Dyack: Nintendo [has] some of the best video game creators in the world. Working with Miyamoto closely was amazing for us, and I've said this before, but it's like working with Aristotle.
Mama Smurf said:He's getting better, I don't see a single Shakespeare reference.
We do?Society said:We know it is not for REV, that is for sure. :lol
Society said:Hmm I thought that Sega game was confirmed X360, or at least that is what some xbot told me. We know it is not for REV, that is for sure. :lol
Mallrat83 said:We do?
Gamasutra: What do you think of the Nintendo Revolution?
Dyack: I saw pictures of the hardware. I looked for details and found none. I thought it looked nice, that the artistic design of the hardware was cool. But I don't know what the specs are. I don't know where they're going with their hardware right now. I'm always going to love Nintendo games, but it's too early to comment on the hardware.
Ulairi said:Well he has to make sure the average Xbot can keep up.
So he's basically given the same answer as every other developer out there, including Nintendo.Society said:Yes.
Appropriation of someone else's intellectual property? Lots of talk with few results?I think gamers can expect what they normally expect from us,
Wow, is this true? I hadn't heard about it at all.Hironobu Sakaguchi's studio Mistwalker is creating concept art and story, then passing off the game development to Artoon.
If it were an unannouced game with an unknown publisher, there might be a chance of it being on REV. I doubt Sega is going to sit around and let SK waste time till they get REV specs and decide if they should do it on REV or x360 or ps3.. The game is already being made.Mallrat83 said:So he's basically given the same answer as every other developer out there, including Nintendo.
Doom_Bringer said:Too Human looks superb, love the art style of the game.
Gamasutra: This is the third or fourth time you've switched platform on this project.
Dyack : Originally, we were working on it for PSone. When we became a second party for Nintendo, we stopped. We did some earlier prototyping on the GameCube, but we then went full dedication to Eternal Darkness and Metal Gear Solid: Twin Snakes. When we went our separate ways with Nintendo, we talked to some friends in Microsoft.
It's a gay porn reference, I think. That Dyack and his mythologies. Hooo boy, you opened up the can now Dyack!El_Victor said:Like working with Aristotle?
.. what on earth is that suppose to mean?
bitwise said:i see he still has the knack for ridiculous comparisons.
whatever.
:lolbitwise said:
No.SantaCruZer said:They don't have one of the best video game creators in the world?
bitwise said:
Dyack: Nintendo [has] some of the best video game creators in the world. Working with Miyamoto closely was amazing for us, and I've said this before, but it's like working with Aristotle.
Denis Dyack said:I haven't heard anything about online from Sony or Nintendo.
Dyack's last two games probably couldn't top 400K combined in combined sales, but still he wants to lead the charge towards higher production values. He hasn't learned much from Aristotle-san.Gamasutra: What attracted you guys to Sega?
Dyack: They understand that we want to do bigger and better games with higher production values. Sega seems to really get it. You've probably noticed a big change from last year at their booth.
:lolHe hasn't learned much from Aristotle-san.
Mrbob said:Sounds like Too Human may be online.![]()
Some gaffers (can one even say that?) complained over Keira Knightley being nude in some upcoming movie, it really isnt surprising if they also complain about this.dorio said:I can't believe you guys are bitchin' over his choice of references. Who cares if he likes Aristotle; are you guys Nietzsche fanboys?
In retrospect, it seems pretty obvious that Nintendo and SK were not a good match at all. This interview makes that clear. Dyack's a fanboy who wanted to work with the likes of Miyamoto, but his game design philosophy is much more in line with a company like Squaresoft. He wants huge budgets, expansive narratives, and a Hollywood feel. Nintendo isn't about any of that crap, though I'm sure they would have kept him around if he was turning out blockbusters rather than flops.And 2 years ago, SK was a perfect match for Nintendo, now they're a perfect match for MS? Nintendo and MS is like apples and pears.
Probably because Dyack kept talking about how it was going to kick ass on the cube. If it never got off the ground, it's probably because they weren't getting any work done, which seems to be what they do. Granted, they get a pass because they're not rare-sized, but for as long as it's been in dev, they could at least show screens.So many people were looking forward to it on the Cube, and it never even got off the ground.
I don't remember him talking about it much.Drensch said:Probably because Dyack kept talking about how it was going to kick ass on the cube.