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DS analogue stick?

you linked to a GameFaqs thread.

Shame on you.

"Put a suction cup in the middle of the touchscreen or wherever you want to put it when playing Super Mario 64x4 and move the top of the suction cup (one with a large nub at the top) in different direction to emulate an analog stick."

the hell? :lol
 
It's actually possible for Nintendo or someone else to build some sort of attachable analogue stick which sticks to the D-pad like those window decorators.
 
Well I don't have mario, but in metroid it clearly moved around as I moved my thumb around. :lol pretty cool. Except it slid all over the place.
 
g7300.jpg


almost makes me want to try...
 
Hmm...actually, teh more I think about it, the more i believe it can't work. The analogue touch circle on the screen centres wherever you touch it first, and then dragging it makes Mario run int heat direction. I just can't see how a suction pad will emulate that 'drag'. You're right, I should've known better!

While I'm here on teh subject, though, I want to address the opinon that the analogue circle should've stayed still, which is how some believe it should work - well, I'm pretty sure that kind of control doesn't work, sinceif your thumb strays from teh circle, adn 'leves it behind', then readjusting your movements simply wouldn't...uh...work.
 
Date of Lies said:
It's actually possible for Nintendo or someone else to build some sort of attachable analogue stick which sticks to the D-pad like those window decorators.
That would just be a stick, though. No analog.
 
wWow holy shit it actually works perfectly its wierd it sometimes slides anong ur ds but then it hits an edge and it still works perfectly. I suggest every one try this and then think about anolouge on the psp cuase I hate that little nub and this works IMO much better and it actually ferls right. This is great, very happy ds owner now.

nintendo needs to hear about this stat
 
mrkgoo said:
While I'm here on teh subject, though, I want to address the opinon that the analogue circle should've stayed still, which is how some believe it should work - well, I'm pretty sure that kind of control doesn't work, sinceif your thumb strays from teh circle, adn 'leves it behind', then readjusting your movements simply wouldn't...uh...work.

Rayman's analog circle works this way. You can choose from two sizes, , drag and drop it to select it's position in the options. In-game, it will not move from where you dropped it, and even if you go beyond the bounds of the circle by accident, it'll continue registering as if you pushed it into the maximum degree of the direction you're at. It feels MUCH better than the SM64 analog circle.
 
Mejilan said:
Rayman's analog circle works this way. You can choose from two sizes, , drag and drop it to select it's position in the options. In-game, it will not move from where you dropped it, and even if you go beyond the bounds of the circle by accident, it'll continue registering as if you pushed it into the maximum degree of the direction you're at. It feels MUCH better than the SM64 analog circle.

Yeah, I wondered about rayman - but couldn't enviisage a way that it would actually work, so assumed it was similar to Mario. If you went beyond the circle (like way beyond), but hadn't noticed, and then decided to cross back over the centre to go the other way (a la side flip in Mario64), wouldn't you be all messed up? Maybe it simply works a lot better in practice than theory.

And about the suction thing -it really works? Might go try it.
 
mrkgoo said:
Yeah, I wondered about rayman - but couldn't enviisage a way that it would actually work, so assumed it was similar to Mario. If you went beyond the circle (like way beyond), but hadn't noticed, and then decided to cross back over the centre to go the other way (a la side flip in Mario64), wouldn't you be all messed up? Maybe it simply works a lot better in practice than theory.

I only played the game briefly, but I had no problems using the analog circle. It really felt nice compared to SM64's. In SM64 my problem wasn't that I'd slide all over the screen, just that I'd occasionally slip outside the circle, so it'd drag itself along with my slip up, throwing my sense of centering off. Not a problem anymore, set the Rayman analog circle all the way in the lower left hand of the drop window, and you should be comfortable.
 
:lol :lol I was thinking about how feasible this would be awhile ago. If it DOES work, maybe Nintendo should pack a small suction cup with a nub in instead of the thumb strap... ANALOG!
 
I would buy something like this in an instant if it works alright. The controls in Mario 64 DS make it less enjoyable to play then the original game, even with all great additions.
 
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