I got the game disc for Drakengard 2 from Gamefly in the mail today. I've only put in about an hour, which means I'm not even through the tutorial missions yet, but I can already tell that the basic mechanics are much better than I thought from the reviews. The reviewers made it seem like there was little, if any, advancement from the first game, but there are definitely a number of major annoyances from Drakengard which have been exorcised. At the same time, though, there are some elements which I liked better in the first game. To put it in short:
- Draw distance is improved
- Controls are much quicker and more responsive
- Environments are more colorful and interesting
- Collision detection seems tighter all around, especially in aerial fights
- Hover ability makes air-to-ground combat easier
- Camera is more customizable than it was in the first game, which solves a lot of other problems
- There are multiple combos per weapon now, which adds variety
- You actually have a reason to use the auxiliary characters
but:
- Legna is really boring compared to the nasty, demonic dragoness that Caim rode
- Character models haven't improved
- Music isn't as interesting as the original's dissonant score, though it loops less often
- The game holds your hand way too much in the early stages
- The narrative is flat
It seems like a good $20 game (Gamefly has it for $30 used already).
- Draw distance is improved
- Controls are much quicker and more responsive
- Environments are more colorful and interesting
- Collision detection seems tighter all around, especially in aerial fights
- Hover ability makes air-to-ground combat easier
- Camera is more customizable than it was in the first game, which solves a lot of other problems
- There are multiple combos per weapon now, which adds variety
- You actually have a reason to use the auxiliary characters
but:
- Legna is really boring compared to the nasty, demonic dragoness that Caim rode
- Character models haven't improved
- Music isn't as interesting as the original's dissonant score, though it loops less often
- The game holds your hand way too much in the early stages
- The narrative is flat
It seems like a good $20 game (Gamefly has it for $30 used already).