Saw this in the paper today
http://www.mercurynews.com/mld/mercurynews/business/10942104.htm?1c
http://www.mercurynews.com/mld/mercurynews/business/10942104.htm?1c
Electronic Arts hit with lawsuit on OT
AT LEAST SECOND SUCH CASE AGAINST BAY AREA VIDEO GAME MAKER
By Mark Schwanhausser
Mercury News
Another worker has filed a class-action lawsuit seeking overtime from Electronic Arts, adding to the mounting evidence that more tech workers are disillusioned with jobs that entail 80-hour weeks, diets based on pizza and catnaps in the cubicle.
The case is at least the second such suit filed against Electronic Arts of Redwood City, the world's largest video game maker, and it's similar to one filed last year against Vivendi Universal Games in Los Angeles.
Legal experts say the case also adds to the number of class-action suits filed by Silicon Valley workers and others who feel entitled to overtime if they have little hope of winning the stock-option lottery.
``Five years ago the valley was a very different place,'' said Christopher Cobey, an employment attorney for Littler Mendelson in San Jose. ``The rewards were tangible and just there within your reach. The economic climate has changed dramatically since then.''
The lawsuits have exposed the bitter feelings among workers in the $10 billion game industry. A survey by the International Game Developers Association cites rapid burnout by workers. An emotional blog by an EA ``widow'' on LiveJournal.com triggered thousands of sympathetic responses. And next month the developers association and the Game Developers Conference will hold a daylong ``summit'' in San Francisco examining ways to improve quality of life for game-industry workers.
`Bubbling under surface'
``These cases bring to light the issues that have been bubbling under the surface of the game industry for some time,'' said Jamil Moledina, director of the Game Developers Conference.
Leander Hasty, a Culver City engineer for the company since June 2003, filed his suit Monday against Electronic Arts in state Superior Court in San Mateo. Hasty is seeking undisclosed back pay, damages and penalties for himself and fellow workers.
A spokesman for Electronic Arts, which rang up $3 billion in sales last year and has 5,100 workers, did not return a phone call for comment Friday.
Since 2000, California labor law has exempted some professionals in the software industry from overtime regulations. Companies do not have to pay programmers overtime if they make more than $41 an hour and engage in advanced work that is creative or intellectual in nature.
Hasty's lawyers contend EA's engineers should be eligible for overtime because they ``do not perform work that is original or creative,'' have no management responsibilities and are seldom allowed to use their own judgment.
A similar suit filed in July by a 26-year-old lead programmer also argued that EA's game designers are entitled to overtime like image-effects workers in the film and theater industries, which are not covered by the exemption for the software industry.
Though he declined to comment specifically about the EA case, Vic Schachter, an employment law partner with Fenwick & West, said these cases illustrate that overtime rules designed to protect low-wage, low-skilled workers increasingly are being applied to high-paid, high-skilled tech jobs.
``Clearly this case rings a loud bell for valley companies that they need to take a serious look at the issues,'' Schachter said.
Maturing industry
One reason behind the increase in overtime suits is that many workers feel the maturing game industry is taking advantage of their passion to create the next ``Sims'' or ``Super Mario,'' said Jason Della Rocca, executive director of the International Game Developers Association.
Workers didn't gripe during the tech boom because they figured that's what it took to get a shot at hefty royalties or stock-option windfalls. Today there seems to be little chance of a jackpot, yet bosses still demand six-day workweeks for months at a stretch.
``Managers are too willing to perpetuate that mentality that existed in the early days of the industry, and it really doesn't exist any more,'' Della Rocca said. ``This isn't a cottage industry any more. When you're one employee of 5,000 and there's no real sense that your passion will necessarily be rewarded, that gets into the gray area of exploitation.''