I geuss there is some different ways to AA, but that's what I mean!Vark said:Well thats all supersampling is (FSAA) you render the game at a higher res in the framebuffer then downsample it to whatever the resolution is supposed to be. The problem with current gen consoles, and maybe next gen to a point is that you need considerably more VRAM in which to do this. If your using your entire frame buffer as it is, you really don't have the option to go back and make an extra copy of the frame at a larger res to fix aliasing issues.
48 / 64 megs of ram Isn't exactly a lot when your sharing resources (as opposed to something like a PC game where you can have 1 gig of ram for the system and 128-256 megs for the graphics alone.
However, of they can render the game in a HDTV resolution, doesnt that mean you can still display it on a normal tv? (Sure not with the sharpness) I don't understand how that takes more VRAM or anything else? Your saying it costs more resources to show a HDTV picture on a normal TV then it costs to show it on HDTV?
How inefficient is that...you show a picture, but to show it in smaller form you need MORE memory then before. (this is what your saying?)