Dragon Age: Inquisition PC performance thread

Back to dual booting Windows 8.1, are you meant to get an option to do a custom installation which lets you set up a dual boot system? Because I've entered my product key, and it says ready to install, but it hasn't let me chosen where to actually install the OS. I want to make sure I won't be getting rid of my Win 7 OS.
 
i7 4770k OC'd to 4.5
Sapphire 7970 3GB
8GB RAM

The stuttering still happens during cutscenes...at least if you have 60fps enabled. I'm disappointed by that. :(

I'm getting a definite boost in performance using Mantle, even compared to Mantle before the patch. In Redcliffe there were parts where I was in the 30'swhen using DX11 and now I'm in the high 40's low 50's in the same parts.

There is also performance gains using DX11 as well compared to pre-patch but Mantle definitely gets me higher FPS'. If you enable triple buffering via user.cfg file while using Mantle, most of the hitching I was encountering during framerate drops went away for the most part (I had a bad hitching problem when using Mantle before I did this).

Now I just have to make the choice of whether or not I want to give up the ability to take screenshots in order to get better performance. It's a harder choice than you might think. :P
 
The stuttering still happens during cutscenes...at least if you have 60fps enabled. I'm disappointed by that. :(

To be fair, why should a Dev be obligated to support a non-official command line parameter? I bet 98% of their mass customer base who bought the game don't do that

Now if you take out all the command line stuff and play the game normally, and it still stutters during the cutscenes, then complain away =P

But pre-patch, I did not get stuttering during cutscenes myself... they just ran at a low 30 fps, that's all
 
Now if you take out all the command line stuff and play the game normally, and it still stutters during the cutscenes, then complain away =P

They did stutter under normal conditions. I didn't expect them to fix it specifically for those that have them running at 60fps specfically, I only pointed that out since I didn't test it at 30fps.

This is a problem across platforms, even consoles...it's not a PC specific problem.


You're probably getting better performance because the game is running on low textures and shit.

Not sure if serious, but the only thing I have below high (set at Medium) is Tessellation. Fade Touched textures enabled, and most things set to the highest except shadows which are HDAO (or whatever it's called) instead of the highest setting which is called something like HDAO+.
 
They did stutter under normal conditions. I didn't expect them to fix it specifically for those that have them running at 60fps specfically, I only pointed that out since I didn't test it at 30fps.

This is a problem across platforms, even consoles...it's not a PC specific problem.

I honestly don't get stuttering on my cutscenes, they just run at 30 fps. I wonder if some people define "stuttering" as just low fps? (not talking about you specifically)

Maybe I should record a video for people to compare
 
Well i haven't had any crashes thus far.

However I'm getting some horrible stuttering during game-play.
I occasionally got the odd hiccup now and then but now it goes on for a minute or so.
Totally random time too.

Cut scenes are fine though.

Also getting gel hair for some npcs.
 
I honestly don't get stuttering on my cutscenes, they just run at 30 fps. I wonder if some people define "stuttering" as just low fps? (not talking about you specifically)

Maybe I should record a video for people to compare

I capped my game at 30fps and cutscene stuttering was not present. When I unlocked the framerate, stuttering was noticeable. What seems to be the case is that characters are moving at 30fps and stuff around and behind them move at an unlocked framerate. At least that's what it seems to me.

So when locking the whole game at 30fps, the cutscenes work correctly.

I may be completely wrong on this whole thing though haha.
 
I honestly don't get stuttering on my cutscenes, they just run at 30 fps. I wonder if some people define "stuttering" as just low fps? (not talking about you specifically)

Maybe I should record a video for people to compare

I've gotten used to it for the most part but it's definitely there, it's not a perception thing I don't think....the characters sometimes microstutter during cutscenes regardless of the framerate for those that were affected. With that said, I haven't checked if locking it at 30fps post patch fixes it or not since I haven't tried that yet.
 
Won't get to play until tonight, but I'm hoping they fix the texture flickering on SLI. Particularly in conversation cutscenes in Haven & Skyhold. Breaks the immersion, etc.
 
They did stutter under normal conditions. I didn't expect them to fix it specifically for those that have them running at 60fps specfically, I only pointed that out since I didn't test it at 30fps.

This is a problem across platforms, even consoles...it's not a PC specific problem.




Not sure if serious, but the only thing I have below high (set at Medium) is Tessellation. Fade Touched textures enabled, and most things set to the highest except shadows which are HDAO (or whatever it's called) instead of the highest setting which is called something like HDAO+.

The game now seems to ignore some settings, and default to low, regardless of what's set in your menu. That's where the shiny hair comes from.
 
The game now seems to ignore some settings, and default to low, regardless of what's set in your menu. That's where the shiny hair comes from.

Ohhh, ok. That makes more sense. I wasn't aware that this was an issue. My character's hair did seem extra shiny, but I didn't notice settings being defaulted to low. I should take a closer look.
 
Hopefully Mantle will work better for me. It was a stuttering mess at launch and I have like 35h played on high settings.
 
I capped my game at 30fps and cutscene stuttering was not present. When I unlocked the framerate, stuttering was noticeable. What seems to be the case is that characters are moving at 30fps and stuff around and behind them move at an unlocked framerate. At least that's what it seems to me.

So when locking the whole game at 30fps, the cutscenes work correctly.

I may be completely wrong on this whole thing though haha.

That's the case for me. I'm playing at locked 30 and the entire game, including cutscenes, is stutter frree. Unfortunately the load times are absolutely epic when you lock the framerate but it's worth the trade off for me.
 
Wow, I actually played it for around 45 minutes without crashing! Maybe it works again. I sure hope so, one more exam in a couple of days and then it's over 4 weeks of nothing uni related so I've got lots of time to play
 
Fix from BioWare for the graphics-quality issues in the interim:

Hey Everyone,

We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

You will need to add a new command line parameter. To do this:

Through Origin:
Right click on the Dragon Age Inquisition title
Go to game properties
Type the command line parameter in the Command Line Properties box.

Through shortcut:
Right Click Shortcut
Go to Properties
Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>
In this instance, <quality setting> should be one of the following:
Ultra
High
Medium
Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings. To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair. Please be aware that changing settings to Ultra may impact performance on some machines.

Sorry about any frustration this may have caused.
 
i7 4770k OC'd to 4.5
Sapphire 7970 3GB
8GB RAM

The stuttering still happens during cutscenes...at least if you have 60fps enabled. I'm disappointed by that. :(

I'm getting a definite boost in performance using Mantle, even compared to Mantle before the patch. In Redcliffe there were parts where I was in the 30'swhen using DX11 and now I'm in the high 40's low 50's in the same parts.

There is also performance gains using DX11 as well compared to pre-patch but Mantle definitely gets me higher FPS'. If you enable triple buffering via user.cfg file while using Mantle, most of the hitching I was encountering during framerate drops went away for the most part (I had a bad hitching problem when using Mantle before I did this).

Now I just have to make the choice of whether or not I want to give up the ability to take screenshots in order to get better performance. It's a harder choice than you might think. :P

How do I add triple buffering to user.cfg? I want to try this.
 
Game definitely runs a lot better on Win 8.1. I suppose games will probably be the only reason I boot up that POS at all. Framerate on Dennet's farm is a lot better, even with some settings turned up higher (e.g. ultra textures, high tessellation, ultra mesh quality, etc). Redcliffe Village is also better, hovering around 38-40 instead of 29-30. Of course it was even better before using that Bioware-issued command line that fixes their graphical fuck up from the latest patch.

Only issue is that it seems like 8.1 doesn't let you set the refresh rate to 60, resulting in a long pause when alt-tabbing, forcing me to set the desktop refresh rate to 59 instead of 60. I also get brief black screens when loading, and also when changing something like audio or post-processing anti-aliasing.
 
Holy shit. New patch actually shut my PC down. Never had that happen before. My PC is totally unstable with this game, lock ups and shit. No other game does this. I might flash my PC to an older BIOS to see if its more stable that way.
 
I can't. I have 3-way SLI Titans. Have no idea why this game is so unstable on my setup.

I'm thinking its just Nvidia cards that seems to be having most issues. After this patch with my 970, the game will just start stuttering and go sub 30 FPS in combat and just randomly when I'm out exploring. Seems most of the people today reporting better performance are on AMD cards.

I don't know if that's a BioWare thing or an Nvidia needing new drivers thing.
 
EA's DRM servers are down. That's why we can't play.
5zOP77J.png


Why the fuck are there DRM servers in the first place...
 
It's working now. It's also running like shit and it looks way worse too. I just hardlocked at the war table too. This patch was not very helpful.
 
Found this on BioWare forum:

For all those who found their game broken, like myself, I devised a way to roll back to a pre-patch state.
It worked for me, and I hope I can help someone.

First of all, if you installed the patch, do not make any new savefiles and do not overwrite old ones. You will not be able to load them once your game is back to its pre-patch state.

- In your Programs folder, open the Origin folder and find the Dragon Age Inquisition folder.
IMPORTANT: back up your Dragon Age Inquisition folder in case anything goes awry.
- Right-click the folder and choose the Properties tab. Click “Previous versions”.
- You will now see several dated previous versions of the folder. Choose one from BEFORE you installed the patch. Select it and choose “Restore”. This will take quite long - 30+ minutes or even more if your computer is slow. Be patient and wait for the process to be complete.

Now Origin will try to make you update the game again and won’t let you play unless you apply the patch. How to avoid this?
- Open Origin. In the menu, click Origin -> Application settings -> Updates. Make sure all options are unchecked. Restart Origin.
- Now click Origin -> Go offline. Start the game. You will be prompted to sign into your account in a different, non-Origin window. You should now be able to play the game.

For those who wanted to roll-back to the previous patch.
 
I can't. I have 3-way SLI Titans. Have no idea why this game is so unstable on my setup.

back when i used to have SLI, i usually disabled multi GPU mode in NVCP when the game runs like shit.. somehow the game runs better,, but yeah, with performance drawback..

but.. with titan.. i dont think you'll have that issue...
 
Wait, I'm now using the command line temporary fix and I am sure I am noticing the player effects (spells, etc) are now of a higher quality. I thought they were great before, but now they seem so much more detailed.

I've had everything set on Ultra settings since I started the game, so I'm not sure if that is a bug or not, or I'm just imagining things. Has anyone else noticed this?
 
So guys did the last amd driver made mantle faster over dx11 ? It was the other way around before. I don't have the game installed now so I am counting on you.
 
I installed the patch last night and one of the first things I noticed is it didn't freeze up during the "Connecting to Dragon Age Servers" spinning icon. Pre-patch it would take me at least three times before the game would finally launch without freezing. So right off the bat it seems more stable.

Next thing I noticed was the graphical degradation with the shiny hair etc. so I used the command line text:

Code:
-ShaderSystem.ShaderQualityLevel Ultra

After that everything looked just like before. It also ran kind of stuttery, just like before. The thing that made the biggest difference was enabling triple buffering. After doing that panning the camera is now buttery smooth and overall everything seems MUCH smoother. It only starts having problems in high density areas with lots of geometry but it's still better than before, although to be fair I never tried triple buffering before this patch.

I also played a decent amount of multiplayer and that seems much more stable as well. Haven't had any crashes yet. Nothing was more frustrating than making it through a level only to have it crash and lose all the gold and XP you gained.

My specs:
Windows 7 64bit
GIGABYTE GA-Z77X-D3H motherboard
i5 3570K (overclocked)
2x GeForce GTX 670 2GB FTW Edition (running in SLI)
8GB DDR3/1600MHz (Kingston HyperX)
 
back when i used to have SLI, i usually disabled multi GPU mode in NVCP when the game runs like shit.. somehow the game runs better,, but yeah, with performance drawback..

but.. with titan.. i dont think you'll have that issue...

Yeah, but there's no excuse for a game hardlocking a system multiple times during gameplay (let alone shutting a system down). That just shows they put little to no QA into it before releasing it.
 
So guys did the last amd driver made mantle faster over dx11 ? It was the other way around before. I don't have the game installed now so I am counting on you.

I was one of the people that had serious problems with Mantle previously. Between the new omega drivers and this patch, things have improved for me. Loading is still reaaallly slow and memory usage is higher than dx11,but it's working nicely other than that.
 
Excuse me for not reading 40+ pages, but how's the game on PC these days? I have an i5 3570k @ 4.4GHz and I'll be buying a 970 after Christmas and I'm wondering if I can rock 60fps solid as that's really important to me, preferably on high/ultra mix.
 
Yeah, but there's no excuse for a game hardlocking a system multiple times during gameplay (let alone shutting a system down). That just shows they put little to no QA into it before releasing it.

If it's shutting your system down, then there's a high chance that it isn't the game. Do you have any overclocks applied to your GPUs?
 
Excuse me for not reading 40+ pages, but how's the game on PC these days? I have an i5 3570k @ 4.4GHz and I'll be buying a 970 after Christmas and I'm wondering if I can rock 60fps solid as that's really important to me, preferably on high/ultra mix.

Running above 60 FPS here (save for Redcliffe Village but it's a pretty short section) on an i5 3.4 Ghz and 970 GTX at Ultra settings.
 
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