honesty I have no clue who I will ever play through the entire game with online. I hope there are some GAFers playing this game for awhile. But I bought it so a friend and I could play through the campaign together, sitting in the same room, looking at the same TV. Could Id software not get the single system co-op running well? Were they pressured into only offering an online co-op to further support for Xbox Live? What's the story.

Kinda sucks too. I probably wouldn't have bought this game at all if I knew that going in.
 
Eh the game is really repetitive... Gets so lame after a couple hours of mindless shooting. Yeah, it's pretty, but that doesn't save it from sucking.
 
DOOM III is a great game, I highly recommend it.

Sure it's repetitive. Sure there are a lot of "cheap" scares.

But if you like a mindless shooter with amazing graphics and some really, really trippy effects (later parts of the game) in Dolby Digital 5.1, you can't go wrong here.

There's nothing on any console right now like DOOM III.
 
Doom 3 is best enjoyed in short spurts.

Play a level or two per night.

It's not a sit down and blast through in one sitting type of game like a Halo 2 as the story is pretty marginal.
 
Loving the game so far,just got through playing it for 90 minutes in the dark,totally a seat of your pants experience. As with all Dooms,its not about the story,or cheap ass end credits that role by,its about playing each level on the hardest setting,being on the edge totally wired/scared. And yeah its meant to be played in the dark and played in ecrements,otherwise you loose some of the scare factor.
 
Does anyone know why these aren't in the game?

Most likely due to the fact that the XBOX was simply not capable of rendering Doom 3 in two separate, simultaneous windows.
 
I am enjoying it more on my Xbox then I did on my PC. Definitely better when played a little bit at a time. I am extremely impressed with the way it turned out for Xbox. There is no way they could have had split screen running on this game, the system is getting pushed to it's limits just to render the single player frames.
 
I think it's the same game as it was on PC...disappointing. The lack of good weapon feedback alone makes me dislike it. It's pretty, but that's about it.
 
Played Coop on Live Friday night and it was great. The difficulty is ramped up and cooperation between players is a must. The game is more streamlined and is a better experience overall. Cockles is right in that the single player game to be enjoyed needs to be played in 2 hour spurts.
 
im really, really liking the game on xbox right now. i dont understand the hate because the game is GREAT for what it is...a mindless FPS (as already mentioned)...OH WAIT ITS GAF THATS RIGHT EVERYTHING IS HATED UNLESS ITS JAPANESE HAHA.
 
Joe said:
im really, really liking the game on xbox right now. i dont understand the hate because the game is GREAT for what it is...a mindless FPS (as already mentioned)...OH WAIT ITS GAF THATS RIGHT EVERYTHING IS HATED UNLESS ITS JAPANESE HAHA.

I hear you Joe, there is a good segment of gamers out there that likes mindless shooters. A good example is the first Hunter game on the Xbox. I played that with all 4 characters :D I plan on playing Doom3 on hard and then Nightmare after I'm done with Veteran. I did the same thing for Unreal.
 
Ninjas4Less said:
Did they remove the monster closets?

Haha, no. Same ol game w/ co-op added

I couldnt bring myself to beat the PC version. I got too bored towards the end
 
dark10x said:
Most likely due to the fact that the XBOX was simply not capable of rendering Doom 3 in two separate, simultaneous windows.

That's what I was thinking. I was just really surprised to not be able to play co-op on a single system.
I think that it should be standard for FPS games in the next gen to offer co-op modes on one system. That's my favorite way to play through the game.
 
Even if you don't mind the game as a "mindless shooter", mindless shooters are supposed to thrill by offering big setpieces and a variety of interesting locales.....not the same boring-as-fuck grey corridors over and over again.
Sysgen said:
I plan on playing Doom3 on hard and then Nightmare after I'm done with Veteran.
Nightmare is just a joke. It has an interesting dynamic but is pretty unplayable I think.
 
ok im at the guardian boss in hell, the one with the 2 seekers.

the walkthrough said to kill the seekers then a blue orb will appear above the guardians head and to shoot that 10 times to kill him. well after a few times, when i kill the seekers the blue orb appears on the floor in a corner of the area. i must have killed the seekers and shot the blue orb with rockets about 15 times now.

am i doing this right or am i doing something wrong?

any help?
 
DOOM3 SUXORZZ it'z So REpeTativez!!!!

*goes back to playing top-down shooter on TurboExpress*

but in all honesty.. I'm enjoying this much more on the Xbox than my PC version --- the great art-direction is all still there --- but this game was MADE to be co-op, it's basically an interactive-shootingfest-phone conversation on Live ... I played through the entire game with a buddy.
 
Please, don't even pretend like the game spends more than five minutes with you on a tram or the surface of Mars. That'd be like saying an underwater elevator is one of the major settings of Halo 2. The majority of the game is same-y, sterile metal corridors. Hell is admittedly awesome....which only makes you more disappointed when the game immediately sends you back to grey-ville at the stage's end.

Ruins and Hell are the only variant looks, and they comprise a small percentage of the stages. General architecture itself never really varies much either, assuring that you play encounters pretty much the same way throughout the game.

If you want to judge it as a horror game rather than "mindless FPS", then it's pretty easily trounced by the likes of RE4, which kept things pretty interesting and varied even within a seemingly limited setting.
 
m0dus said:
Then what game did you play? Cause, you know...military bases and research stations on mars are all about the feng shui of diverse design. Or was the fact that being able to play IN the military base, on the surface of mars, in the abandoned research complex, through the subway/tram system, ancient Martian ruins, and Hell itself simply not diverse enough without a minecart stage? :lol I thought the game was rather excellent (the reviews would also tend to agree, for both versions). I don't want "interesting, diverse locales" in a horror game (which is what I hold Doom 3 to be, personally). I want a claustrophobic as fuck, look-over-your-shoulder tension type of setting, which the game succeded at through and through.

It don't matter how you spin it, the level design is boring period. It's probably the main reason so many don't like the game.
 
I wasn't even aware Doom 3 was trying to be a horror game. It really doesn't push any personality, thrills or plotline...

It'd easily be the least scary or tense horror game ever if that's the bill it's going for. At least in my opinion. Fatal Frame, Silent Hill 2 and System Shock 2 being my favorite horror games.

I dunno, the game is just not for me obviously, but it is a little insulting on some degree that folks were trying to bill it as System Shock Lite back when it first came out on PC, ouch.
 
m0dus said:
Then what game did you play? Cause, you know...military bases and research stations on mars are all about the feng shui of diverse design. Or was the fact that being able to play IN the military base, on the surface of mars, in the abandoned research complex, through the subway/tram system, ancient Martian ruins, and Hell itself simply not diverse enough without a minecart stage? :lol I thought the game was rather excellent (the reviews would also tend to agree, for both versions). I don't want "interesting, diverse locales" in a horror game (which is what I hold Doom 3 to be, personally). I want a claustrophobic as fuck, look-over-your-shoulder tension type of setting, which the game succeded at through and through.


Yeah, let's stay realistic.... on Mars.
 
i played the oxm demo, which had xbox live play. the co-op is extremely fun. only problem i had was when one of us died it sent us back to a spawn point, the problem being that it was extremely hard to know which way to go to get back due to the fact that all the corridors looked identical.

i did like the whole drop pack deal (think diablo) when you die has all your weapons etc. so you had to use a pistol only until you got back to your backpack.

anyhow, this is a definate buy game. co-op is all that. one thing i would also like to state is that the game was every bit as dark as the pc version (in co-op at least)... although it was said it wasn't. it could be that since i have my hdtv isf calibrated (which in itself makes for a darker picture) that is the reason. but i know that the co-op almost forced at least one of us to have the flashlight on because it was so dark. maybe that was their intention, which creates a kind of gameplay dynamic.

i hope next gen goes gaga with co-op games. it's all i will play online anymore. only because it creates a different dynamic and attracts a more civil game player. i think most of us have all had enough of the rude obnoxious 14 year old screaming "i skull fucked your mama!!!!" in our ears on xbox live haven't we? :lol
 
m0dus said:
Except RE4 is a different style of game altogether--notice that I didn't throw in the words 'survival horror' as that is really its own genre, and carries its own connotation involving key-finding and monotonous backtracking.
You haven't played RE4, have you? It isn't survival horror :D Doom 3's progression objectives are little more than key finding anyhow and neither game has any significant backtracking.

Like I said, the problem with the Ruins and Hell is that they only comprise a fraction of the game. The FAQ from GameFAQs lists roughly 27 areas. From there you can pick out Hell, Cavern 1, Cavern 2, and Primary Excavation as the Hell/Ruins areas. So roughly a meager 15% of the game gets outside the metal corridors and outside the same-y architecture choices (for any appreciable amount of time). And nearly all of that is padded in at the game's end....so it's like 24 very similar levels all in a row (with the short break for Hell) followed by a refreshing plunge into Ruins.

Even accepting that they have to make a plausible military base, there could have been more variance to the level architecture if not the visual look of each level. Some people don't mind plowing through miles of corridors, but it seems boring to me. I mean, there's really no unique flair to any of that stuff. I'd bet money that in a month you won't be able to vividly remember any of the space station levels in the same way you remember favorites from a game like Halo or Half-Life. It's all a monotonous, dark and grey blur.
 
I liked Doom 3 alot. Great atmosphere. I wouldn't mind seeing it rereleased on Xbox 360 running at high res and 60fs like the PC version.
 
I wouldn't be surprised if DOOM 3 sees allot of life within it-PS3 and Revolution versions will come. Then just maybe some of the mud slinging will cool down abit.
 
mindless first person shooters with gorgeous graphics and an evil theme means america will buy it like hotcakes. i'm betting it will top the charts here... especially since it's getting some good advertisement and good ratings.

that's why i always laughed at the "it's on the pc" argument. most gamers don't have pc's or game on them or even have a good enough pc to run new 3d games. so games like Doom III on Xbox can not only strive, but if done right (like this is) can be top sellers.

p.s. for the anal record... it's "a lot" and not allot (that is a word, but it has a totaly different meaning). nor is it "alot" <-- which is not a word. note: i did not mean this p.s. in a bad way, just making an anal retentive correction for the last two posts above this one. ;) so don't lambast me please. :D
 
shpankey said:
mindless first person shooters with gorgeous graphics and an evil theme means america will buy it like hotcakes. i'm betting it will top the charts here... especially since it's getting some good advertisement and good ratings.

that's why i always laughed at the "it's on the pc" argument. most gamers don't have pc's or game on them or even have a good enough pc to run new 3d games. so games like Doom III on Xbox can not only strive, but if done right (like this is) can be top sellers.

p.s. for the anal record... it's "a lot" and not allot (that is a word, but it has a totaly different meaning). nor is it "alot" <-- which is not a word. note: i did not mean this p.s. in a bad way, just making an anal retentive correction for the last two posts above this one. ;) so don't lambast me please. :D

Haha,are you kidding? That's the last thing I'd take offense to on this board.
 
Decided to go for it and picked up a copy at the only Gamestop in town that had a spare Collector's Edition, as I wanted to finally get the earier Doom games back into my colection. As for Doom 3, I've always known the Xbox could pump out the visuals but still didn't expect this to look and run so sharply on the machine.

Plays nice and tight and loud, with an excellent cast of voice-actors rounding out the experience (though usually from their recorded audio docs). It just feels completely right on Xbox.

Also surprisingly fun on Xbox are Ultimate Doom and Doom 2 from the CE. The games remain surprisingly fun and playable and control like they were played with Xbox controllers all along.
 
BuckRobotron said:
Decided to go for it and picked up a copy at the only Gamestop in town that had a spare Collector's Edition, as I wanted to finally get the earier Doom games back into my colection. As for Doom 3, I've always known the Xbox could pump out the visuals but still didn't expect this to look and run so sharply on the machine.

Plays nice and tight and loud, with an excellent cast of voice-actors rounding out the experience (though usually from their recorded audio docs). It just feels completely right on Xbox.

Also surprisingly fun on Xbox are Ultimate Doom and Doom 2 from the CE. The games remain surprisingly fun and playable and control like they were played with Xbox controllers all along.

IAWTP

CE has been a lot of fun on the Xbox.
 
The original Doom games on there is awesome. Great music. :lol

The whole time I was playing it I was wondering why the media attacked this game so badly, blaming the Columbine shootings on Doom and all. I had no urge to shoot my peers while playing that game.
 
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