Nope. 3 all the way through.Shadow780 said:Do I get to equip more pilot skills later on? 3 seems too few, same goes with MS equipment as well.
donkey show said:Nope. 3 all the way through.
So to use Nu Gundam for an example:Shadow780 said:You mean C5?
C1 is beam attack
C2 is normal attack then charge attack
and so on.
I run Heat Field skill on all characters, and Magnetic Field on characters with huge AoE characters. The last one I run is either Impulse (haven't seen the effects of this one really) and Hyper Tension (so good).Shadow780 said:Do I get to equip more pilot skills later on? 3 seems too few, same goes with MS equipment as well.
So to use Nu Gundam for an example:
His X,X,X,Y Funnel Attacks would be C4, correct? When it comes to the different parts for increasing charge attack power, I'm currently using Delta Drive, because for the past three games now, I thought that it would be C3.
I now want to go back to DW:G2 and change some of the equipment I have on some of my MS's.
EYEL1NER said:So to use Nu Gundam for an example:
His X,X,X,Y Funnel Attacks would be C4, correct? When it comes to the different parts for increasing charge attack power, I'm currently using Delta Drive, because for the past three games now, I thought that it would be C3.
I now want to go back to DW:G2 and change some of the equipment I have on some of my MS's.
Ultimoo said:I run Heat Field skill on all characters, and Magnetic Field on characters with huge AoE characters. The last one I run is either Impulse (haven't seen the effects of this one really) and Hyper Tension (so good).
Shadow780 said:I guess I'll start knocking down some memorial missions to unlock those. I hate having to purchase skills for each characters individually.
For the pilots, I generally use final sacrifice (health pickups don't work, but big boost in attack), beginner's aid (no blocking but big boost in attack), and switch between ace killer, magnetic, and little giant. For the suits, I'll use long range, speedster/hard strike/smash hit (on hard), and armor gain.Shadow780 said::/
oh well, are there any main stays skill wise?
lol I haven't even see the first two, I'd totally pick beginner's aid though. Does armor gain only recover purple bar, or can you fill yourself up to full using it?For the pilots, I generally use final sacrifice (health pickups don't work, but big boost in attack), beginner's aid (no blocking but big boost in attack), and switch between ace killer, magnetic, and little giant. For the suits, I'll use long range, speedster/hard strike/smash hit (on hard), and armor gain.
Armor gain fills up the entire bar, not just the recoverable health. Final sacrifice is gained from getting Treize up to level 5 and Beginner's aid will come when you beat Amuro's and Char's 0079 history missions. Those two skills give you a huuuuge attack boost.Ultimoo said:I almost always run Magnetic, though I guess it's more useful on some suits than others, you just need to test it out to see what it's really good on. (Raiser, Justice, etc.). I also like Blast Strike, and Heat Up is good if you can juggle aces well. I still don't know what Impulse does, and Hyper Tension is good for people with already good supers or people who build it fast enough.
lol I haven't even see the first two, I'd totally pick beginner's aid though. Does armor gain only recover purple bar, or can you fill yourself up to full using it?
donkey show said:For the pilots, I generally use final sacrifice (health pickups don't work, but big boost in attack), beginner's aid (no blocking but big boost in attack), and switch between ace killer, magnetic, and little giant. For the suits, I'll use long range, speedster/hard strike/smash hit (on hard), and armor gain.
Shadow780 said:Thanks, one more question, do online play count towards unlocking missions that require number of times X mobile suits played, shoot down, etc?
Ultimoo said:Can't wait until I'm rank 1, only 6 ranks away, yay. does anyone know how history missions are unlocked? do I have to finish the other story missions first before I get new ones?
Seraphis Cain said:I don't believe so. I used Hyaku Shiki two or three times offline, then four or five times online, and it's license still wasn't available in the shop until I used it a few more times offline. That leads me to believe that online and offline are completely separate.
What do you have against the greatest space vehicle that the Federation has?Shadow780 said:Shit, I've been using shitty MS like Balls only with rank 1 players (they don't need me) trying to unlock its missions, lulz.
Online missions only count toward the total overall kill count memorial missions. History missions open up generally when you get a character to a certain friendship level and after beating certain history missions.Shadow780 said:Thanks, one more question, do online play count towards unlocking missions that require number of times X mobile suits played, shoot down, etc?
This is the first DW game I've invested a decent amount of time into and even though there isn't much to the mission variety, and it is repetitive, it's definitely not boring.Xater said:Also if you want something to laugh read the IGN review for this game.
...video games should do more than just wear out the X button on your controller.
Look up "repetitive bullsh--" in the Urban Dictionary and you'll find this game.
I'm still trying to unlock the last (or at least, I hope it's the last...) history mission in the Z set and it requires lvl 5 with Kamille, Scirocco and Haman... afaik completing Z is required to unlock most of the other sets toodonkey show said:Online missions only count toward the total overall kill count memorial missions. History missions open up generally when you get a character to a certain friendship level and after beating certain history missions.
For example, Gato, Ranba Ral, Dozle, and M'Quve need to be at least lvl 4 friendship to unlock this Zeon history level... bleh.
You have to beat their relationship missions to get them to level 5.Lumiere said:I'm still trying to unlock the last (or at least, I hope it's the last...) history mission in the Z set and it requires lvl 5 with Kamille, Scirocco and Haman... afaik completing Z is required to unlock most of the other sets too
I know they can get to lvl 4 fast enough by using them as partners, but does that apply to lvl 5 too or do I need to complete their relationship missions for that?
Dedication Through Light said:We dont actually need to play on normal or difficult difficulty to unlock anything or get a trophy right? Ive been having to resort to "easy" mode on 7 Star and greater missions. I hate how Ace pilots want to team up on me when Im also facing the boss usually without the help of my partners.
thetrin said:Been playing Gundam Musou 3 at my friend's place. Great game, but god damn is the menu system the most impenetrable, confusing thing on the planet. I honestly STILL haven't figured out how to look at the stats of mechs I currently have.
Are ALL plans you pick up going to be better than the one you're currently using? If not, how the hell do I know if it's good?
Kaijima said:IGN has musou games on their personal hit list. Every review is ridiculous shit - Samurai Warriors 3, Sengoku Basara 3, etc etc
It seems as if they've made an editorial decision to claim that the genre itself is unworthy of existing, so they're going to assassinate every game that comes through the office.
It reminds me how way back in the day, the original version of Daily Radar (I think it was?) literally had a mandate against 2D games. Their staff trashed any 2D fighting game under the notion "WHY WE STILL GOT SPRITES" now that we had awesome polygon graphics.
BattleMonkey said:Eh I don't think it's just IGN thing. The Musou games get shit on pretty much eveywhere.
ultron87 said:I'm loving Ribbon's Reborn Gundam. I greatly enjoy how it is a Gundam with a Guncannon jammed onto the back for no apparent reason.
Also, the total inability to check pilot stats outside of a mission is a big oversight, too. I sometimes have no idea which 2nd player pilots have skills and which don't.Kaijima said:The menu is a mess, I fully agree. Here's one way I found:
Select a new plan to develop, then at the screen where it asks you to pick a slot, hover over an existing machine in your set of four. You should see red numbers showing how much weaker the existing machine is, compared to the plan you wish to overwrite it with.
Lack of a comprehensible database is the single weaknest part of the game imho.
What I always find hilarious about that is the fact that Scirocco looks OBVIOUSLY EVIL. JUST LOOK AT THE GUY! THE MAN IS OBVIOUSLY A TERRIBLE HUMAN BEING!Lostconfused said:Some one mentioned this in the SA thread but as I was going through Those Who doubt.
And damn, Scirocco is such a ladies man. The entire campaign is just him gathering every single female character from every series under his wing.
thetrin said:Also, the total inability to check pilot stats outside of a mission is a big oversight, too. I sometimes have no idea which 2nd player pilots have skills and which don't.
They've made some vast improvements to the mission structure, and the inclusion of a battle gauge makes the game far less frustrating, but GOD DAMMIT is the menu system horrific.
I had another question: When we were playing, we were running out of story missions to do. Characters would have 3 missions (one of which you wouldn't even play as that character), and then no more would unlock. We had to keep changing characters to find missions to do.
What's the deal with that? What are we doing wrong?
thetrin said:I had another question: When we were playing, we were running out of story missions to do. Characters would have 3 missions (one of which you wouldn't even play as that character), and then no more would unlock. We had to keep changing characters to find missions to do.
What's the deal with that? What are we doing wrong?
ultron87 said:You sometimes have to read a Terminal message to unlock new missions.
I'll use Lunamaria as a pilot after I get done with those who doubt chapter. At least in the games she can kick ass like she deserved but never got to in the anime.PepsimanVsJoe said:Finally unlocked Haman as a pilot.
I will always play as her unless the game forces me to pick somebody else.
Seraphis Cain said:Not Eurogamer (this time!). 8/10 bitches, yeah!
http://www.eurogamer.net/articles/2011-07-05-dynasty-warriors-gundam-3-review
yesss Haman is the bestPepsimanVsJoe said:Finally unlocked Haman as a pilot.
I will always play as her unless the game forces me to pick somebody else.
Dedication Through Light said:Heero's friendship mission is terrible...Defeat 1000 enemy mobile suits in order for Setsuna to appear on the boss zone, and Heero's Gundam is rather weak too. Never again.
I was having mindless fun with it, but then I realized that I was playing the game an awful lot and it was also pretty loud in the disc drive, so I installed it. Now everything loads so quick that I don't get a chance to juggle Haro.S. L. said:is there any point to juggling Haro in the loading screen except for mindless fun?
Seraphis Cain said:Really? I did another mission that had me kill 1,000 enemies, and it barely took 5-6 minutes. And Heero's suit, weak? Wing Gundam Zero has one of the best crowd-clearing SP attacks in the game.