All review codes should have been handed out. If you haven't got yours and are on my list please email me asap (contact in my twitter profile at @NoogyTweet). Valid press credentials, of course![]()
i was just kidding
All review codes should have been handed out. If you haven't got yours and are on my list please email me asap (contact in my twitter profile at @NoogyTweet). Valid press credentials, of course![]()
Did I read 10 pages? No. What did I miss?
Whether XNA helped with pieces or not, it's still an amazing undertaking that yielded very impressive results. I've been tinkering off and on for about a year now trying to cobble together some sort of game, and I feel like I'm just running into road block after road block. Admittedly, I do feel like a lot of my problems stem from developing a game in C++ on a Mac using SDL. If I want any sort of component (sprite, for example), I need to create the class and implementation from scratch. My background as far as programming is concerned is website development using PHP; been doing that for well over 10 years. PHP is a scripting language though, it's all procedural. Working with objects and "real-time" programming have been very challenging for me. It's tough to wrap my head around some of it, especially in terms of logical structure, inheritance and so on.I used C# and XNA. Admittedly XNA helps with basic stuff like drawing sprites and such, but yeah, you still need to get down and dirty with code. It's definitely not like using Gamemaker or some game creation tool.
The hard part that no one ever sees is that I had to create a number of programs... level editor, character editor, dialogue editor, etc. And being visually minded I sort of wanted to make all those look nice too. So yeah, now that I've created tools development should go much faster for future projects.
I guess I'm just good at reusing my code. Creating a particle was very difficult. Tweaking that particle for a hundred different uses was much easier and very fun.
Ditto. Sleeping Dogs is just a rental for me at this point.I'm actually more excited for this than Darksiders II or Sleeping Dogs. My week will be busy.
^^ Yes. It's really a Metroidvania. There are new abilities to find on your adventure and you have to backtrack and discover new paths and stuff like that.
96% in and I still love it as much as when I first booted it up. Maybe even more.
Keeping it real.Is there any reason you used some Korean on the cover Noogy?
Is there any reason you used some Korean on the cover Noogy?
Is there any reason you used some Korean on the cover Noogy?
Just completed it 100% but I don't have all the collectables yet. Still need 2 secret achievements though. I think one of 'em isand I can't talk about what I think what the other one is without breaking the embargo.collecting all collectables
How many hours did it take?
Beautiful. Looks so smooth.Hey all, a huge thanks to a couple of friends for helping me prepare and host a hi-quality version of the launch trailer. Roughly 150mb zipped (.mp4)
http://bit.ly/dustaet
Sounds good to me.I'm half Korean, which influenced much of the art and some architecture and clothing.
And to the above question, no decisions on DLC have been made. And to be totally honest, it hasn't even been discussed. I have potential ideas, but it was my intention to deliver the entire experience in one go.
A little over 12 hours on the ingame clock, but I kinda rushed through the last chapter (ran from enemies etc) because I wanted to complete the story before I went to bed (it's 4:30 in the morning here now) and I didn't collect a lot of the collectibles yet, so I can easily tie another 1-3 hours to it. I was playing on Normal though. You also have Though and Hardcore difficulties iirc and those are a lot harder.
Hey all, a huge thanks to a couple of friends for helping me prepare and host a hi-quality version of the launch trailer. Roughly 100mb zipped (.mp4)
http://bit.ly/dustaet
Yeah, early 2009. This game was me teaching myself how to code. I didn't really expect it to get this big.
He's an animator by trade if I'm not mistakened.That is indeed amazing. Do you have a background in arts, design and/or other "tech" related professions? I don't mean to nag, but it seems like you're just a bit busy and missed my first post.
Hey all, a huge thanks to a couple of friends for helping me prepare and host a hi-quality version of the launch trailer. Roughly 100mb zipped (.mp4)
http://bit.ly/dustaet
That is indeed amazing. Do you have a background in arts, design and/or other "tech" related professions? I don't mean to nag, but it seems like you're just a bit busy and missed my first post.
Man, this game has a ton of content. I could type up a review tonight, but I'm only 47% complete, and I'd rather post the review on Tuesday/Wednesday than give an incomplete review.
Sorry, Noogy. They've got me on Last Story, too. = (
Hah, what, you mean you need more than 4 hours to review a massive JRPG? You're starting to disappoint me, FeepNo problem, take your time!
Any plans for a theme? If any game needs one is this game. I just bought the gamerpics but I think a theme would be nice.
This is seriously the most impressive looking game I've seen in a while.
How -
why -
How Why does everything look so goddamn perfect?