Red Scarlet said:
Has anyone with the demo tried out the Battle mode any more? Still wondering what it allows you to bump into monsterwise.
All right, here we go. To others:
POSSIBLE ABUNDANT SPOILERS AHEAD. I'm not going to spoiler-tag this whole post.
Battle Mode: Challenge a myriad of monsters on the wide open battlefield!
You begin with four (don't know if the main game has more) characters.
Eight (hero): Level 15, HP 124, MP 47, Steel broadsword, Bronze armour, Scale shield, Turban, Edged boomerang, Medicinal herb.
Field Magic: Miniheal (30 HP single ally), Squelch (single ally antidote), Evac (Exit).
Battle Spells: Miniheal, Sizz (fire single enemy), Squelch.
Battle Abilities: Dragon Slash, Flame Slash, Metal Slash, Crosscutter Throw.
Traits: Sword Attack +10, Boomerang Attack +5.
Yangus: Level 15, HP 131, MP 20, Chain mail, Turban.
Field Magic: Miniheal, Nose for Treasure, Padfoot, Whistle.
Battle Spells: Miniheal.
Battle Abilities: Knuckle Sandwich, Thin Air, Warcry.
Traits: Fisticuffs Attack +20, Agility +10, Fisticuffs critical hit probability increases!.
Angelo: Level 15, HP 76, MP 50, Short bow, Templar's uniform, Templar's shield, Templar's ring.
Field Magic: Miniheal, Mediheal (75 HP single ally), Zoom (Return).
Battle Spells: Miniheal, Mediheal, Woosh (like Infernos), Tingle, Buff (single defense +), Kabuff (party defense +).
Battle Abilities: Sandman's Arrow.
Traits: Nothing.
Jessica: Level 15, HP 65, MP 62, Thorn whip, Silk robe, Scale shield, Hairband.
Field Magic: Evac.
Battle Spells: Frizz (fire, single enemy), Sap (single enemy defense -), Sizz (fire multiple enemy), Kasap (multiple enemy defense -), Crack (ice single enemy), Snooze(enemy group sleep), Bang, Accelerate (party agility +).
Battle Abilities: Whiplash, Twin Dragon Lash, Blow Kiss.
Traits: Whip Attack +10.
The Bag has nothing but the World Map in it. You begin pretty much smack dab in the center of the large, southeastern continent, facing southeast. There is a small cottage behind you with an elderly couple inside, who basically say nothing. There is a silk robe, and a mini-medal (tiny medal) for the taking. There is also a cat outside the door that says "Purr-purr-purrplexing!" Behind the cottage, a small cliffside trail leads to a chest, but it's locked.
From the starting point, you can turn left and cross a bridge, there is a sanctuary right on the other side of it, on the right side of the path. Talking to the cow standing outside will net you a bottle of fresh milk (Zelda!). A seed of magic is in a wardrobe inside, and the priest and a young lady are standing there. The lady basically acts as an inn, the priest offers the usual services, with the exception of Confession (save), since this is the demo. It is in the list, but is grayed out.
A sign outside the church points to the right, saying "Beyond here lies the kingdom of Ascantha." You run into a few more cows along this path, each one gives you another bottle of fresh milk. When you try to enter the castle, the demo tells you "You cannot proceed beyond this point in this demo! Please turn back and continue to explore the battlefield" so you end up right back outside the castle again. A hidden chest back behind the castle contained 154 gold.
There is a lakeside cabin "for travelers on their way to Ascantha and Pickham to have a rest" with a horse standing outside, but the door is locked.
I also came across a neat-looking red and green stony, vine-covered building in the southeastern corner of the island, but it was locked at night.
When you try to enter Pickham, Maella Abbey, Simpleton, and a random cavern, you get the same message as when trying to enter Ascantha, and get turned back.
Here are the enemies I encountered while in the field:
Bag o' laughs (looks like Trickbag)
Puppeteer (small, hooded gray guy holding a puppet in each hand, makes the party laugh so they can't always take their turn)
Pan piper (small guy with ram horns, attacks by blowing a horn)
Brownie (small mole with hammer)
Winky (blue, two legged, two armed large eyeball)
Slime knight (small knight riding a slime)
Kisser (like Lipsy)
Mummy boy (just like Mummies in the older games)
Healslime (healer)
Night sneaker (a small, one-eyed, two-armed greenish ghost inside a metal boot)
Treeface (looks like the large, evil tree enemies in older games-forget the name)
Scorpion (basically identical to ones in first DW)
Hell hornet (small, green-eyed, with large stinger, hovers)
Jum (small blue guy in a pink and grey robe, carries a large sword)
She-slime (reddish-orange slime)
Little Nipper (pink crawfish-looking enemy, roaming the beach-visible on the overworld map)(get a copper monster coin from him)
Clockwork cuckoo (blue and white mechanical bird)
Minidemon (just like in the old games)
Gorerilla (small ape with a large wooden club)
Hood (bulging, hooded guy with a large axe)
Paprikan (red bell pepper and yellow bell pepper held together by a skewer)
Headhunter (bad memories of DWII arising...)
Chimaera (wyvern)
Night fox (fencer, feathered hat and baggy pants)
Diemon (large, blue standing demon with pink wings)
Fat bat (blue, hovering bat)
Drackyma (yellow Drakee)
Jargon (fat yellow lizard, holding a brown jar on his side)
Spiked hare (purple, single-horned rabbit)
Root of evil (evil tree, visible on overworld map)(got a copper monster coin)
Chainine (armored dog, holding a "spiked collar" in each hand, connected to his armor by chains)
Lump mage (yellow goo holding wooden staff in right hand)
Giant moth (self-explanatory)
Bullfinch (bull with a beak)
Hollow Knight (just likethe knights in the old games)(copper monster coin)
Dingaling (large, golden floating bell)
There are bound to be a few others, but these are the ones I encountered after 2.5 hours of play. Also, I feel the encounter rate is just right.
I found quite a few other locked chests scattered around the overworld map. The map is really well-designed, as well. Hills, narrow ledge trails, and inclines are everywhere, and really encourage you to get off the beaten path, and check out every seemingly inconspicuous area to look for chests.
Something interesting-upon approaching Simpleton, the sign reads "WelcoMe, pilGRims? You arE nOw enteriNG SImpLeTOn!" I guess that's some sort of secret message with certain letters capitalized, but you couldn't enter Simpleton anyway, so that'll have to wait.
In short, this is a rather comprehensive demo, and definitely worth a pre-order. It's large, but in proportion to the final game's size, I think that's only fair. This RPG is like a breath of fresh air for the PS2, IMO. Can't wait until November!