Dragon Age: Inquisition PC performance thread

EDIT: Putting the game in fullscreen windowed seems to add extra hitching that isn't there for me otherwise, so YMMV.

Damn. :(

i can't play the game in fullscreen mode because the game freezes up every 5 seconds.

if i put it into borderless fullscreen, i dont have this issue (or at least the effect is lessened to the point i can actually play)
 
Dragon Age
‏@dragonage
We are aware of issues with certain NVidia graphic cards and we are working with NVIDIA for a solution. #DAI
 
It also does that to me, too. Does printscreen not work for anyone else while using mantle? I'm running it fullscreen with mantle and that works for me to take screenshots.

It "works", but all of my screenshots look like this:

screenshot2014-11-201pzi3k.png
 
Does the console (tilde) not work when you're playing with a gamepad?

Any workaround for this? KB/M sucks in this game

Best thing to do is to create a user.cfg and put it in the exe directory with the console commands you want executed. You cannot open the console when you are using a gamepad and you can't even switch control schemes in game. You have to quit to the menu (for some unknown reason).

Couple of mind boggling PC control scheme decisions in this game.
 
The 750 Ti numbers are because it's on Ultra with 4xMSAA. That's just unrealistic.

Well, yeah...notice that I said "not that i expected much" prior to saying the 750ti numbers look bad? Ergo, my statement isn't "unrealistic" since I personally didn't expect performance to be good. My comment is based more on my previously held hope that a 750ti would be at or near 30fps so that card would remain a decent, cheap entry level gaming card for people. Of course, turning it down from max/ultra to high or medium settings may get the numbers to a playable frame rate at 1080p or 720p. Hopefully performance will improve once drivers are optimized.
 
Does anyone have confirmation what graphics setting is roughly equivalent to new gen consoles? I'm assuming Ultra/Max is better than PS4, so would high or even medium yield similar VQ?

My main target when I finally pick this game up (after bug fixes and a heavy discount) is to at least roughly match PS4 VQ at 1080p. Anything beyond that is gravy.
 
Does anyone have confirmation what graphics setting is roughly equivalent to new gen consoles? I'm assuming Ultra/Max is better than PS4, so would high or even medium yield similar VQ?

My main target when I finally pick this game up (after bug fixes and a heavy discount) is to at least roughly match PS4 VQ at 1080p. Anything beyond that is gravy.

I think it's a mix of mostly high and medium
 
I think it's a mix of mostly high and medium

Thats about where I thought itd be.

I just noticed the OP benchmark used 4x MSAA so changing that up to SMAA, overclocking my vid card a bit, bumping down to high details, and a driver update should hopefully get my R9 270 at or close to a steady 30fps @ 1080p. So I may be ok staying put with my current GPU.

I'm more worried about being CPU limited since we don't have much/any info yet on how AMD processors run this game yet. I've been truck in along with a 760k (stock at 3.8ghz) for awhile with no trouble in any games. But DA:I might require a little better IPC. Guess we'll just have to wait and see. By the time I'm finished with both Dragon Age prequels and ready to buy DA:I we should have a lot more benchies and hopefully some driver updates to get this game up to par.

It does appear this was released in a piss-poor state on PC. Its a shame given how solid reviews are.
 
It's running pretty smooth for me right now.

I7 4790k at 4 ghz
GTX 770 2gb
8gb 1600

and I have everything at max except for tesselation (high) and AA (off) at 1080P. Some rare judder here and there, but mostly smooth enough for me to be satisfied. I might try maxing everything else later on today and see how it runs.
 
What texture setting is suggested for 2GB cards? The game's auto setting set it to Ultra, but GeForce Experience set it to High.
 
SO I read someone ask how to disable those annoying achievement sounds in the game that are truly to loud and break emersion.

There are two ways of doing this. They both take place in your origins folder under programs files (86x). In the origins folder there is a sounds folder. In that folder there is a file called achievements.wav or some extension.

You can either delete that file all together or you can rename the extension to something else so that way when you want to turn it back on you can just rename it. It gets rid of the annoying achievement sounds :)
 
Should I be concerned that the only refresh options are 59.4hz whereas my monitor is 60hz?

Also, is it typical that if I enable vsync and my FPS drops below 60 (to 55 for example), that I will experience a brief stutter? Would removing vsync smooth this drop?
 
Been tinkering a small bit, and game play seems to be a steady and smooth 60fps. During conversations and cutscenes it can dip a bit (I guess due to more details on faces and stuff?), but not too much. Overall I'm super-happy with my performance and the game just looks absolutely fantastic.

  • GTX970
  • i5-3570K
  • 16GB

Settings:
Ambient Occlusion: HBAO Full
Effects Quality: High
Mesh Quality: Ultra
Multisample Anti-aliasing: Off
Post-process Anti-aliasing: High
Post-process Quality: High
Resolution: 1920x1080
Shadow Quality: High
Terrain Quality: High
Tessellation Quality: Ultra
Texture Quality: Ultra
Vegetation Quality: High
Water Quality: Ultra

Hey, do you mind sharing a couple of screenshots of how it looks in game? I'm trying to find the right settings for my system, too without sacrificing looks too much.
 
Anyone with a gtx970 can tell how the game runs with ultra settings and no MSAA option?

The game runs like crap with MSAAx4 with that card, mostly 30fps even with some drops under that barrier.

And 770 without MSAA?
 
Anyone with a gtx970 can tell how the game runs with ultra settings and no MSAA option?

The game runs like crap with MSAAx4 with that card, mostly 30fps even with some drops under that barrier.

And 770 without MSAA?

It runs pretty well for me with the 970. 60 FPS in fields and environment with drops to about 50 when several enemies are on screen. However, towns can make drops down to as low as 40 fps. Turning down shadows and textures a bit helped with that, and I honestly couldn't see the difference.
 
GameGPU performance review is out and...i don't undertsand it.

Mantle worse than DX11?

I tested with my 280X CrossFire. Yes, Mantle was worse. It took forever to load compared to DX11, stuttered, lower fps, all in all a worse experience. CrossFire also had issues with some fog effects. This game probably needs another set of drivers and patches for Mantle.
 
Anyone with a gtx970 can tell how the game runs with ultra settings and no MSAA option?

The game runs like crap with MSAAx4 with that card, mostly 30fps even with some drops under that barrier.

And 770 without MSAA?

i5 2500k @ 4.2
EVGA 970 FTW

With everything on ultra and no MSAA I get around 70-80fps most places. For some reason in Haven and the camp in Hinterlands I only get 44fps. I'm not even sure what causes it. It doesn't dip that low anywhere else (except cutscenes of course). I've decided to live with it. It's smooth everywhere else. With MSAA on I'm more consistently in the 50-60fps range than the 70-80. It's a big hit.
 
Right now i want them to unlock the freaking frame on cutscenes, forcing that fixes all stuttering related to cutscenes but it breaks multiplayer, if you force the 60fps multiplayer maps wont load at all lol

Easy fix for that.

  1. Create two Dragon Age links on your desktop.
  2. One with command line that unlocks the frame rate to 60 and one without it (label that second one DAI Multi-player). So leave one as is and add "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+" (no quotation marks of course) after the launch quotation marks. So example Target should be - "F:\Program Files (x86)\Origin Games\Dragon Age Inquisition\DOI.exe" -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+
  3. Then remove the command line from Origin (if you had it in there)
  4. Then just launch from the appropriate link based on if you want to play single player or multi-player
  5. ???
  6. profit
 
i upgraded my memory and video card for DA:I but due to driver fuckups i ended up having to reinstall windows (windows got stuck in a BSOD loop while my Ubuntu install worked just fine). Its taking me less time to redownload DA:I than it takes windows update to install Internet Explorer 11. :lol
 
i upgraded my memory and video card for DA:I but due to driver fuckups i ended up having to reinstall windows (windows got stuck in a BSOD loop while my Ubuntu install worked just fine). Its taking me less time to redownload DA:I than it takes windows update to install Internet Explorer 11. :lol

This happened to me. Not sure if it was DOI related or something else. Did not upgrade my card or memory, just installed the latest Nvidia drivers!

If I get BSOD again with fresh Windows install then I am going to have to try going back to the older Nvidia drivers and hope that is the issue rather than actual hardware failure (gulp).
 
Other than some DirectX crashes that seem to have gone away (update your drivers and disable all overlays), game runs like a fucking dream. Considering this is the same CPU I played DA:O on, only with a twice upgraded GPU, to be able to max this game out on a 6 year old platform is pretty incredible. It also streams beautifully using Steam In-Home.

Also, load times are fine after enabling RAPID on my Samsung SSD. I wholeheartedly recommend that feature if you have a Samsung SSD and >8GB of RAM. It's basically a smarter and faster version of Windows Superfetch, functions more like a RAM drive than a cache.
 
I was having a few issues before (Stuttering and long load times) but switching to Mantle solved a lot of them. Game loads four times as fast (10-15 Seconds vs 60 before) and Cutscenes judder is very lower now. Phenom 1055t and HD7850 here, on the new beta AMD drivers freshly installed (Using AMD Unninstall Utility.)
 
Uhhhg, I can see why they locked the cut scenes at 30 fps, some of the characters motion assets were made at 30 fps. You can noticeably see a characters body moving at 30 fps while their lips and the snow in the background are moving at a full 60 fps.
 
Haven has a ton of character models around when you first get there that drops your fps. That and Hinderlands drop me down to the 40s.

The Hinterlands are fine for me, but when I get to Haven it's stutter city, like really bad, until I go into the war council thing.
 
SO I read someone ask how to disable those annoying achievement sounds in the game that are truly to loud and break emersion.

There are two ways of doing this. They both take place in your origins folder under programs files (86x). In the origins folder there is a sounds folder. In that folder there is a file called achievements.wav or some extension.

You can either delete that file all together or you can rename the extension to something else so that way when you want to turn it back on you can just rename it. It gets rid of the annoying achievement sounds :)

Oh man, thanks for this! That sound was so annoying and way too loud.
 
I tested with my 280X CrossFire. Yes, Mantle was worse. It took forever to load compared to DX11, stuttered, lower fps, all in all a worse experience. CrossFire also had issues with some fog effects. This game probably needs another set of drivers and patches for Mantle.

Have you tried deleting your AMD drivers and clean installing 14.11.2 from scratch?

I had the same exact problems you did with Mantle until I did this. Now Mantle gives me anywhere from 8fps up to even 13fps in some spots.
 
SO I read someone ask how to disable those annoying achievement sounds in the game that are truly to loud and break emersion.

There are two ways of doing this. They both take place in your origins folder under programs files (86x). In the origins folder there is a sounds folder. In that folder there is a file called achievements.wav or some extension.

You can either delete that file all together or you can rename the extension to something else so that way when you want to turn it back on you can just rename it. It gets rid of the annoying achievement sounds :)
Post of the year right here. Thanks
 
Uhhhg, I can see why they locked the cut scenes at 30 fps, some of the characters motion assets were made at 30 fps. You can noticeably see a characters body moving at 30 fps while their lips and the snow in the background are moving at a full 60 fps.
Yeah I definitely noticed this as well after unlocking the framerate last night.

My impressions after playing through the first section last night. My rig:

i5 2550K @ 4.5 GHz
Gigabyte GTX 770 4GB
8GB of ram

Everything on Ultra/Highest except:

Tesselation: High
Shadow Quality: High
Post-Process Quality: High
Ambient Occlusion: SSAO
Effects Quality: HIgh
MSAA: Off

Usually in the 50-60fps range with rare dips to the mid 40s. All those NPCs in Haven outside your hut when you wake up tank my framerate right down to the 30s though. Otherwise it runs pretty well and I'm happy with the performance.

I used Windowed Fullscreen at first to enable Triple Buffering, but it definitely decreases performance a bit, so I switched back to Fullscreen. In-game Vsync doesn't drop my fps from 60 to 30 like usual double buffered Vsync, is it already triple buffered? Origin Overlay was definitely the cause of some heavy stuttering, I recommended everyone disable that immediately if you want to monitor your fps with FRAPS or something.
 
Is it possible my i5-3570k @ 4.4 is holding my sli 970's back? I'm seeing reports from people who have i7's, but with weaker GPUs, claiming better performance in DA:I on 1080p ultra. I'm not sure if they're full of crap or I have a flaw with my system.
 
I tested with my 280X CrossFire. Yes, Mantle was worse. It took forever to load compared to DX11, stuttered, lower fps, all in all a worse experience. CrossFire also had issues with some fog effects. This game probably needs another set of drivers and patches for Mantle.
im running crossfire 290s and the game was completely unplayable in directx at 1920x1080. Same settings but mantle and the game is playable in 5760x1080. Its not consistent, hinterlands sticks strictly at 30FPS, haven at 60, but its playable. Directx would drop to 10FPS if I moved the camera
 
I have no idea why they did 720p for the CPU tests though. That seems pretty silly.

Because this is CPU bound territory. At 1080p the results would be far too influenced by the GPU and therefore would not fully allow CPU differences to show.
 
Best thing to do is to create a user.cfg and put it in the exe directory with the console commands you want executed. You cannot open the console when you are using a gamepad and you can't even switch control schemes in game. You have to quit to the menu (for some unknown reason).

Couple of mind boggling PC control scheme decisions in this game.

ok thanks for the confirmation. yeah sucks haha

good thing the game itself is fantastic
 
They're not bad on my ssd. Cant even read the card texts, they blow by so fast
On HDD they're worse than AC:Unity. AC averages around 36 seconds and has to load less often, this game is closer to an entire minute.

But in this day and age? SSD all the way.

EDIT: also intensely dislike how the cutscenes look with 60 forced. -GameTime.MaxSimFps 30 -GameTime.ForceSimRate 30+ for 30 FPS cutscenes with zero stuttering and gameplay with a 60 FPS cap. Perfect.
 
Game is crashing quite a bit for me on newest nvidia drivers.

And dear god the load times are atrocious.

I got horrible load times when I experimented with trying to cap the game at 30fps. Any way I forced it, either through nvidia inspector or in-game or a combination of the two, made the load times insanely long. Eventually I gave up on this plan and went back to ~60 through mixed settings because the input lag was hammered shit and I can't stand a wild fluctuating frame rate when moving the camera. Loading times on a 7200 HDD went back to normal with just in-game vsync toggled on. Very odd. I know there's an explanation but I'm too burned out to think what caused it.
 
Wow. The game really likes the multi-core CPUs. Maybe it's time to start recommending i7 in the PC building thread.

I have no idea why they did 720p for the CPU tests though. That seems pretty silly.

Would have been better to run at 4.6ghz for all the intel cpus, that way we can see the difference in performance with an i5 and i7.

Like the i7 5960x is at 4.6ghz.
 
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