Angelus Errare
Banned
Game is crashing quite a bit for me on newest nvidia drivers.
And dear god the load times are atrocious.
And dear god the load times are atrocious.
EDIT: Putting the game in fullscreen windowed seems to add extra hitching that isn't there for me otherwise, so YMMV.
Damn.![]()
Put mesh quality to high.
Is the game working properly with SLI yet? Thanks.
It also does that to me, too. Does printscreen not work for anyone else while using mantle? I'm running it fullscreen with mantle and that works for me to take screenshots.
Does the console (tilde) not work when you're playing with a gamepad?
Any workaround for this? KB/M sucks in this game
The 750 Ti numbers are because it's on Ultra with 4xMSAA. That's just unrealistic.
Does anyone have confirmation what graphics setting is roughly equivalent to new gen consoles? I'm assuming Ultra/Max is better than PS4, so would high or even medium yield similar VQ?
My main target when I finally pick this game up (after bug fixes and a heavy discount) is to at least roughly match PS4 VQ at 1080p. Anything beyond that is gravy.
I think it's a mix of mostly high and medium
Also, is it typical that if I enable vsync and my FPS drops below 60 (to 55 for example), that I will experience a brief stutter? Would removing vsync smooth this drop?
Been tinkering a small bit, and game play seems to be a steady and smooth 60fps. During conversations and cutscenes it can dip a bit (I guess due to more details on faces and stuff?), but not too much. Overall I'm super-happy with my performance and the game just looks absolutely fantastic.
- GTX970
- i5-3570K
- 16GB
Settings:
Ambient Occlusion: HBAO Full
Effects Quality: High
Mesh Quality: Ultra
Multisample Anti-aliasing: Off
Post-process Anti-aliasing: High
Post-process Quality: High
Resolution: 1920x1080
Shadow Quality: High
Terrain Quality: High
Tessellation Quality: Ultra
Texture Quality: Ultra
Vegetation Quality: High
Water Quality: Ultra
Anyone with a gtx970 can tell how the game runs with ultra settings and no MSAA option?
The game runs like crap with MSAAx4 with that card, mostly 30fps even with some drops under that barrier.
And 770 without MSAA?
GameGPU performance review is out and...i don't undertsand it.
Mantle worse than DX11?
Anyone with a gtx970 can tell how the game runs with ultra settings and no MSAA option?
The game runs like crap with MSAAx4 with that card, mostly 30fps even with some drops under that barrier.
And 770 without MSAA?
Right now i want them to unlock the freaking frame on cutscenes, forcing that fixes all stuttering related to cutscenes but it breaks multiplayer, if you force the 60fps multiplayer maps wont load at all lol
i upgraded my memory and video card for DA:I but due to driver fuckups i ended up having to reinstall windows (windows got stuck in a BSOD loop while my Ubuntu install worked just fine). Its taking me less time to redownload DA:I than it takes windows update to install Internet Explorer 11. :lol
What texture setting is suggested for 2GB cards? The game's auto setting set it to Ultra, but GeForce Experience set it to High.
Ultra is consistently a touch over 2GB at 1080p for me so High is probably the better choice.
^^ With Fade touched textures I'm usually around 2.2 or 2.4gb.
Fade Touched puts me anywhere from 2.8 to 3GB and I get hitches if I pan the camera too fast.
This is with 4xMSAA and everything else maxed though.
Haven has a ton of character models around when you first get there that drops your fps. That and Hinderlands drop me down to the 40s.
SO I read someone ask how to disable those annoying achievement sounds in the game that are truly to loud and break emersion.
There are two ways of doing this. They both take place in your origins folder under programs files (86x). In the origins folder there is a sounds folder. In that folder there is a file called achievements.wav or some extension.
You can either delete that file all together or you can rename the extension to something else so that way when you want to turn it back on you can just rename it. It gets rid of the annoying achievement sounds![]()
I tested with my 280X CrossFire. Yes, Mantle was worse. It took forever to load compared to DX11, stuttered, lower fps, all in all a worse experience. CrossFire also had issues with some fog effects. This game probably needs another set of drivers and patches for Mantle.
They're not bad on my ssd. Cant even read the card texts, they blow by so fastAnd dear god the load times are atrocious.
Post of the year right here. ThanksSO I read someone ask how to disable those annoying achievement sounds in the game that are truly to loud and break emersion.
There are two ways of doing this. They both take place in your origins folder under programs files (86x). In the origins folder there is a sounds folder. In that folder there is a file called achievements.wav or some extension.
You can either delete that file all together or you can rename the extension to something else so that way when you want to turn it back on you can just rename it. It gets rid of the annoying achievement sounds![]()
Yeah I definitely noticed this as well after unlocking the framerate last night.Uhhhg, I can see why they locked the cut scenes at 30 fps, some of the characters motion assets were made at 30 fps. You can noticeably see a characters body moving at 30 fps while their lips and the snow in the background are moving at a full 60 fps.
im running crossfire 290s and the game was completely unplayable in directx at 1920x1080. Same settings but mantle and the game is playable in 5760x1080. Its not consistent, hinterlands sticks strictly at 30FPS, haven at 60, but its playable. Directx would drop to 10FPS if I moved the cameraI tested with my 280X CrossFire. Yes, Mantle was worse. It took forever to load compared to DX11, stuttered, lower fps, all in all a worse experience. CrossFire also had issues with some fog effects. This game probably needs another set of drivers and patches for Mantle.
http://gamegpu.ru/rpg/rollevye/dragon-age-inkvizitsiya-test-gpu.html
Another example of why AMD is really pushing for Mantle...
I have no idea why they did 720p for the CPU tests though. That seems pretty silly.
Best thing to do is to create a user.cfg and put it in the exe directory with the console commands you want executed. You cannot open the console when you are using a gamepad and you can't even switch control schemes in game. You have to quit to the menu (for some unknown reason).
Couple of mind boggling PC control scheme decisions in this game.
On HDD they're worse than AC:Unity. AC averages around 36 seconds and has to load less often, this game is closer to an entire minute.They're not bad on my ssd. Cant even read the card texts, they blow by so fast
Game is crashing quite a bit for me on newest nvidia drivers.
And dear god the load times are atrocious.
http://gamegpu.ru/rpg/rollevye/dragon-age-inkvizitsiya-test-gpu.html
![]()
AMD
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NVIDIA
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MANTLE
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Another example of why AMD is really pushing for Mantle...
Wow. The game really likes the multi-core CPUs. Maybe it's time to start recommending i7 in the PC building thread.
I have no idea why they did 720p for the CPU tests though. That seems pretty silly.