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Earthbound: whats that all about?

I personally think the 1st person battle work wonders for the game. I'm going to give one example of why it rocks.

Ness hits the enemies does 34 HP of damage.
Pockey is scared, hiding. does nothing

lol not the best example but I laugh out loud at some of the dialog the occurs in a battle of Earthbound. is not the same thing seeing it as reading it at least IMO.
 
I despised 1st person battles before Earthbound. Earthbound is a breath of fresh air on all acounts even till this day you won't find another RPG quite like it. I thought the delivery service that your sister started was just as inventive and unique as the rest of the game. They could of easily of made a generic item system but they felt the need to make every aspect of the game different than what console RPG's had normalized.

If you don't "get it" then there is nothing wrong with that. Not everyone will like it this is fact. But a lot of those who do like it have regarded it as one of their favorite gaming experiences.
 
All this talk about battles; in truth, Mother 2 isn't a battling game. You do fight a lot of enemies, of course. However, it isn't the game's intention to have you fight constantly. This is evidenced in the amount of necessary fighting the game makes you do. Nine out of ten trips through the game, you're going to arrive at the final corridor to the final boss with an average character level of at least ninety. Sometimes, you'll even be on level ninety-nine. Even then, the enemies will still be able to kill you. Mother 2 offers no illusions that you'll be able to surmount any challenge merely by preparing yourself with copious practice. Each battle will remain, until the end, a little challenge of wits and luck. Sometimes it feels like it's mostly luck.

An old, interesting article, filled with spoilers. I'd recommend reading only after finishing the game. Otherwise...

http://www.largeprimenumbers.com/article.php?sid=mother2
 
Tsubaki said:
Heavens forbid that Role Playing Games are susceptible to the same expectations of gameplay as other genres.

Earthbound has its charms, but combat is not one if its stronger suits. Even in your terms, the combat is tedious and drawn out and detracts from what the endearing world had to offer.

Enemies that clear the way for you when you're too high level and skippable fights hardly count as tedious. You must be thinking of another game.
 
All this talk about battles; in truth, Mother 2 isn't a battling game. You do fight a lot of enemies, of course. However, it isn't the game's intention to have you fight constantly. This is evidenced in the amount of necessary fighting the game makes you do. Nine out of ten trips through the game, you're going to arrive at the final corridor to the final boss with an average character level of at least ninety. Sometimes, you'll even be on level ninety-nine. Even then, the enemies will still be able to kill you. Mother 2 offers no illusions that you'll be able to surmount any challenge merely by preparing yourself with copious practice. Each battle will remain, until the end, a little challenge of wits and luck. Sometimes it feels like it's mostly luck.
gaiglint2.jpg

"remember, luck is part of your skills!"
 
Wyzdom said:
Skippable fight should be a mandatory option for all random battle RPGs.

Another game did that I remember..... I'm thinking..... Shadow Madness?
 
Error2k4 said:
I personally think the 1st person battle work wonders for the game. I'm going to give one example of why it rocks.

Ness hits the enemies does 34 HP of damage.
Pockey is scared, hiding. does nothing

lol not the best example but I laugh out loud at some of the dialog the occurs in a battle of Earthbound. is not the same thing seeing it as reading it at least IMO.

Eh, I don't even read the dailogue. I guess that's one reason I don't care for it. I just put it on auto-fight and pick up a book or read GAF.

And the encounter rate is pretty high in the game with battles taking a decent amount of time since you can't speed up the text by mashing A/B like you can in most rpgs.
 
Himuro said:
DQ8 did stuff like that just as well and it wasn't completely first person.

Jailcat casts crack!
Siren casts that spell that seduces people on Jessica! Jessica wins the battle of the bulges!

Lets be fair in comparing EB, a SNES game, and DQVIII, a PS2 game, though.
And DQVIII suffered a hit from those 3rd view actions, slowing the battles down a bit more than it's predecessors.
 
First person battles are faster, so I think I prefer them. I'd rather see a dinky slash that takes .25 seconds over the character running up and hitting, then going back into position that takes 4 seconds. That's a lot of "game time" that can be avoided with first person.

Maybe I should give this game a whirl again; I got to the mall when it was first released and wasn't into the DQ games much anymore then.
 
Bebpo said:
Eh, I don't even read the dailogue. I guess that's one reason I don't care for it. I just put it on auto-fight and pick up a book or read GAF.

And the encounter rate is pretty high in the game with battles taking a decent amount of time since you can't speed up the text by mashing A/B like you can in most rpgs.
you are missing out the best thing about the battles. :P
 
Another classic moment for me was that from time to time, Ness would start feeling homesick - this would manifest itself in battle (you'd tell him to hit the enemy and from time to time you'd get: "Ness feels homesick and doesn't feel the urge to fight" or something like that). So what do you do? Call home! Your mom gives you a pep talk, encouraging you to not lose hope.

To me, this is a very pseudo-realistic touch, as you can imagine that kids who are thrust into a world-saving adventure would very likely feel homesick and discouraged from time to time. :)

~Cris
 
crisdecuba said:
Another classic moment for me was that from time to time, Ness would start feeling homesick - this would manifest itself in battle (you'd tell him to hit the enemy and from time to time you'd get: "Ness feels homesick and doesn't feel the urge to fight" or something like that). So what do you do? Call home! Your mom gives you a pep talk, encouraging you to not lose hope.

To me, this is a very pseudo-realistic touch, as you can imagine that kids who are thrust into a world-saving adventure would very likely feel homesick and discouraged from time to time. :)

~Cris
yeah that's awesome I tell you little touches like that is what make game a classic.
 
Error2k4 said:
you are missing out the best thing about the battles. :P

I agree. That's half the charm of the battles. I loved the
cop gauntlet battle just before you leave Onett
 
If it makes you feel any better I don't think I read a single line of text in DQVr or DQVIII battles either. When I'm battling all I care about is numbers and that's all I want to see (besides nice looking flashy attacks).
 
Yeah, DQ battles are about 10x as fast as EB battles so it's hard to compare them. Plus in DQ the enemies like jump at you and stuff instead of just being a still image with text saying what they are doing.

Bah, I'm gonna go play some more EB now.
 
Bebpo said:
If it makes you feel any better I don't think I read a single line of text in DQVr or DQVIII battles either. When I'm battling all I care about is numbers and that's all I want to see (besides nice looking flashy attacks).

Its not the same. DQ battles have never contained hilarious and unexpected dialogue describing said battle. Early in the game Pokey is a punk and barely tries to fight with you but this aspect will be completely lost if you don't simply read the battle dialogue. DQ text is boring and meaningless while EB's is very much the opposite. A lot of attention was put into these battles including the dialogue which you seem to think is irrelevant. In fact if EB's first person battles were a carbon copy of DQ's I would hate it. But its not.
 
Himuro said:
Animated fast paced battles > fast paced boring battles where you have to read what the attacker did. Maybe it's my ADD.

Maybe so. I tend to get bored and wish for a 'skip animation' option after I see it once or twice. I don't even read what the badguys do most of the time anymore; I'm like Bebpo and look for the number or the familiar text when I've been put to sleep or spells were blocked, etc. I don't even know what the text is when I get put to sleep in DQ; just what part of the window to look for to see if it worked on me/badguys. :lol

Shaheed79 said:
DQ battles have never contained hilarious and unexpected dialogue describing said battle.

Carousers/Goof-Offs in DQ3, Torneko/Taloon in DQ4, probably Carousers in DQ6 and 7, and the whole Puff-Puff thing between female characters want a talk with you.
 
Well your right DQ does attempt comedy but not on the scale and in the same way Earthbound does. It's just not the same. This is coming from someone who played and loved DQVIII.
 
Bebpo said:
Yeah, DQ battles are about 10x as fast as EB battles so it's hard to compare them. Plus in DQ the enemies like jump at you and stuff instead of just being a still image with text saying what they are doing.

Bah, I'm gonna go play some more EB now.

I think I'm crazy. I love the minimalistic style of EB. I also love the intense animation in DQ8, but there's something so awesome to me about the minimalistic battles of EB. It's a matter of opinion, I suppose.
 
I can understand people who prefers animated battles, but I gues they're losing the experience of imagine then.

Earthbound is, just the best game for that, and that is another point that makes it so especial.

Why we can't have Earthbound series there (Europe) :_(
 
tanasten said:
I can understand people who prefers animated battles, but I gues they're losing the experience of imagine then.

Earthbound is, just the best game for that, and that is another point that makes it so especial.

Why we can't have Earthbound series there (Europe) :_(

To be fair NA has only seen one Mother game and this is it. Hopefully Nintendo has removed the stick from their ass, and hopefully this mean Mother love for Europeans too.
 
for some reason, it seems pretty unlikely to me that Mother 3 will ever hit the US. If it does, though, I'll be happy to be proven wrong.
 
TheTrin said:
for some reason, it seems pretty unlikely to me that Mother 3 will ever hit the US. If it does, though, I'll be happy to be proven wrong.

Stupider things have happened.... but it would be so surprising.... How could Nintendo translate the likes of Chibi Robo, Animal Crossing, etc. etc. and not translate Mother?
 
BocoDragon said:
To be fair NA has only seen one Mother game and this is it. Hopefully Nintendo has removed the stick from their ass, and hopefully this mean Mother love for Europeans too.

To be fair, there are a total of 2 Mother games thus far.
 
RevenantKioku said:
To be fair, there are a total of 2 Mother games thus far.

You forgot the compilation. Mother 1+2 not being released here is the reason people think NoA is snubbing the series.
 
TheTrin said:
for some reason, it seems pretty unlikely to me that Mother 3 will ever hit the US. If it does, though, I'll be happy to be proven wrong.
mark my words, Mother 3 is coming here probably the only high-profile GBA title in the horizon. Nintendo have to be fucking stupid or reach Sega levels of retardness to not release the game here.
 
is it too difficult to decide for yourself if a game is good? 90 minutes into an RPG is barely doing anything, c'mon...

besides, wouldn't you rather have fresh gaming experiences? i try to avoid polluting my enjoyment with others' opinions. sure i'll take a recommendation to check out something from the past or present, but i dont want to be told how a game turns out or anything like that

On Mother 3 not coming to America: I could actually picture that, even with the game's solid cult fan base. But, unlike the original Earthbound (mother 2), this one has a lot of foreign coverage and anticipation. People want this game and I'm positive Nintendo will deliver

Now here's a rumor from Ruffini the Dog. you can do what you want with it:
NOA held off on Mother 1+2 because they want to release it around Mother 3
i have no way to confirm that so dont send Pokey after me
 
Error2k4 said:
mark my words, Mother 3 is coming here probably the only high-profile GBA title in the horizon. Nintendo have to be fucking stupid or reach Sega levels of retardness to not release the game here.

Final Fantasy V and VI are still coming out the last time I checked, along with Pokemon spinoffs.
 
Porridge said:
Now here's a rumor from Ruffini the Dog. you can do what you want with it:
NOA held off on Mother 1+2 because they want to release it around Mother 3
i have no way to confirm that so dont send Pokey after me

How is that a spoiler? :D Anyway I was hoping for this myself.
 
BorkBork said:
Final Fantasy V and VI are still coming out the last time I checked, along with Pokemon spinoffs.
cool, hopefully you can add Mother 3 to that list soon :P
 
BocoDragon said:
Stupider things have happened.... but it would be so surprising.... How could Nintendo translate the likes of Chibi Robo, Animal Crossing, etc. etc. and not translate Mother?
Chibi Robo, okay, but Animal Crossing even on the GC sold better than Earthbound.


...But yeah, it'd be dumb not to bring Mother 3 here.



BorkBork said:
Final Fantasy V and VI are still coming out the last time I checked, along with Pokemon spinoffs.
Pokemon Mysterious Dungeon was confirmed for the US?
 
Jiggy37 said:
Chibi Robo, okay, but Animal Crossing even on the GC sold better than Earthbound.

Wow... was Earthbound really a flop?

I guess that's not too surprising in the pre-Mario RPG/FF7 era
 
Yangus Doing Underpants Dance >>>>>>>> Screen Shaking
i'm with people that can't stand 1st person battle... i'm not a graphical whore but hell i want some animation and 1st person battle basicaly take them all away... i'm the kind of guy who could see KOTR thousand and thousand of times just because it look so cool so having inanimate combat just doesn't work for me
also i'm sorry to say this but i never understanded why all the love for earthbound
i don't think it's a bad game but i find it average... sure you have the weird urban setting and all those jokes and they are good but they aren't enough and i can't find any other good point of the game also it's a shame that with this kind of setting the story is the usual "i'm bad! i'm evil! collect the 8 instrument/diamond/place so you can kick my ass"
 
Bebpo said:
Eh, I don't even read the dailogue. I guess that's one reason I don't care for it. I just put it on auto-fight and pick up a book or read GAF.

And the encounter rate is pretty high in the game with battles taking a decent amount of time since you can't speed up the text by mashing A/B like you can in most rpgs.
Reading is good!
This was 1986, of course, and back then, videogames couldn't display Japanese kanji characters. The games were written entirely in hiragana and katakana, the Japanese syllabic alphabets. [...] What this means is that many of the people who first played Dragon Quest ended up reading the game aloud, or else mumbling the text as it scrolled by. Itoi turned the game's text-scroll speed down so that he could keep up with the scroll during battles. When he fought battles, he'd deliver lines like "Billy deals seven damage to the Slime! The Slime is defeated!! Billy received two experience points and two gold!! What's this? The Slime left a treasure chest?" in a sports announcer kind of voice. When the king talked to the hero, he sounded noble. The princess sounded like a princess. Itoi claims his enjoyment of the game was increased exponentially by his relentless desire to read all its dialogue out loud.

By the time Mother 2 was released, Super Famicom games had been able to display kanji for nearly three years. Yet Itoi still chose to leave his game entirely in hiragana and katakana. He wanted players to, as he did with Dragon Quest, be encouraged to read his game aloud as they played.

This is to say, in the end, that Itoi is a brilliant game designer because he understands how people play games. Mother 2 is a glorious experience to read aloud, especially in its native Japanese. It's full of so many odd little wordplays and alliterative intricacies that it just screams to be read aloud. Nearly every line, even those that accentuate battle maneuvers, rolls off the tongue. That the lines so often include names that the player chose on his own only increases the player's enjoyment.

An old, interesting article about EB, filled with spoilers, Metal Gear, Beat Takeshi, and more. I'd recommend reading only after finishing the game. Otherwise...

http://www.largeprimenumbers.com/article.php?sid=mother2
 
I never try to convince Earthbound dislikers that they're wrong, because I can completely understand that the game just doesn't strike certain people in a way that they'll "get it". That said, I form an instant warm bond with anyone who loves the games as much as I do.
 
BocoDragon said:
You forgot the compilation. Mother 1+2 not being released here is the reason people think NoA is snubbing the series.

Not only am I aware of the compilation, I own it. There are still only 2 Mother games.
 
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