Exactly my sentiments.speedpop said:I think I will wait and see how everyone else thinks of it before I plunge ahead.
What about lag issues, any idea how that effects the real time aspects of the combat?Wafflecopter said:Just did a couple of hours in the Preview. I like it well enough, but the instance....meh. Should've been in Forgotten Realms or Planescape. I like the combat, you have to actually use your shield and time when you should swing. Engaging combat FTW. Friends system is broken. Friends I add that are in my party come up a offline on my friends list.
Wafflecopter said:Just did a couple of hours in the Preview. I like it well enough, but the instance....meh. Should've been in Forgotten Realms or Planescape. I like the combat, you have to actually use your shield and time when you should swing. Engaging combat FTW. Friends system is broken. Friends I add that are in my party come up a offline on my friends list.
Teknopathetic said:To be fair, calling DnD Online a MMORPG is misleading. It's no more a MMORPG than PSO.
Teknopathetic said:To be fair, calling DnD Online a MMORPG is misleading. It's no more a MMORPG than PSO.
Kung Fu Jedi said:No? So it's more like Guild Wars? With a monthly fee?
ManaByte said:I've been playing it since the closed Alpha and it's never reminded me of Guild Wars. Just D&D 3.5 modified into a persistant world.
I've played most classes and each one is unique without much (if any) overlap in skills, and I think I'll be doing an Elf Wizard at launch.
Kung Fu Jedi said:Well, I was confused by Teckno's comments about it not really being a MMORPG. I didn't think it played like GW, but that perhaps the set up was similar in that most of the areas were instanced once your party left town. I hadn't heard that was the case, which is what i was asking about.
ManaByte said:D&D fanatics already have their set ideas how everything in those worlds work and they would've bitched to no end if something was different.
Kung Fu Jedi said:Sounds interesting Mana. Definitly has a different approach on the MMORPG. So how many people can you put in your party? Does the quest system work well? Does it adhere well to the D&D rules? What are your overall thoughts on it?
D2M15 said:The combination of a charmless setting like Eberron and old-school cameos from Gygax and Arneson seems bizarre to me, but I'm obviously not in the target market. I have no idea who is, though.
ManaByte said:Eberron is the new default D&D setting because it's so superior to settings like Forgotten Realms that have no originality left in them.
Teknopathetic said:"GW has set the precident in this style with no monthly fees, while still adding new areas and quests. D&D Online sounds like it has more depth than GW, but not as much as say WoW."
Oh no, more depth than WoW too, at least the character creation/customization. I think the monthly fee is 15 a month.
Kung Fu Jedi said:Doesn't sound like D&D:Online has that expansive world just yet.
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Great Wasabi Man said:I heard that you only ge Xp from grouping .
The DUNGEONS & DRAGONS ONLINE: Stormreach Head Start Event begins February 24th! By now, youre making your plans, seeking out allies and preparing your guilds. Youll need a key piece of information to make the most of your Head Start: the server names.
The following worlds will be available on February 24th for players with a North American client:
* Adar
* Aerenal
* Argonnessen
* Aundar
* Fernia
* Ghallanda
* Khyber
* Lhazaar
* Mabar
* Riedra
* Risia
* Sarlona
* Shavarath
* Tharask
* Thelanis
* Xoriat
SyNapSe said:Anyone still play? lol not much talk..
I've tried out a whole crapload of classes and combinations
Turbine Announces Dragon's Vault Module for Hit
DUNGEONS & DRAGONS ONLINE: Stormreach
14-Mar-2006
March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINE: Stormreach (DDO). The Dragon's Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.
The Dragon's Vault module contains 15 compelling dungeons and a new large-scale raid feature focusing on a vicious red dragon. The new dungeons provide a variety of additional content for players of all levels in the game. Turbine announced today that the Dragon's Vault module will be free of charge for all current DDO subscribers as a way to say "thank you" to all of its fans. Turbine also declared its plans to release additional modules over time that include new content, features, and other improvements to the hit MMOG.
Early reviews for DDO are enthusiastic. GameDaily.com called it "the newest and best contender for the MMO king title since the release of World of Warcraft" and early impressions from GameSpot.com say the game "combines the beloved, tried-and-true D&D rules in an action-oriented massively multiplayer environment" that "looks and sounds quite impressive."