Damn between this and Planetside we've sure got large scale battles covered. Game looks amazing.
Just remembered it was PS3 exclusive. Hm guess I'll be skipping it then. Glad for PS3 only gamers though
Fuck me sideways, that was AMAZING! Can't wait for this game.Here's some raw video
http://www.evenews24.com/2012/03/22/raw-dust-514-raw-keynote-demo/?utm_source=twitterfeed&utm_medium=twitter
http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
Fuck me sideways, that was AMAZING! Can't wait for this game.
What's the limiter on bombardment is what I want to know.
What do you mean FINALLY? There are plenty of fleet doctrines in nullsec alliances that utilize battleships. If you aren't involved in that sort of thing, however, I guess I can understand. The Ishtar and Tengu are PvE gods, so once you've trained for those, using anything else is kind of pointless.Dear god...finally a use for my battleship
Niiiiice, now I'm really interested in the game.Here's some raw video
http://www.evenews24.com/2012/03/22/raw-dust-514-raw-keynote-demo/?utm_source=twitterfeed&utm_medium=twitter
http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
∀ Narayan;36268614 said:It'll probably be like how titan doomsdays are handled in EVE. You can only fire a doomsday weapon once every five minutes. When you have a fleet of titans, however, the situation turns ugly since those ships have so much EHP. Recent and upcoming nerfs are set in place to thin the current number of capital ships.
With orbital bombardment on Dust's side, however, if it isn't time based like doomsday weapons, I wouldn't be surprised at all if it's a thing you can call down once per engagement. As for EVE's case, I'm pretty sure whatever ship you're using to strike has to be anchored at some point. Sort of like how dreadnoughts have a siege mode.
Interestingly, the ship used in this demonstration is an Abaddon, which is an Amarr battleship. Previous Dust media gave everyone the impression that dreadnoughts would be the only ships with this function, since they're designed for structure shooting and whatnot.
What do you mean FINALLY? There are plenty of fleet doctrines in nullsec alliances that utilize battleships. If you aren't involved in that sort of thing, however, I guess I can understand. The Ishtar and Tengu are PvE gods, so once you've trained for those, using anything else is kind of pointless.
Here's some raw video
http://www.evenews24.com/2012/03/22/raw-dust-514-raw-keynote-demo/?utm_source=twitterfeed&utm_medium=twitter
http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
That video is nice but it's only 64 players? What? How is that an MMO if numbers are limited?
Far as I know DUST isn't intended to be.That video is nice but it's only 64 players? What? How is that an MMO if numbers are limited?
That video is nice but it's only 64 players? What? How is that an MMO if numbers are limited?
Far as I know DUST isn't intended to be.
Edit: oh I guess the thread doss call ut fps/mmo
Here's some raw video
http://www.evenews24.com/2012/03/22/raw-dust-514-raw-keynote-demo/?utm_source=twitterfeed&utm_medium=twitter
http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
Pretty nice.
PC MMO Eve ship can shoot to on PS3 Dust 514's map.
I have heard Vita will be some different game to PS3 version, maybe something like Eve crossplay Dust 514.
Vita could be droid control ship or unmanned aerial vehicle for both worlds or one a time.
I don't think it'll be a game at all, more like a Dust 514 app where u can manage your account.
In what situation is there ever going to be ONE battleship over a battlezone? They should have done right by EVE mechanics and panned up to show the other 300 capitals parked over the planet.http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
In what situation is there ever going to be ONE battleship over a battlezone? They should have done right by EVE mechanics and panned up to show the other 300 capitals parked over the planet.
Full Conference
http://www.youtube.com/watch?v=NWr-aWm1gLk
Pretty interesting comments right before the 30 minute mark,
"Unlike other shooters we don't just have, like, four maps or whatever. We're covering thousands of planets."
Curious to see how exactly they can do that, because realistically it just doesn't sound possible. Also during the demo they said that each planet is unique with it's own terrain and features.
Is it 64 players? I honestly have no clue, thought it might be a little smaller. MAG is cool and all, I enjoyed it, but if you're going to call MAG 256 players then you should call Dust 64 players plus the player count of the EVE players, which is gigantic. Also as cool as MAG was, it's persistence was really weak. You were playing with 255 other people for something that really made no difference. Here you may be only playing with 63 other people but you're also dependent on the actions of all the other players in different battles with outcomes that make bigger impacts on the game's universe. Also didn't CCP said they can always expand the player count in future updates.it's just 64 players on a game, that's not really big when you compare it to like MAG which has 256
youll be able to figure it out for yourself when DUST 514 launches next year.
Here's some raw video
http://www.evenews24.com/2012/03/22/raw-dust-514-raw-keynote-demo/?utm_source=twitterfeed&utm_medium=twitter
http://www.youtube.com/watch?v=rF4diq-KlXI&feature=youtu.be&a
Eve Orbital bombardment into Dust 514
http://www.youtube.com/watch?v=dDW-HrzBo7s
Think this is a rip off the stream of the keynote speech + game. It's like 19 minutes long.
MAG is cool and all, I enjoyed it, but if you're going to call MAG 256 players then you should call Dust 64 players plus the player count of the EVE players, which is gigantic. Also as cool as MAG was, it's persistence was really weak. You were playing with 255 other people for something that really made no difference.
MAG was an objective based game and you had to have everybody working together to win. In 256 mode if other people lost their letters and let the enemy capture them throughout the match you could lose even if you held your letters, so other people's action did matter. In fact in 128 player Acquisition mode even if your platoon did well the enemy could still win if they got two vehicles from the other side.
Dust 514 is totally different though, so I'm not sure why we're comparing the two. Well Dust guys look sorta like Raven guys from MAG, and that the three factions were mercenaries for hire just like Dust players would be. Aside from that, they really don't have much in common.
Full Conference
http://www.youtube.com/watch?v=NWr-aWm1gLk
Pretty interesting comments right before the 30 minute mark,
"Unlike other shooters we don't just have, like, four maps or whatever. We're covering thousands of planets."
Curious to see how exactly they can do that, because realistically it just doesn't sound possible. Also during the demo they said that each planet is unique with it's own terrain and features.
I wonder if MAG would have been better as a TPS.
Damn, I wish EVE online was easier to get into. I tried about a year ago and just had no idea of what to do.