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DungeonDiary (no space) is a dungeon crawler for Android where you don't actually control your character at all. Instead, you set up rules for your character's AI, choose a dungeon/quest, and set her on her way. You can watch her do her dungeoning, or you can background the app/lock the device and she'll keep doing her thing. Then when she comes back, you get to identify items, open chests, sell what you don't want, and make upgrades. You can power up weapons and equipment and get items to color items however you like. It's REALLY addictive.
Rules can be things like...
"I will continue to walk downwards if I can"
"I will walk in one direction when 'item' is nearby and I haven't been there yet"
"If I'm facing an enemy, I will change my direction at random"
There are many rules, but you start with just a few, and you unlock more as you play. There are different types of quests, like collecting X of an item, killing the foozle, escorting another character (for which you get a named item as reward), or hitting X number of switches in a dungeon. Theoretically you can get full named sets, but there are so many named characters to escort that I haven't done the grinding to pull it off.
You start the game with a $30,000,000 debt (because of a natural disaster that the character suffered) and the goal of the game is to pay off your debt. There are six or seven dungeons that I've discovered so far, and the latest one I've found has 99 floors. There's a big variety of items and equipment, most of which are more in the modern-day/NIS style, rather than traditional fantasy stuff.
It runs fine on a tablet, and there's an English translation with a good sense of humor, but it's VERY rough. It's Babelfishy, but it's comprehensible. The game gives you widgets so that you can display your character's current equipment on your home screen. And the widget shows your current quest status: in progress, succeeded, or failed.
There's a couple of realmoney items you can buy, but I don't think they're necessary to getting anywhere in the game. So far. (The jury may still be out on that.)
This is the most meaty dungeon crawler I've found for the system so far. And it's the least "interactive" of them all. But I really like figuring out the best combination of rules for the quest I'm on, or figuring out how to get the best items, or just skimming the top off a new dungeon to get some goodies without getting myself killed. And it's really addictive to start a dungeon "batch," then go do something else, then come back and see how she did (there's a log of everything that happened on the last trip), then tune your build/rules and go again. It's super low-budget, made by one guy (I'm pretty sure), and low-tech, but it's really charming and fun.
My current character (shared from ingame):
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