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EA Fight Night: Next Gen Render Tests

Vark said:
Well thats all supersampling is (FSAA) you render the game at a higher res in the framebuffer then downsample it to whatever the resolution is supposed to be. The problem with current gen consoles, and maybe next gen to a point is that you need considerably more VRAM in which to do this. If your using your entire frame buffer as it is, you really don't have the option to go back and make an extra copy of the frame at a larger res to fix aliasing issues.

48 / 64 megs of ram Isn't exactly a lot when your sharing resources (as opposed to something like a PC game where you can have 1 gig of ram for the system and 128-256 megs for the graphics alone.
I geuss there is some different ways to AA, but that's what I mean!

However, of they can render the game in a HDTV resolution, doesnt that mean you can still display it on a normal tv? (Sure not with the sharpness) I don't understand how that takes more VRAM or anything else? Your saying it costs more resources to show a HDTV picture on a normal TV then it costs to show it on HDTV?

How inefficient is that...you show a picture, but to show it in smaller form you need MORE memory then before. (this is what your saying?)
 
Lathentar said:
My comments: Next generation games (with those types of models) will get to that point. Wasn't this part of the reason that Zelda was cel-shaded?

Yeah miyamoto said they were thinking about things like blood from enemies and how they die when working on the cube Zelda and decided there were too many problems in a 'realistic' Zelda. The problems probably aren't that much of a hurdle in the next cube Zelda but I wonder how the revolution zelda will be.

This could be a serious problem for gaming. Imagine photo realistic FPS in the next-gen or the one after it. Developers will have to find creative ways around it or prepare for a backlash from some people, imo.
 
Chrono said:
Yeah miyamoto said they were thinking about things like blood from enemies and how they die when working on the cube Zelda and decided there were too many problems in a 'realistic' Zelda. The problems probably aren't that much of a hurdle in the next cube Zelda but I wonder how the revolution zelda will be.

This could be a serious problem for gaming. Imagine photo realistic FPS in the next-gen or the one after it. Developers will have to find creative ways around it or prepare for a backlash from some people, imo.

I don't know, I think it depends alot on context and expectation as well. No matter how good the next-gen looks it's still going to be some way off photorealistic. How much are we basing the idea that animation will look weird on when CG is used in a live action movie? With that you have very prominent comparisons with live action and real people. When you are sitting down playing a game, how much of that expectation will still be there.

Also on the subject of the whole carry on running when you hit a wall, I can't say that this has ever bothered me. What's the proposed solution? If you think it's stopping, then I've news for you, the last Tomb Raider already tried that and it was horrible. I honestly cannot think of a solution that would work, especially without compromising the far more important feeling of player control. If a player can see that they are running against a wall then it should be up to them to stop (if they feel it is jarring the immersion), the game shouldn't be forcing anything onto the player.
 
It's gonna happen. Damn, I think I am finally ready for the next gen to begin. I wish it was May already!
 
DMczaf said:
Were there Madden 2006 renders? :) And if so, details!

top secret =P Sorry, I wish I could get permission to give gaf some juicy exclusives but I seriously doubt it. What I do know is it's going to be really awesome from what I've seen. I just wish we had more time. I can't wait to see what the guys at konami or capcom will do with this hardware it boggles the mind
 
Perhaps if you are running and hit a wall your charachter should fall down? and if you are standing next to a wall and "run into it" your charachter could brace himself with his hands and push against it? That sort of contextual stuff seems like a somewhat easy fix.
 
nathkenn said:
top secret =P Sorry, I wish I could get permission to give gaf some juicy exclusives but I seriously doubt it. What I do know is it's going to be really awesome from what I've seen. I just wish we had more time. I can't wait to see what the guys at konami or capcom will do with this hardware it boggles the mind

:(

Hurry up E3!
 
Grubdog said:
Huh? Those "next gen" shots don't look any more impressive than the current gen to me, looks like we really have hit a wall. The current gen rocks, we don't need a next gen if it's just going to be boring graphics upgrades, but hopefully it won't be.

As soon as possible, I'd like you to go see an eye doctor. He'll be able to help you, hopefully before any permanent damage is done. There are plenty of treatments available today to slow the spread of glaucoma.
 
Wow! Those pictures were up and down in no time at all. EA apparently doesn't want people to see those next gen pics just yet.
 
JayFro said:
Wow! Those pictures were up and down in no time at all. EA apparently doesn't want people to see those next gen pics just yet.

Yeah... down EXTREMELY quick.

Visit here for the cached version.
 
Amir0x said:
Yeah... down EXTREMELY quick.

Visit here for the cached version.


The requested URL /images/photos/face/front.jpg was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
 
element said:
cached doesn't work.

someone point me to them, I'll rehost them.

Works fine for me...

Here's the article...

Gabosgab said:
The Future of EA Games, Madden 2007 and More
A recent visitor from the EA Games LA Office at OSU offered a sneak peak into what is coming out of EA Games. Not only can your expect fantastic graphics but also great game play from the only game developer to master the football game play in Madden NFL 2005.

Madden 2007 Review & Screenshots
The already highly anticipated Madden 2007 is already generating buzz on the internet on when this legendary game is supposed to come out! Supposedly, Madden 2007 is being developed currently for the Playstation 3 and the Xbox 2.

Some of motivation for this version of Madden 2007 is the Nike commercial featuring a kid riding the Nike football ride. The design team really liked the concept of realism that the rider experienced. He wasn't just riding the ride, he was experiencing the pain and torture of a football player. EA Games sees the potential to bring that same experience to life in their games as well.

As far as graphics go, the team is looking for those impossible camera angles and real-time feel. The graphics for the facial rendering were jaw dropping. The team obviously used somewhere around 10,000 polygons to model the face and some form of bump mapping to get the skin features just right. The face doesn't look too "robot-like" and looks VERY convincing. Kudos to the programming team at EA!

Test Madden 2007 Screenshots???

Take note that these images are not that of a real althete!!! These are test renders!!! Although these say that the engine is for Fight Night Next Gen, EA tends to use their game engines for all different game titles. I think I can speculate that Madden 2007 may have similar graphics too.


Front Face Left Face Right Face

Photos courtesy of Flip

The Graphics Pipeline
EA Games now has a huge push to develop their games using the HDTV format. All of their future games are targeted at HDTV, with ports that will "reduce" the resolution for normal television sets. If you're looking at getting an Xbox 2 or a Playstation 3, you better have HDTV to take advantage of the new picture clarity.

Also, in addition to a move to HDTV, there is talk that there will be a move from the standard 4:3 to 16:9 game format. (IE, full screen versus wide screen DVD)

The Front Face/Left Face/Right Face images are the ones shown at the start of this thread.
 
Holy motherfukken hell!

I know I said in the past I want the current systems to stay a little longer. But after seeing THAT, and the Madden test AND NFS bring it the fukk on like tomorrow.
 
Amir0x said:
Works fine for me...

Here's the article...

The Front Face/Left Face/Right Face images are the ones shown at the start of this thread.
We're getting the words but not the pictures. The pics are probably in your cache, that's why you're seeing them.
 
Did anyone save them so someone else can host them?

If these are supposedly shots for 2007 does that mean were gonna get dicked over for graphics in 2006 on X2?
 
fn1.jpg


fn2.jpg


fn3.jpg

enjoy :D
 
OMG that looks 100% totally realistic.

While I do agree that animation will most definately kill any sense of realism there, I didn't even think still renders of human faces could look so realistic yet.
 
anyone have an acual picture of that boxer for comparison?

There is NO way that that sort of quality is possible real time on any existing hardware.
Holy Shit. As I stated before, I didn't even think this shit was possible with hours and hours of rendering time, let alone REAL TIME
 
The first shot is really really good, and quite close to reality. The second and third definitely aren't, but not very far. The ears really seem off to me, very off. Very nice regardless though, we're getting closer to actually real humans through technology, but I'm pretty sure we won't be seeing that this next gen, perhaps the one after this though. Then again, I can't see someone getting everything perfect, down to the twitches of the muscles in our body. We'll see though.
 
that may seem out of the realm of possibility now, but technology (especially graphic) tends to advance a lot faster than most people (well, at least me) seem to expect. 2-3 years from now those kind of graphics will probably be the norm. Just try and put yourself in the "middle of the n64/PSone generation" frame of mind, and imagine if someone showed you a screenshot of MGS2/3, Doom 3, Zelda, Madden, ect...you probably would have reacted the same way back then.
 
Ryudo said:
Is this xenon or just "what we want you to think next gen will look like" ?

I'm sure EA's working within Xenon'x specs for these next gen games, since it's the first nextgen console up to bat.
 
civilstrife said:
There is NO way that that sort of quality is possible real time on any existing hardware.
element said:
it is more then possible.

How so?

Surely we would have heard of technology capable of perfectly mimicking a human face.
You would think that video games wouldn't be the first and most important industry to have a purpose for this.

Does anyone have any links to any other near photorealistic human renders?
Maybe I'm just out of the loop, but it just seems a little odd that the first I ever hear of or see a truly realistic human render, it's for a video game.
 
civilstrife said:
How so?

Surely we would have heard of technology capable of perfectly mimicking a human face.
You would think that video games wouldn't be the first and most important industry to have a purpose for this.

Does anyone have any links to any other near photorealistic human renders?
Maybe I'm just out of the loop, but it just seems a little odd that the first I ever hear of or see a truly realistic human render, it's for a video game.

dude, its still just polygons and texture maps, not some alien technology. Look at those Unreal pics someone posted earlier. Pretty good looking in their own right, when you consider they are for a game that is due to be released sooner, and for a FPS/arena type game, which you would figure would have to spread the polys around much moreso than a boxing game that pretty much just features 2 main character models at all times.
 
civilstrife said:
How so?

Surely we would have heard of technology capable of perfectly mimicking a human face.
You would think that video games wouldn't be the first and most important industry to have a purpose for this.

Does anyone have any links to any other near photorealistic human renders?
Maybe I'm just out of the loop, but it just seems a little odd that the first I ever hear of or see a truly realistic human render, it's for a video game.


If this is what can be done we have much to look forward to with next gen gaming. Guess it's time for the Xbox to hit the bedroom and for X2 to take over the 5.1 surround sound gaming goodness.
 
as Ninja Scooter said, it is still just polygons and textures. Just done VERY efficently. Not to mention techniques such as normal mapping, which is used today which a hacked effect.

19.jpg

This is from Riddick, which looks pretty damn good if you ask me. Looks pretty much like Vin Diesel, and that is done on todays hardware. Now think of hardware many times better then the current gen.
 
Ninja Scooter said:
dude, its still just polygons and texture maps, not some alien technology. Look at those Unreal pics someone posted earlier. Pretty good looking in their own right, when you consider they are for a game that is due to be released sooner, and for a FPS/arena type game, which you would figure would have to spread the polys around much moreso than a boxing game that pretty much just features 2 main character models at all times.

I see your point, and of course I do admit that the unreal shots look Amazing. However, this is not a question of technology, so much as it is artistic quality. Any modeler worth his weight in beans can throw together a ton of polygons, slap a skin texture on it and call it human, but it takes more than technology to make it look 100% real. I have NEVER seen the level of realism in any render pass the so-called "uncanny valley" let alone in real time, and sort of resigned myself to the belief that I never would. As you all know, we are hard wired to detect any sort of abnormality in other humans, Especially when it comes to the face. I always sort of figured that the techonology was there, but not the talent. I guess thats what you get when you run a sweat shop game studio :D

EDIT: Actually, its sort of funny. I'm trying to make an arguement I can't win. I'm basically arguing that the sort of graphics seen in those pics are impossible, real time or not, when there they are, right before our eyes. Unless, its simply a picture of an actual person. Heh. The faked "lens flare screenshot " debacle of tomorrow: real life photographs :lol
 
i had a similar reaction the first time i saw the G-Man from HL2. The facial expressions and eyes were AMAZING to see running in real time. After seeing the G-Man, I saw this coming very quickly.

The talent to do such quality facial models has been around for a while, but the technology to push them in real-time hasn't. Modellers are having to lower detail which we have become accustom too.
 
Gattsu25 said:
This might sound odd, but I'm pretty anxious to see how far 'Cel-Shading' tech goes by the end of the next genration
AGREED

Although perhaps not celshading in particular, but fantasy style games.

I mean, man. Real life is good and all, but could you imagine Zelda with that sort of graphical power?
 
At first, I thought that was a real person. Wow... next-gen graphics will look like that? Now I see why small independent developers will have to ally with big publishers.
 
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