DUKE NUKEM FOREVER is one of the most famous examples of vaporware in the industry. Duke Nukem Forever was a computer game that had been under development
by 3D Realms since its announcement on April 28th, 1997, originally slated to use the (then) state of the art Quake II 3D engine. A few months later, screen shots were
published in PC Gamer magazine, along with an intended release date of mid-1998. Excitement grew in May of 1998 when a few short video clips of Duke Nukem Forever were
shown at E3... Surely a final release of the game was right around the corner!
Just about when mid-1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine. George Broussard, the producer and co-creator
of the Duke Nukem series insisted that this change would not cause any significant delay, despite all logic pointing to the contrary. Also at this point, Broussard assured everyone
Duke Nukem Forever would see a 1999 release.
1999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on. 3D Realms even released
a Duke Nukem Christmas card, insinuating a 2000 release. Not surprisingly, the year 2000 came and went without Duke Nukem Forever. Another Christmas card was released,
this time hinting at a 2001 release.
In the summer of 2001, 3D Realms released the most substantial proof to date that Duke Nukem Forever has ever existed in any form- a two and a half minute game play trailer:
In 2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change since
the initial announcement of the game. Broussard eventually came out to say that at this point, "95%" of the already designed levels had been scraped, and had they remained on track
they would have been "two years" off from releasing Duke Nukem Forever under the Unreal engine.
In early 2003, the CEO of Take Two, 3D Realms' publisher announced Duke Nukem Forever would be released by the end of the year. This eventually changed to "by the end of 2004"
and then "in the beginning of 2005." In September of 2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake
III engine. Broussard denied the rumor, but announced only a few days later that they had switched to a different physics engine for the game.
Duke Nukem Forever news in the years to follow was limited to rumblings on forums and mostly consisted of drama between 3D Realms and Take Two which wasn't very interesting.
During this time, the only thing we've even saw that provided any proof that anything was even happening with Duke Nukem Forever is a small (and I mean SMALL) 200x125 image
of a supposed screen shot which was posted on several 3D Realms job postings online.
A Duke Nukem Forever teaser was released on the 19th of December, 2007.
In May 2009, 3D Realms was downsized for financial reasons, resulting in the loss of the game's development team. Statements by the company indicated that the project was due to go
gold soon with pictures of final development. Take-Two Interactive, which owns the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their failure to finish development.
3D Realms retorted that Take-Two's legal interest in the game is limited to their publishing right. The case was settled with prejudice and details undisclosed in May 2010.
In 2010 several videos, first in
February (#1), then in
April (#2) leaked onto the internet featuring never-before-seen footage of the game.
On September 3, 2010, after 13 years, Duke Nukem Forever was officially reported by 2K Games to be in development at Gearbox Software. It was originally confirmed to be released on May 3, 2011
in North America, with a worldwide release following on May 6, 2011. This has however been delayed by a month to June 10 internationally with a North American release on June 14.
On May 24, 2011, it was announced that Duke Nukem Forever finally went gold after 14 years. After going gold the launch trailer for Duke Nukem Forever was released on June 2, 2011.
The final game runs on a modified version of
Unreal Engine 2.x; including a new physics engine called
Meqon which was later acquired by
PhysX, and a new renderer based on deferred rendering.
Starting June 10th,
THE DUKE IS BACK and ready to kick some ass.
For more Duke history,
visit here.