daninthemix
Member
I used -GameTime.MaxVariableFps 30 in the launch options.
I also added this to the user.cfg file: RenderDevice.RenderAheadLimit 3
I also added this to the user.cfg file: RenderDevice.RenderAheadLimit 3
I used -GameTime.MaxVariableFps 30 in the launch options.
I also added this to the user.cfg file: RenderDevice.RenderAheadLimit 3
I noticed an 8fps increase from turning off VSync, does the game have issues with this setting? I was at sub 60fps now I'm above 60fps all the time on medium. I can't wait until my GTX 970 arrives, my poor old GTX 680 is showing her age.
As noted above, the game frequently freezes my computer. Alt-F4 and Ctrl-Alt-Delete don't even work. AMD 7950 (with up to date drivers) with no overclocks, stock i5-2500K, no overclock, windows 7. All other games run fine. I can't finish a multi match without this happening, even if i play solo. Also affects single player although it may take up to 45 min or 1 hour to occur.
Game is unplayable. The game would frequently crash to desktop with no warning or error message before the multi DLC was available, but now it simply freezes the computer.
So that bug where you can't select a dialogue option wasn't fixed? It popped up for the first time today in over 250 hours of game time. It could be worse I guess.
Where the heck is the party banter patch?
Alt-tabbing can easily fix your problem. Temporary fix though.
Check all of your completed missions/quests. It's the temporary fix for party banter and music bug.
Ouch, Redcliffe Village has some serious performance issues for me. I'm there now and if I look in certain directions I drop as low as 30fps which is by far the lowest frame rate I've seen so far. Outside questing I'm at 60fps locked 99% of the time and it's only towns that drop me, but usually to 40 - 50fps so Redcliffe is considerably worse. I'm playing on a mix of high/ultra with a GTX 970/i5 3570k @ 4.4GHz.
Ouch, Redcliffe Village has some serious performance issues for me. I'm there now and if I look in certain directions I drop as low as 30fps which is by far the lowest frame rate I've seen so far. Outside questing I'm at 60fps locked 99% of the time and it's only towns that drop me, but usually to 40 - 50fps so Redcliffe is considerably worse. I'm playing on a mix of high/ultra with a GTX 970/i5 3570k @ 4.4GHz.
Does it really work or is it just a placebo?Check all of your completed missions/quests. It's the temporary fix for party banter and music bug.
Thanks for the reply. I am not using any command line parameters.
Also, this seems to be a common problem as a google search on "Dragon Age Inquisition Game Freezing" suggests.
No one else here has this problem?
Switch to Mantle API in your graphics settings. I experienced the exact same inexplicable performance fluctuations in DX11. Mantle is far more consistent for me, personally.This game is giving me a headache. Running Core i5 750@4ghz (yes, it's a very old CPU), with a AMD 7970, and the FPS is all over the place, can go from mid 100's to 30 FPS within the same scene, trying to figure what settings are most CPU heavy to maybe get more stable FPS (since I'm guessing I'm very CPU limited). Automatic settings atleast seem to be way too high, setting high tessellation and post processing quality (not Post processing AA), and textures to "fade touched".
Any pointers?
Switch to Mantle API in your graphics settings. I experienced the exact same inexplicable performance fluctuations in DX11. Mantle is far more consistent for me, personally.
Have you tried Boulotaur2024's custom SweetFX build? It supports 64 bit applications. You can get it here:Probably still no way, how inject SMAA in DA:I under Win 8.1 64bit? GTX660OC
Yes, tried. No success=(Have you tried Boulotaur2024's custom SweetFX build? It supports 64 bit applications. You can get it here:
http://sfx.thelazy.net/downloads/
After being disappointed with the SLI support in most big releases the last autumn, I decided to wait with this game. Because, you know, at least the game breaking SLI bugs should have been fixed a couple of months down the line ... Right? Nope. After taking my time creating a character, and trying to play through the tutorial, I was met with horrible texture flickering that can only be described as game breaking.
There is no official or unofficial fix for this huge issue that was present day 1. Bioware has made no comment about the issue. This is two months after the official release date for the game.
WTF is this?
Probably still no way, how inject SMAA in DA:I under Win 8.1 64bit? GTX660OC
Yep, ReShade with SweetFX 2.0 worked well for me on a GTX670.Have you tried ReShade? It works for us, although we have AMD cards.
Yeah, I've been waiting also. I bought day one and still haven't been able to get further than 30 minutes into the game. This is some bullshit it's been long enough for either them or Nvidia to fix the texture flickering.
=============================
Dragon Age: Inquisition 1.03
=============================
From a development standpoint, Patch 3 was a small, bug-fix only patch to address some high-frequency issues affecting the majority of our players.
General
Added key binding that allows players to walk.
Added mouse cursor scaling.
Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
Fixed display bars to correctly reflect items that alter maximum health.
Single-Player
Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.
Fixed issue that could result in one of Dorians conversations not being available for some players.
Fixed issue that could result in a cutscene not firing for Dorians plot when players enter the Gull and Lantern.
Fixed issue that could result in Seras Verchiel plot being broken.
Fixed issue with the demon that could spawn during Solass personal quest.
Changed Tactical Camera so that it no longer re-centers when the player changes party members.
Fixed exploit that allowed for infinite influence.
Fixed issue that allowed players to exploit their gold value in single-player mode.
Fixed allied mage AI so they did not dispel targets that the player had frozen.
Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
Fixed issue that caused Mind Blasts upgrade, Fortifying Blast, to not provide additional barrier.
Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
Fixed issue that could result in being unable to switch party members after looting.
Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
Fixed issue that could cause dragons to become unresponsive.
Fixed issue that would cause dragons to freeze during their roar.
Fixed issue that could cause some conversations to be hitchy.
Fixed issue that could cause Varrics legs to do odd things in some opt-in conversations.
Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
Fixed issue that could cause Harmon to disappear in certain circumstances.
Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.
Multiplayer
Enabled push-to-talk functionality in the multiplayer end of match screen.
Enabled push-to-talk in the multiplayer armor upgrade menu.
Fixed issue where changing multiplayer match settings would take effect without confirming changes.
Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.
Fixed case that could cause keys to not drop in multiplayer mode.
Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.
Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.
Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.
Tuned Strength of Spirits to be more useful in multiplayer mode.
Tweaked the balance of the Demon Commander in multiplayer mode.
Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.
Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.
The PCGamingWiki article for DA:I says that forcing anisotropic filtering through video card drivers causes shimmering textures, but I can't find any source or documentation on any other site relating to this issue. Is it true, or do you think they're just mistaking that for the SLI issues? I have 16x AF forced globally since a lot of games still don't have this as an option in game, DA:I included. Anyone else doing the same notice texture shimmering?
Bioware put up patch notes for the upcoming 1.03 pc update:
No mention of fixing SLI texture flickering ...![]()
Walk button, finally! Good to hear about the banter fix as well.
Is this actually a performance decrease introduced by this new patch or just documentation of something that already exists?NVIDIA just released their latest drivers (347.25). Those of us hoping for a speed bump will (again) be disappointed. This was taken directly from the release notes:
Windows Vista/Windows 7 64-bit Issues
Single GPU Issues
- Dragon Age Inquisition runs poorly (stutters) on NVIDIA hardware. [1588023]
Is this actually a performance decrease introduced by this new patch or just documentation of something that already exists?
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 1
RenderDevice.TripleBufferingEnable 1
RenderDevice.ForceRenderAheadLimit 1
PerfOverlay.DrawFps 1
PerfOverlay.Enable 1
Render.DrawScreenInfo 0
thread.processorcount 4
thread.maxprocessorcount 4
thread.minfreeprocessorcount 0
My game really runs like shit for some reason, it doesn't matter if I have settings set to lowest or if I tweak it with the user.cfg option. I stutter in the main menu, in game, at the equip/levelling screen.
Currently using this in user.cfg
It runs smooth around 46-60 FPS, but VERY frequently dips down to 10-18 FPS. I would like to think that my system is not that bad.
These are my specs:
Intel i5 760 2.8 GHz (Overclocked to 3.5 GHz)
8GB DDR3 RAM
Geforce GTX 750Ti
Currently using the latest Nvidia driver. Do you have any suggestions?
What really makes me pissed is the fact I can run Battlefield 4 on High/Ultra with constant 60 FPS. How come that DA:I which runs on the same engine is so horribly optimized?
My game really runs like shit for some reason, it doesn't matter if I have settings set to lowest or if I tweak it with the user.cfg option. I stutter in the main menu, in game, at the equip/levelling screen.
Currently using this in user.cfg
It runs smooth around 46-60 FPS, but VERY frequently dips down to 10-18 FPS. I would like to think that my system is not that bad.
These are my specs:
Intel i5 760 2.8 GHz (Overclocked to 3.5 GHz)
8GB DDR3 RAM
Geforce GTX 750Ti
Currently using the latest Nvidia driver. Do you have any suggestions?
What really makes me pissed is the fact I can run Battlefield 4 on High/Ultra with constant 60 FPS. How come that DA:I which runs on the same engine is so horribly optimized?
How come that DA:I which runs on the same engine is so horribly optimized?
Try turning off the Origin overlay. Try different ForceRenderAheadLimit settings (3 for example). Try ditching the user.cfg file to see if your settings are somehow complicating matters.
Your performance perfectly aligns with your hardware (low end CPU + low end GPU).
Nothing wrong here. The game is VERY heavy on the CPU, moreso than BF4.
The engine and game are optimized just fine. Your GPU is low end, and CPU old. Performance seems par for the course based on your specs.
The i5 760 is still a relatively fast CPU and shouldn't be causing those drops. They're quite easy to clock up to so crank it up to 4GHz and see how you get on?
Are you playing from a HDD? I know Frostbite shits the bed on mechnaical disks WRT loading information.
Yeah. Now, I don't know Frostbite's inner workings. But wouldn't the game be running slow constantly if my system was THAT bad? I have never experienced a game dipping like this when I have played on a weak system. They've been struggling with the game all the time.
I overclocked it about 1 year ago and I had to do some really precise adjustments. Going over 3.5 GHz made my system unstable. Also, I should mention that I am not on a stock fan, so it's not that.
Yes, I am playing from an HDD. I have an SSD though the space is a little limited. I just thought SSD only effected the loadtimes. Could it make a difference if I put the game on an SSD instead?
It dips because there are cpu heavy areas, such as towns. CPU power is important in open world games as there are a lot of systems running in the background. these games also have a lot of variability when it comes to scene complexity, which cannot be controlled or optimized in the same way something like BF4 on single player.
The SSD will change load times, it won't make the frame rate increase.
Sure, I can buy that. But it still does not explain why I am stuttering in the menus. Even the main menu stutters like crazy.