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EA Madden NFL 2006 Wishlist

One thing that I hate is when your O-lineman doesn't even try for a block and just runs past the D-lineman looking to do bodily harm to your QB or RB. At the end of the play the O-lineman is like 20 yards up the field and your QB is 10 yards back in the dirt. I never really understood why that happens. What AI routine is he trying to follow?
 
DHGamer said:
Remove the phrase and intro: "Look at them down there all jumping around, they're ready to get this game started" (while players robotically bounce like jackhammers)

Seeing that every singe game is OLD.

TY

It's like a rusty nail slowly being pounded into my skull.
 
dskillzhtown said:
Are those the only problems you have with the game?

Yeah pretty much. Well, and the presentation still needs some atmosphere added to it.

My first football game was this thing so I'm not as picky in the gameplay department.

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The running game is HORRIBLE in madden. How anyone can claim its realistic is beyond me. Makes the game unplayable as far as im concerned.
 
TheDuce22 said:
The running game is HORRIBLE in madden. How anyone can claim its realistic is beyond me. Makes the game unplayable as far as im concerned.

Why is it horrible!? I fucking MURDERED some scrub online the other night as the Titans. Here is the line:

Code:
Statistics                  Wellie            SNIFF FILM      
Rushing attempts for                 21               9
Rushing yards for                   228              27
Passing attempts for                  4              28
Passing yards for                    50             145

Following your blocks and playmaking a blocker into a defender WORKS.
 
Yea running in Madden is hard, but it feels challenging, and rarely cheap or unfair. When you nail big yardage, you've earned it through good playcalling and RB moves.
 
I dont care about what the stats look like. Its SLOW, the inside run game is jacked (so bad its almost funny to watch), the tackle animations bother me, the way defensive players come off their blocks bothers me, the momentum system really bothers me. None of it feels right. I just hope they dont stick with the same engine for the next generation consoles.
 
i read some of the posts and have to agree with most everything i've read. here are my top 10 things that SHOULD be fixed and/or added to madden 2006 (some already mentioned):

-----------

5. Online franchise mode: how hard would this be? I am willing to pay up to $20 extra per year for online franchise. If EA wont give us online franchise, AT LEAST give us online leagues that can rival ESPN NFL. and by rival, i dont mean giving us some shitty small space on the EA website where we can look at meaningless team stats. I want full player stat tracking, customizable league site with polls and headlines and the works.

4. Running game tweaked: i see a lot of people complain about the running game in madden, but i love it for the most part. the run game in madden takes patience, the right playcalling and skill. in ESPN, i can fucking hit Y Y Y Y Y Y Y Y Y on the xbox controller and guess what? i'm going to get yards very easily. i admit the inside running game in madden needs work. they need to add a slide animation so you dont get bottled up when you're trying to move forward. but other than that i have to say the running game in madden is excellent. i love the fact that you HOLD the sprint button instead of tap it like ESPN, makes hitting the hole all the more satisfying. i would like to see tweaking, not a change in the entire system.

3. More defensive adjustments: defense is a lot better this year in madden, but there are things that can make it even better. first off, i want to individually be able to say "Ok, Tony Parrish and Julian peterson, you both cover terrell owens". This year, all I can do to double owens is having the closest person in a zone double him, i can't select individual players on the field to do it. Also, they need to tone down the spider senses and the speed burst of the DB's in the game. If i have a LB beat by 5 yards, i should make the catch no problem. but SOMETIMES he makes a miraculous diving stop. that does happen in the nfl, but not as much as it happens in madden.

i also want MORE defensive audibles. i want more varied types of zone hot routes, i want to be able to play the inside slant or the outside post.

2. Fix audibles/fix penalties: this isn't a huge deal, but it is a pain in the ass. why can't maddens audibles be like ESPN's? In espn, when you audible, you see the list of plays you can switch to on your screen. in madden, i have to audible and then physically look at the routes. this wastes my time, especially with the play clock ticking down. i would also like the QB scramble function to be fixed. it is so unnatural and cumbersome to hit Y, then go into runner mode, then i have to hit Y again to go back into passer mode if i see someone open. it should be seamless, much like ESPN's (but please for the love of christ make that the ONLY thing you borrow in regards to QB scrambling from espn)

also the penalty situation in madden is a complete FUCKING JOKE. we are in season 2 of GA online madden leagues, and do you know how many penalties i have in nearly 2 full seasons of play? 3. 3 fucking penalties: 1 defensive offsides, 1 false start and 1 holding... in 28 games of play. if only the real niners could be so glorious. its not as if penalties AREN'T committed. i see holding, i see blocks in the back, i see rampant pass interferences (illegal screens and defensive holding), but not a god damn thing is called. i can put the penalty levels up as high as they go, it doesn't matter. NOTHING is called. this needs to be fixed immediately. penalties are a huge part of the sport, and they need to be factored in.

1. More meaningful ratings and ratings categories: there needs to be some kind "clutch" rating for players, not unlike ncaa but not exactly the same. i dont want it to be like ncaa where my guy gets down on himself and then all of a sudden he cant catch a wide open 5 yard slant. that is bullshit and would NEVER happen in the nfl. what i mean by clutch is when the game is on the line, my guy can make the tight plays. he catches a ball in traffic, he gets that little boost of separation, he drags a few defenders here and there. THAT kind of ratings boost. not generic shit where all of a sudden i can catch the ball in triple coverage, or break 5 tackles in a row, or can't throw an INT.

also, speaking of QB's, there needs to be a hit rating. what i mean by that is if you are punishing a QB time and again in the pocket, not necessarily sacks but really hitting him all game, his rating should drop. his accuracy will decrease or his velocity on the ball will decrease. right now the QB ratings are kind of a fraud. a huge factor in rating QB's is the AWR rating. that is his awareness. when you are talking about awareness of a QB, that is in regards to his awareness if the COMPUTER is controlling him. if it's you controlling him, then your QB's awareness rating is what YOU yourself are. so lets say you have joe nobody controlling manning, who is rated a 97 in the game, but joe nobody sucks nuts with him. why? because his awareness and pocket prescence is personally low. now lets say you joe champ controlling josh mccown and beating people down left and right through the air. why? because he understands where his receivers are, his hot routes, etc. so the ratings are a bit off, and they should be balanced overall including what i mentioned above. this goes for all players, not just QB's. obviously you can't go ALL the way with say an offensive lineman, and make him go into ESPN mode (i.e. not block AT ALL and just let the DE go in for the sack), but have them make mistakes, miss blitz pickups, etc.

i'm pretty confident EA can accomplish this stuff. hopefully i will make it to e3 again this year and ask them about it (not like they'll give me any straight answers but what the f)
 
1. Wedge Formation During Special Teams
I LOVE this play. I'm sure this is nothing new, but I saw it during a preseason game this year and I thought it was awesome that they zoomed in on the formation, and took people out with it. It should never be a guaranteed play that gets you to the 40, but I absolutely love it, and it should be very high-risk. You guys have access to the great special teams coaches, ask them about the pluses and minuses

2. Offensive Line Audibles
If d-line can have it, why can't the o-line? Catch LE abusers off guard by sending the posse toward his direction. Look for guys trying to pull stunts. This keeps the "chess game" mentality going with Madden. I'd rather see this than Formation Shifts. I don't think you should necessarily rely solely on O-Line talent to be successful, you don't need to do that for D-Line.

3. Offensive Line Training Camp
Why should D-Line have all the fun? I'd like to be able to build up a rookie O-Line guy and make him a star just a little faster...

4. Fantasy League-type Player Stat Progression
Nothing frustrates me more when a guy gets tons of catches in the first 5 weeks and he get little no improvement. It seems like they forgot all about the wide receivers when it game to mid-season progression. If my rookie is a 65 and he's caught 7 TDs in 5 weeks, he should see a serious jump in catch and awareness points. Conversely, if someone is really sucking it up, like blown tackles, or tons of dropped balls (Tim Brown, Alligator Arm Todd Pinkston) they should lose some points as well...

And FMT, I'm kicking your ass again this year at E3. DOMINATE!
 
A lot of stuff has been said here that I agree with, infact just about all of it except for the part about ESPN's running game being better. ESPN running is more like bowling, tap Y a few dozen times and see how many pins you'll knock over on your way to an 11 yard rushing average for the game.

Particular things I'm going to mention for improvement -

Practice mode, it's very basic. I'd like to be able to practice on the defensive side for one thing. Plus I'd like more control on both sides of the ball when setting up a play to practice.

Blocking issues with the running game, where guys who are out in front of you will miss a guy they're clearly supposed to block. I'm down for playmaker blocking when I'm out on a sweep, but if I'm running off tackle behind my fullback and there's ONE defender directly in front of us, I'd like to think my fullback will put his helmet on the guy's numbers 9.9 times out of 10, as opposed to running straight past him.

An animation like in ESPN where the runner will turn his shoulders inside will help the inside running game to no end. Plus fix up the pinball running when you try to run up the guy. 2005 isn't as bad as previous years, but it's still there and it's still annoying. Add the shoulder twist animation as well as the push animation from ESPN where the runner will give the lineman a bit of a push ahead.

Give us control on O line blocking assignments. Say I call a vanilla run to the left, off tackle. Instead I want to run right, let me tell one of my left side O linemen to pull. (I might be stretching it on this request)

No more super safeties who should be high jumping in the olympics rather than playing football.

Add home field advantage ala NCAA. I don't care how big it is in college, it's also a huge factor in the pros, which also leads me to agree with some sort of 'clutch' rating for your icemen. A higher clutch rating will help nullify home field advantage to a certain extent for your frosty playmakers.

Give me laterals.
 
Another fix I hope to see in 2006, players on IR should not take up a roster spot. I know this is unnecessary fluff but in the presentation category, please for the love of football, do something about those cheerleaders.
 
Super LBs and Safeties - I can't believe no one has said this yet. Both LBs and Safeties can cover too good, I mean they are not CBs for a reason. I repeatly see WRs on LBs and the LB will stay with the WR on deep routes, I can understand short routes but not a Go route. Also the safeties can come up to Line of scrimmage and then when the ball is hiked rush back into a zone faster then any WR, this move is banned in our league.

Better Leagues - The Leagues need to improve and I believe they will but they got ways to go to reach the ESPN leagues feature.

Graphics - This goes without saying, I always like to see improvements in lighting and animation.

EQ Feature - This is a feature on EPSN that evens the teams out, so weaker teams have a decent chance against a powerhouse.
 
The ground game rocks. I love running. The ground game is usually the way I get yards. When I get nervous, I start passing a lot and that's what kills me. Dunno what problems you people are having :P
 
Oh yea, EA needs to fix their QB throwing animations...they used to have VC beat in that area , but now it looks like they're about to throw a fuckin fastball...
 
Hate to bump an old thread, but it didn't warrant a new one. And besides, we need to make sure Tiburon is listening. I am about 70 games wiser since creating this topic, here is what continues to bother me.

O-Line directional blocking is a must. There's no other way around this, the D-line shifts can become too powerful with the right teams (Eagles, Panthers).

I would really, really love to see a playmaker dive up the middle. Like we can switch directions on the run before the snap, I would like to see an option for a center run along with left and right.

Inside/outside coverage is also a complete must, as outlined in this topic. It won't stop the bs corner play or the overpowered tight ends, but it will at least help.

As Fifty mentioned above, consistency in O-line or whoever on offense holding a block. Diving one armed tackles on Jerome Bettis or Jamal Lewis happen, I'm sure, but it's a little ridiculous in game.
 
to me the running game in Madden is a mess. i think it has a lot to do with collision detection but the O line is a big problem too. I dont wanna hear all this crap about being patient and following your blocks because there are some plays where I barely get the handoff before a D lineman is in the back field and I never call draw plays so its not like the play was supposed to be slow developing. I think it more or less comes down to which run plays does your team execute well consistently. out of all the plays in the Cowboys playbook Ive only found a few that I feel comfortable running because it seems the O line doesnt go retarded on me. maybe I just will never be able to run well with a low rated team but I think in certain game situations you should have some success and it seems Madden wont allow for it. I know some of you guys are great at running the ball against almost any defense and probably with almost any team but I dont like the fact that no matter how much my play call and formation favor me on a particular play, I can never count on an O lineman to pick up his assigned block much less hold it for that split second that I need to get through the hole. and dont get me started on defensive plays diving straight off of an engaged block to make a tackle.

I used to like ESPNs running game for the fact that if I called a play up the middle and called it against the right defense, chances are I was gonna squeeze through the line somewhere and pick up maybe 2 or 3 yards. it wasnt money or anything but it looked like a hole should be there and sure enough it almost always was. with Madden running up the middle is a matter of whether or not your O line is able to push the D line backwards to allow you running room. there are no gaps. I understand the gripes about the Y button and I agree with that completely but how is that any different that certain types of routes in Madden that are almost unstoppable?
 
I'm siding with HG on this one. I think it's ridiculous that my offense, one that was working damned well on the ground, goes kaput while I am calling the same plays and running with eyes a bit wider open. It's stupid how sometimes dlinemen will just seemingly elbow olinemen in the crotch and completely evade a block, and it's stupid that sometimes it will happen all game long not even giving the player a chance.

Slo mentioned in the league topic that I only ever run out of a two man backfield, which isn't true, but is almost completely necessary imo with the o-line being as fucking retarded as it is.
 
Simeon Rice is the most overrated player in Madden history.He put my linemen on their ass like 7 times in my last game with DM.At one point I had -5 passing yards because of so many sacks :lol
 
I used to like ESPNs running game for the fact that if I called a play up the middle and called it against the right defense, chances are I was gonna squeeze through the line somewhere and pick up maybe 2 or 3 yards. it wasnt money or anything but it looked like a hole should be there and sure enough it almost always was. with Madden running up the middle is a matter of whether or not your O line is able to push the D line backwards to allow you running room. there are no gaps. I understand the gripes about the Y button and I agree with that completely but how is that any different that certain types of routes in Madden that are almost unstoppable?


hg, i guarantee you i can improve your yards per carry average by at least a yard and a half. hit me up sometime for an exhibition game, i will teach you some tricks. i think espn's running game is WORSE than maddens because it is almost solely dependent on use of the Should Charge button. madden is much more dependent on following your blocks and using a combination of speed burst/juke to get through the hole. i think espn's run game is also hurt by the fact that it is a TAP that causes speed burst, not a hold. holding is more natural and lets you concentrate on getting through the hole
 
I don't think either game has that great of a running game. You can get some ok yards in Madden running but I've only been able to get anything approaching realistic running results with the good running teams.

I especially don't like the crappy pinball feeling of the run through crowds in Madden; it's been a problem for years and they haven't done much about it. Seeing a guy running in place because his collision bubble is touching his own lineman is so Joe Montana Football for the Genesis. If they could put in the better running through crowds logic that 2K has had that would help a lot.
 
Wellington said:
Slo mentioned in the league topic that I only ever run out of a two man backfield, which isn't true, but is almost completely necessary imo with the o-line being as fucking retarded as it is.


You're right, you do run out of single back formation, if only very occasionally. If you noticed, all your big runs in our madden game were out of single back formation, because I played Nickel against it and just couldn't match up with the lighter personel. I was able to stop the run well while in the 4-3. SHHH! Don't tell anybody. ;-)

You yourself basically told me that you don't run out of anything but 2 back sets, I was just repeating what you said. :) During one of our non-league games, you were giving me tips and I was having trouble running the ball on your D, lining up and pounding it at you wasn't working so I tried running draws from spread formations. You made some comment like "Slo, you can't expect to run if you don't have a FB! LOL STUPID n00b!!1" And, well, that's a nice little window into your play style. :D
 
This is a pet peeve of mine because I love the Giants, and Tiki is one of the smaller backs in the league. I'm almost positive that the likeliness that an RB will fumble on a hit stick hit is increased when a bigger defensive player hits the guy. Yes, that can hold true and it makes sense, but how many times did Reuben Droughns and Ahman Green fumble this year compared to Tiki?
Ever think that its a result of Tiki's own fumbling issues? This year was the first that he held onto the ball really well. EA isn't going to totally reverse that stat for Tiki because of one good year, in which he really tailed off at the end of the season (when EA is updating more frequently).

Anyways, as for the changes I'd like to see, well, where to begin? My top five needed fixes, in reverse order.

5. Fix the position switch glitch.


I love being able to move guys to different positions, but there's a few key problems. First, all positions should be able to switch to all other positions. Second, you should not be able to adjust height or weight for guys changing positions. And last but most important, singular exceptional stats should not be weighted so much on a position's performance.
An example: Its very easy to get high accelleration MLBs in Madden that aren't great MLBs because their speed is too low to be truely effective. Move them to DE though and they become 14 sack monsters. I had a 69 MLB with a 99 accelleration who became an 89 DE with the change.
Solutoin: Do not allow a straight AWR conversion. Instead make the player start with an out of position awareness hit that gradually levels off as he plays or practices at that position. This would not only balance out position changes but would also make playing spring training games and practices more valuable. Also, the importance of select skills should be toned down for many positions. Primarily SPD & ACL for the whole front seven. Not only would this help reduce their exploitation, but it'd also make strength/size powered characters more valuable, like they really are (see Richard Seymour for an example of a size/power DE, or Strahan for a power/awareness DE). Guys shouldn't need freakish speeds to be exceptional.

4. Pass Coverage AI.


I personally have a pretty good idea how to call a pass coverage, but I get very annoyed with general lack of ball awareness by secondary players. They need to be much more alert and also need to be able to make reasonable plays on the ball. I've seen a CB make a leaping one hand INT, but then drop an easy pic that hits him in the gut the next play. This happens with too much consistancy and needs to be reversed.

3. QB option/mobility leading to defensive breakdown.

Sorry, no team is as dumb as any Madden defense turns when facing a mobile QB. Not even Vick does this. Culpepper, McNabb, McNair, and even Plummer have the mobility to break a defense for first downs with way too much consistancy. A worthwhile solution? First, tone down QB's with gamebreaking speed some. Second, make the DL and linebackers be able to actually recognize when the QB brings the ball down, and most importantly, give them the intelligence to stay in their lanes and make the sure tackle.

2. Progressive League Wide Overrating.

I love online roster updates, but its a bit excessive when a fantasy draft in August has you picking low 80's in round 10, but do that same draft after the final season roster updates in February and you'll be picking high 80's/low 90's well into the lower teens of rounds. EA needs to stop being afraid to lower a player who doesn't perform well for much of the season, and also be a bit less friendly in improving one year sensations. I'd apply the basic rule of any player who's fell drastically off his career pace should drop at least half way down to the rating he's currently performing at, while a player having a single breakout year shouldn't be allowed to go above the mid 80's, and only that high if he's playing at pro-bowl levels.

1. Offensive/Defensive Line Improvements.


This is where I think EA could really make a big leap up in the overall gameplay of Madden. The lines already do a decent job, but I'd like to see more attention payed to actual individual efforts in the trenches. In pass coverage the OL needs to pick up the blitz better and the DL needs to have more effective and diverse moves to break blocks with. The best DEs and DTs can get through too easily with simply power rushing, while the lower end can't get through at all. Make spins, pulls, etc. much more important.

Also, in the running game make OLs control their blocks more. I'm sick of an OL locking up a guy, only to have them roll off like water off a duck's ass when I get near with my RB. Let OLs have some tenacity damn it. I wanna see guys like Nalen, Ogden, Light, etc. stick a DL or LB and dominate him. I'm not talking about pancakes, those are on a pretty realistic ratio, but just the ability for an OL to control and direct a DL with his blocks.

Last on this point, DLs don't lock into OLs like they do in Madden. Its more of a collide and fall back, collide and fall back rhythm, which EA should institute since it'd help make spins, swim moves, etc. more helpful and also allow for blockers to more easily slow down DLs, since they'd loose momentum and proximity to the ball carrier as the OL pushes them off in different directions. Furthermore, this would help EA in making speed rushers actually work like speed rushers. Instead of Freeney, Kearse, etc. being able to blow over DEs with their exceptional speed they'd actually have the room to actually blow by them, making them much more realistic. Related to this however, speed DEs will need their speeds put in check a bit so as to not get the opposite effect as my number 3 complaint.

So there ya go, thats the improvements I'd like to see in the next Madden. I doubt we'll see more than two, if any, of them.
 
The only complaint I have with run blocking is that I often get dropped in the backfield because my blockers will pass up the first man they meet in favor of blocking some guy 10 yards downfield. For example, I run a weakside offtackle play behind Bryannt McKinnie, with Kleinsasser leading. Ideally, if everyone makes their blocks, McKinnie would fight off the DE and Kleinsasser would take the LB, giving my back a free pass into the secondary. Sometimes, for whatever reason, McK will release the DE, pass up the LB, and go pancake the safety. :-O Thanks a lot big guy, way to pad your stats while I eat astroturf. If I'm lucky, Kleinsasser will get a piece of the DE and let me get atleast back to the LOS before the LB drives me into the ground.

I'm pretty sure that's not how the play was drawn up. :lol
 
#1 Allow me to switch the defensive speed button to X again

#2 Hall of Fame in Owner mode

#3 Comprehensive record books and deeper stat tracking in Owner mode, like Fever's.

#4 Better online options

#5 Ability to choose your RB in rush attack mode

#6 Tone down on the super-AI a bit. I know they wanted the defense to be great but cheating does not make it great.

#7 Fix the ratings. No way are the Vikings, Cowboys or Packers defense that good.
 
Andokuky said:
#7 Fix the ratings. No way are the Vikings, Cowboys or Packers defense that good.

I agree, but the problem is that EA isn't reacting to league trends, and updating the ratings accordingly.

The Cowboys had a AAA defense last year, but it was garbage this year. The game didn't reflect the change. Likewise, the Vikings D led the league in INTs, had two great DTs, and was SUPPOSED to be much improved this year. We signed Antione Winfield, drafted on pass rushing DE and a fast MLB, and we signed a new Defensive Coordinator to help us put pressure on the QB. We ended up being shit on defense, and EA didn't adjust.
 
Drek said:
Ever think that its a result of Tiki's own fumbling issues? This year was the first that he held onto the ball really well. EA isn't going to totally reverse that stat for Tiki because of one good year, in which he really tailed off at the end of the season (when EA is updating more frequently).

They had him at about an 82 carry rating at the point in which that game happened. I've seen smaller kick returners with less of a carry rating take bigger hits from guys and not fumble. Whatever, the game is long since done, but it still burns. :(

Drek said:

1. Offensive/Defensive Line Improvements.


This is where I think EA could really make a big leap up in the overall gameplay of Madden. The lines already do a decent job, but I'd like to see more attention payed to actual individual efforts in the trenches. In pass coverage the OL needs to pick up the blitz better and the DL needs to have more effective and diverse moves to break blocks with. The best DEs and DTs can get through too easily with simply power rushing, while the lower end can't get through at all. Make spins, pulls, etc. much more important.

Also, in the running game make OLs control their blocks more. I'm sick of an OL locking up a guy, only to have them roll off like water off a duck's ass when I get near with my RB. Let OLs have some tenacity damn it. I wanna see guys like Nalen, Ogden, Light, etc. stick a DL or LB and dominate him. I'm not talking about pancakes, those are on a pretty realistic ratio, but just the ability for an OL to control and direct a DL with his blocks.

Last on this point, DLs don't lock into OLs like they do in Madden. Its more of a collide and fall back, collide and fall back rhythm, which EA should institute since it'd help make spins, swim moves, etc. more helpful and also allow for blockers to more easily slow down DLs, since they'd loose momentum and proximity to the ball carrier as the OL pushes them off in different directions. Furthermore, this would help EA in making speed rushers actually work like speed rushers. Instead of Freeney, Kearse, etc. being able to blow over DEs with their exceptional speed they'd actually have the room to actually blow by them, making them much more realistic. Related to this however, speed DEs will need their speeds put in check a bit so as to not get the opposite effect as my number 3 complaint.

So there ya go, thats the improvements I'd like to see in the next Madden. I doubt we'll see more than two, if any, of them.

That's the sexiest suggestion I have read for any football game. Makes complete sense.

Andokuky said:
#5 Ability to choose your RB in rush attack mode
#7 Fix the ratings. No way are the Vikings, Cowboys or Packers defense that good.

Yeah, I'd like to use McGahee in rushing attack instead of Travis Henry. And yes, the three of those defenses are a bit overrated, but I wouldn't put the Cowboys in that ... grouping I guess. The Pack and Vikings could barely make tackles let alone play competent D. I've shut people out with the Vikings, which was awesome for me, but totally off the mark. The cowboys though, they came off of a fantastic defensive year last year, and like what Drek said about Tiki, I suspect some of their ratings translate. Besides, they have guys like Roy Williams, Nguyen, and Dexter Coakley to bolster that D. :0

What about the Falcons who finished 29th in both pass and run D last year and somehow miraculously manage an 80-something rating for defense. Meanwhile the Giants and Niners get completely hammered in terms of defensive ratings. :lol I understand that yes, the off-season and players that leave/sign with a team matter as well, but it's ridiculous. Guess what too, both the Giants and Niners had shitty ratings the year before with key players that had since left or been injured. CONSPIRACY! ... or maybe they should stop unfairly boosting certain teams over others.
 
Well, with all the good game play talk here, I'll add the fluff:

NEW UNIFORM EDITOR PLEASE!!! God, the ancient one they are using royally sucks. And please, put in some god damn historically accurate uniforms for the Steelers. Nothing is more assinine than playing with Mean Joe Greene in the rounded number jerseys of today. And another thing, at the very least, put the right friggen jersey numbers on the historical teams.

Toss out that create a fan crap, if anything, put in create a sign so I can at least get rid of the lame ones they have in there.

If they're not going to fix the announcing, then at least fix the stadium announcer. He's always telling me I'm tackled for a loss after 20 yard kick returns.

If they're going to continue to force these shitty licensed songs on us, then at least give us the choice of picking which of those shitty songs are played during a game. Turning them off in the menu does not turn them off during a game.

Player progression should come every two or three weeks during a season.

Fix the depth chart problems so the CPU isn't playing with punters when a rash of injuries plague either the QB or Oline positions.

Allow us to create or change a handful of plays in one of their preset playbooks without having to build our own playbook from scratch which then forces you to cut like 50% of the plays out.
 
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