Videogames may be difficult to make, requiring great thought, skill, planning, and care, but so is an armoire made of okra. That doesn't make either one art. VGs may be entertaining, escapist, enjoyable, and absorbing, but so is masturbation, and that doesn't make either one art. What art does that VGs do not, and probably never will, is edify and ennoble (even in the form of subversion). Moreover, and as a result, art endures. We are reading Cervantes and Goethe, performing Shakespeare and Moliere, and listening to Mozart and Beethoven hundreds of years after their works were created, with no end in sight. We aren't playing NES games 20 years after their creation. Indeed, they weren't being played 5 years after their creation. My garage is full of old videogame systems that will never be turned on again simply because new and better systems have come along. By contrast, when you buy a Chagall painting, you don't throw away your Van Gogh.
Videogames, as the name vaguely suggests, are GAMES. Games are not art, unless tennis, chess, bridge, and Monopoly are art as well. So why don't we just enjoy the great games out there and not try to make them into something they're not just to assuage the guilt we feel for letting them take up so much of our time, or to aggrandize ourselves for engaging in such a putatively lofty pursuit?
This philosophy expert had some interesting point, but lacks experience to judge the medium.
"What art does that VGs do not, and probably never will, is edify and ennoble (even in the form of subversion)."
I had to look these 2 words up myself. Edify - 'to instruct and improve especially in moral and religious knowledge; also : ENLIGHTEN, INFORM'. Hm, so I guess his letter is art. Or is it m-w.com that's art? Anyway, the biggest themes in MGS3, unarguably IS morals. Mostly between countries, heroes, soldiers, and perspective. It's a game made to confuse and most certainly enlighten you. It's heavily cultured as well, taking certain methods and situations directly from history and combat training the development team experienced themselves. They're always trying to implement their experiences into their games. Even going as far as to study psychology during war. The gentle sounds put into the robot in the trailer.. It's ridiculously stacked with information aimed to enlighten, entertain, and inform. To think otherwise or so profoundly state games don't do this, is ridiculous. The best most certainly do.
My favorite games are ones that evoke emotions, question philosophy, and endure as an exprience. Shenmue for example.. It even tried to teach discipline within it's games, and at a different and more effective pace than it's movie-counterparts, who would do a montage if we wanted to generalize. It also speaks about revenge, about choices, about human interaction. Some people looking at this game, decided they didn't like it. It was too different, too boring, not enough action. For those people, I say fuck em. I loved that this game was different. And just as well being acknowledged as different, you can no longer generalize videogames as a whole like this philosophy guy and Ebert so badly want to. Because there is variety and fundamental differences between software in this medium. It's a medium, where if they wanted, could be simply a CG movie. CG movie's are art no? Animated Features? Toy Story, 10 years and a landmark of film. You will be able to do that in this medium, if you experimented and were allowed to by the producer. You could put art similar to that in this medium, take control out of our hands, and would it then be art? NO. Not if it was made for PS3 or 360. They would still call it a videogame, and they would be wrong in that it's not art. There's fundamental flaws with their typecasting. Software can break any preconceived notions, that's a fact. It's possible.
"Moreover, and as a result, art endures. We are reading Cervantes and Goethe, performing Shakespeare and Moliere, and listening to Mozart and Beethoven hundreds of years after their works were created, with no end in sight. We aren't playing NES games 20 years after their creation. Indeed, they weren't being played 5 years after their creation. My garage is full of old videogame systems that will never be turned on again simply because new and better systems have come along. By contrast, when you buy a Chagall painting, you don't throw away your Van Gogh."
No, you don't throw away Van Gogh. But do you think a few rocks that had a stick figure scratched on it, were thrown away in the begininning? Do you think artists throw away bad sketches, only to later create a masterpiece? I do. Videogames are still young. Art didn't begin with Van Gogh. Certainly others were thrown away for Van Gogh to stand on top of as art. But after art began, people were searching for the oldest art they can find. Arguably not even art, simply history. But because of what came after it, these fundamentals are preserved and considered art, even if this man believes something so primitive can't be art. Sure, Mario is simple. But many people treasure it's simplicity. the fact that there's nothing exactly like it, and that it paved the way for so many others. THAT makes it art. Also, art historians saved the first evidence of perspective used in art. Was it art, no. It was a method of producing it. It was invented though as a means of realistic perspective! Yeah, but so was monopoly as a realistic way of teaching kids to make money. It's a tool. A system. A game. Right? At least that's what this man pushes us to believe.
And yes, some others do take out their old systems from their garage, to play. Some never put them away. The games are unique. Irreplaceable. Just cause he has it in his garage in exchange for Xbox means nothing. Nobody can say 3D is a better use of the medium, just as you can't say perspective is better than Picasso. They're all unique. Irreplaceable. Hell, how many of them paintings you see sitting in a musuem, were once found in somebody's old attic? You don't think anybody's ever found an old original Monet sitting in their momma's garage attic? I do. Guess it's no longer art. Been replaced by nice framing and lines using tools. Throw it out.
"So why don't we just enjoy the great games out there and not try to make them into something they're not just to assuage the guilt we feel for letting them take up so much of our time, or to aggrandize ourselves for engaging in such a putatively lofty pursuit?"
So why don't we stop playing videogames, since you so obviously find no value in them. The only one wasting time and feeling guilt is you. I would too if I kept delving my time into a wasteful and meaningless game, that held as much value to me as taking a good shit. I only do that once a day though, and don't waste my time trying to break it to people, that there are no artistic shitters. I'll leave that for them to delve in.