EDGE Magazine #419: Metroid Prime 4 (4), Black Ops 7 (4), Octopath Traveller 0 (8) | Clair Obscur 33 (10) named GOTY

Windle Poons

Made a crappy phPBB forum once ... once.
EDGE issue 419. Quick one for the review scores :-

Metroid Prime 4: Beyond - 4
Routine - 8
Skate Story - 6
Kirby Air Riders - 5
Black Ops 7 - 4
Demonschool - 6
Hotel Infinity - 8
Dispatch - 5
Sleep Awake - 6
Octopath Traveller 0 - 8
Horses - 7
Marvel Comic Invasion - 7
 
from purple forum

Romeo is a Dead Man is this issue's cover story including interviews with Suda51 CEO Goichi Suda and game director Ren Yamazaki. The issue's out officially on Christmas Eve.

Clair Obscur: Expedition 33 is crowned EDGE's GOTY, being the only game to achieve a perfect score this year. The top 10 are:
  1. Clair Obscur: Expedition 33
  2. Hades II
  3. Blue Prince
  4. Donkey Kong Bananza
  5. Elden Ring: Nightreign
  6. Lumines Arise
  7. Despelote
  8. Two Point Museum
  9. Absolum
  10. Lonely Mountains: Snow Riders


KNOWLEDGE

Machine learnings - What does Valve's Steam Machine mean for gaming hardware's future?
Checks and balances - How a new wave of games has dared to change the rules of chess
Bonding exercise - From page to playable: author Raymond Benson talks 007
Family at war - Seizing the throne in style with Thunder Lotus's At Fate's End
Soundbytes - Game commentary in snack-sized mouthfuls, featuring Dan Houser

DISPATCHES

Trigger Happy - Steven Poole strings garlic around his neck to go hunting for vampires
The Outer Limits - Is Alex Spencer the ideal kind of audience for comedy and games?

FEATURES

Anything Goes - But soft, what fight through yonder breaks? We find out in the delirious Romeo is a Dead Man
The Edge Awards - Time to crown 2025's greatest games - along with the silliest sausages, naturally
Critical Hit - Sandfall Interactive explains how it created our game of the year, Clair Obscur: Expedition 33
The Making Of... - How Bethesda transformed Interplay's beloved RPG series with the creation of Fallout 3
Studio Profile - Meet 8-4, the Shibuya company on a mission to ensure that nothing gets lost in videogame translation
Time Extend - Thirteen years on, in what sort of shape do we find Rockstar's bullet-spewing Max Payne 3?
The Long Game - Settling in for a history lesson with Simogo Legacy Collection

REVIEWS

Metroid Prime 4: Beyond [4]
Platforms: Switch 2 (tested), Switch
And this constant criss-cross is nothing compared to the padding ahead of the game's finale - a series of torturous plot stunts which surpasses Wind Waker's infamous Triforce hunt for inconvenience. With that, a largely flat Metroid is further degraded, from disappointing to a little embarrassing. Nintendo games have tested our patience before, but rarely in so many ways at once, and not without a core brilliance that makes such transgressions forgivable. Whatever ideas swirled in your mind back in 2017, you can't have been dreaming of this.

Routine [8]
Platforms: PC (tested), Xbox Series
Outside of these sequences, however, for most of its runtime, Routine is an extremely well constructed horror game where even the tiniest detail has a big impact. Even if you've been following since 2012, it has been worth the wait.

Skate Story [6]
Platforms: PC (tested), PS5, Switch 2
There are certainly times when Eng pulls it all off - when the visual aesthetic, the music and the level design come together perfectly to complement the game's esoteric skating mechanics. Yet the writing in Skate Story is rather less entertaining or enrapturing than that fragile partnership of demon and board. The game feels somewhat tormented by its turgid dialogue and a one-note plot, both given preference over the raw thrill of doing kickflips in Hell.

Kirby Air Riders [5]
Platforms: Switch 2
To put it in gastronomic terms surely familiar to Air Riders' star, we're left with the feeling of having visited an all-you-can-eat buffet. There's an array of options available, but tucking into any one of them is unlikely to satisfy, because at the game's core is a soggy souffle that collapses almost before we can get the fork in. After two decades in the kitchen, was it too much to hope that this otherwise talented chef might have come up with something a little less...lightweight?

Call of Duty: Black Ops 7 [4]
Platforms: PC (tested), PS4, PS5, Xbox One, Xbox Series
Round-based matches were part of the original Zombies mode in Call of Duty: World at War in 2008; survival maps were in Black Ops II in 2012. If we're at a point where one way to make COD feel 'new' is to revive ideas from more than a decade ago, that is perhaps a sign that the series needs a break, or at least a hard reset.

Demonschool [6]
Platforms: PC (tested), PS4, PS5, Switch, Xbox One, Xbox Series
We're left to wonder what Demonschool would have been like if its plot had been compressed into six or seven weeks instead of 11 - could more focus on a shorter period have brought the core cast and scenario writing up to par with the superior script that enlivens the incidental moments? The island and its minigames, side conversations and beautiful backdrops hold their charm, and part of us yearns to remain in Demonschool's world. Unlike Eve, thougn, we begin to resent that demons keep tearing us out of it.

Hotel Infinity [8]
Platforms: PSVR2, Quest 2, Quest 3 (tested), Quest 3S
Along with our recommendation, then, we should include a warning. It may not just be furniture you want to clear out from your play space before beginning. Between the noises this game wrenches out of us - acrophobic gasps and loud cackles of disbelief - and the fact that its core navigational trick has you moving like a dog tied to a post, you will want to ensure any potential witnesses have been removed too. At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough.

Dispatch [5]
Platforms: PC (tested), PS5
Dispatch is stylish, dynamic and at times, has us laughing out loud, thanks in particular to Travis Willingham's performance as Phenomaman but it feels impossible to get past the fawning fantasy at its heart. Comic and game culture have been thematically richer than this, and narrative games are able to do a great deal with very little interactivity. So why, despite jokes about this not being the golden age of comics any more, does Dispatch feel like a retrograde step?

Sleep Awake [6]
Platforms: PC (tested), PS5, Xbox Series
Just like a dream, Sleep Awake is far less capable of narrative coherence than in providing strange places to get lost within. Even so, its sights and sounds are entrancing enough to stop anyone dozing off.

Octopath Traveller 0 [8]
Platforms: PC, PS4, PS5, Switch, Switch 2 (tested), Xbox One, Xbox Series
The story can feel episodic, with more than one quest marked 'finale' before it becomes clear it's anything but - evidently the result of adapting a narrative that's been drip-fed through a live-service title over five years. But since Square Enix has now transferred the mobile game's rights to NetEase, it's worth celebrating this particular path, in which that entire saga has been preserved unabridged, enhanced with voice acting, and without a gacha pull in sight.

Horses [7]
Platforms: PC
Horses only feigns minor stabs at interactivity, offering the illusion of branching paths while corralling you down a predetermined lane....Still, Horses is a fascinating work, capable of moments that lodge in the memory, such as the late-game sequence when the projector's whirring finally stops and the tired clomp of foosteps registers to our ears like the sound of freedom.

Marvel Cosmic Invasion [7]
Platforms: PC, PS4, PS5 (tested), Switch, Switch 2, Xbox Series
If the nostalgic, arcade sensibilities of Cosmic Invasion may not hold us as long as Absolum's roguelike depth, then, mastering our favoured dynamic duo - to borrow a phrase from a rival universe - just might.

drunk baby fail GIF
 
The person who reviewed Metroid Prime 4 must be the biggest anti-Nintendo fanboy ever. 4 for Metroid? Lol

There is no way it deserves this low score. It's a decent game with a review score that shouldn't be below 7. 6 if you really, really hate it. But 4? C'mon now, that is just looking for attention
 
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Retarded ass score, what a bunch of fucking morons

Yeah but let's give the wannabe-gacha, overdone, AI-slop, Octoshit Travelers, with characters no one gives a fuck and oversaturated bloom from PS3-era, an 8
 
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Kirby 5? You must hate video games to give out a score like that.

And no KCD2 in the GOTY list, that tells you everything you need to know.
 
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Worst reviewed Metroid ever
I feel bad for RETRO Studios. They obviously put a LOT of work into the production of the game and have some genuinely good new ideas/mechanics yet people seem to have an agenda against this game.

The production values alone should score it at least a 6, but you have ppl making it sound like the worst Metroidvania ever. I'd challenge these reviewers to name a better 1st person Metroidvania that's doing half of what Prime 4 is doing, audio-visual wise and gameplay wise.
 
4 for Metroid?
From a pure Metroid perspective, the game being below average sounds reasonable.

I'd challenge these reviewers to name a better 1st person Metroidvania that's doing half of what Prime 4 is doing, audio-visual wise and gameplay wise.
I don't think people who buy Metroid games in the first place care much about the visuals and audio being "so great", when the most essential aspect of the series, which is the world and level-design and puzzles, is so weak. The devs had wrong priorities with this game. They need to acknowledge this.
 
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From a pure Metroid perspective, the game being below average sounds reasonable.


I don't think people who buy Metroid games in the first place care much about the visuals and audio being "so great", when the most essential aspect of the series, which is the world and level-design and puzzles, is so weak. The devs had wrong priorities with this game. They need to acknowledge this.
I disagree aboyt the production values. People were CLEARLY expexting this game to be a showcase and deliver top notch visuals, which it resoundingly does (for a Switch 1 game). Yet this review makes it seem like that achievement suddenly doesn't matter or exist.

And RETRO obviously wanted to make a game that could also appeal to newcomers and first-timers of a new trilogy. I didn't find the the puzzle solving any weaker than Prime 1 or 3...it's not like these games are impossible to puzzle solve, and you still need to use your brain in quiet a few situations. Also I found the combat much stronger as I actually died in several encounters and I'm a Prime veteran.

This isn't a "below average" game. Otherwise the Meta would actually be in the 60s. This is a case of a handful of reviewers going out their way to make it sound like it's the worst thing ever, when it, at the least, has production values unseen in most games, esp Metroidvanias. Again, I'd challenge them to name a better 1st person Metroidvania (that doesn't have "Prime" in the title)
 
The guy who reviewed Metroid Prime 4 must be the biggest anti Nintendo fanboy ever. 4 for Metroid? Lol

There is no way it deserves this low score it's a decent game with a review score shouldn't be below 7. 6 if you really really hate it. But 4? C'mon now that is just looking for attention

Edge Magazine in a nutshell.
 
EDGE issue 419. Quick one for the review scores :-

Metroid Prime 4: Beyond - 4
Routine - 8
Skate Story - 6
Kirby Air Riders - 5
Black Ops 7 - 4
Demonschool - 6
Hotel Infinity - 8
Dispatch - 5
Sleep Awake - 6
Octopath Traveller 0 - 8
Horses - 7
Marvel Comic Invasion - 7

Dispatch was given a 5? lol....ok
 
I understand the 4. The game is a relic, with no coherent story, no new special power ups (telekinesis beam mostly adds one gimick and the rest is unlocking doors in a stupid way), you're never getting anymore powerful, and the level design is just go down, go up, done. The only horizontal area is Fury Green.

Even the names of the areas is uninspired af. Fury Green, Volt Forge, Ice Belt, etc.

Compared to MP: Tallon Overworld, Magmoor Caverns, Phendrana Drifts...
 
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Was the Metroid score harsh? Sure, maybe give it 1-2 more points.
But the real crime would be Dispatch's 5. It's meta/user score is great, 97% steam user average. Whomever reviewed it is clearly out of touch.
 
I feel bad for RETRO Studios. They obviously put a LOT of work into the production of the game and have some genuinely good new ideas/mechanics yet people seem to have an agenda against this game.

The production values alone should score it at least a 6, but you have ppl making it sound like the worst Metroidvania ever. I'd challenge these reviewers to name a better 1st person Metroidvania that's doing half of what Prime 4 is doing, audio-visual wise and gameplay wise.
Supraland.
 
Game awesome, the devs put in work. I don't play single player games that much but someone on here reccomend it.

Think i clocked 200 hours.

Old Edge is turning in its grave.
Yup. My second favourite game of the year. It's been unfairly snubbed this year, but the first game was also. Warhorse just aren't in the club
 
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Was the Metroid score harsh? Sure, maybe give it 1-2 more points.
But the real crime would be Dispatch's 5. It's meta/user score is great, 97% steam user average. Whomever reviewed it is clearly out of touch.
The whole magazine is out of touch.

Shame, its was like a gaming bible to me at one point.
 
So what didn't they like about Dispatch? Not enough "body positive" heroes? Not enough meta commentary about current day social issues?
 
Fair enough the latest Metroid isn't the series high, but it's not exactly as bad as the other big sci-fi let-down of recent years: Mass Effect Andromeda
 
Yea I 100% MP4 and thats exactly the score I had in mind.

I really liked Dispatch tho, atleast a 7 for me.
5 is crazy.
 
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I didn't find the the puzzle solving any weaker than Prime 1 or 3
Come on. This game progression is as brain-dead as it gets. This has nothing on the excellent level-design of Metroid Prime 1 & 2. You actually had to search quite a bit on how to progress, especially later in the games. Echoes is particularly well designed, a masterpiece as far as I am concerned. Prime 4 looks like baby's first Metroid game compared to it.

And people were expecting good visuals and smooth framerate sure, but it didn't have to be that good. All the time and resources spent in the visuals, cutscenes and these dumb NPCs were wasted for the most part. Prime Remastered was clearly enough.

But I suspect that Nintendo have played a major role in the hand-holding and toning down the level-design complexity.
 
EDGE GOTY lost:

1-Clair Obscur: Expedition 33
2-Hades II
3-Blue Prince
4-Donkey Kong Bananza
5-Elden Ring: Nightreign
6-Lumines Arise
7-Despelote
8-Two Point Museum
9-Absolum
10-Lonely Mountains: Snow Riders


It's great to see that someone gave an honorable mention to the most addictive and enjoyable game for all types of users this year, which, unfortunately, deserves much more attention and recognition.
 
That 4 is brutal

I dropped the game after 3–4 hours because it was painfully dull. But a 4? Damn.

At least the soundtrack was great. Or did they hate that too lol?
 
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