EDGE Magazine #419: Metroid Prime 4 (4), Black Ops 7 (4), Octopath Traveller 0 (8) | Clair Obscur 33 (10) named GOTY

grown ass men, jumping up and down about how much they don't care about reviews (in review threads) will always be the top entertainment of this site.
 
Yeah but let's give the wannabe-gacha, overdone, AI-slop, Octoshit Travelers, with characters no one gives a fuck and oversaturated bloom from PS3-era, an 8

GTFO with this negativity. What did Octopath do to you? It getting an 8 has no impact on the other scores being discussed. How did you handle exams being graded in school with all those various scores?
 
I always enjoy checking out their reviews because at least they seem to score games whatever the fuck the reviewer wants. Completely irrelevant if I agree or not imo.

I think MP4 makes the Dark Souls 2 disappointment look like amateur hour but it being a competent enough videogame on many levels, I still marked it down as a 6/10 in my lil book. That being said, I get the 4. It's a real low point of the series and feels like a game that nobody wanted to actually be making nor really knew how to effectively make.

Also one game's score has no correlation to another's, it's not a contest nor are games reviewed that way.
 
EDGE EDGING NEOGAF (Watch without registration) - Saturday on NEOGAF :messenger_tears_of_joy:

P.S. - It was 2025, 2026 was almost starting, people were still worried about the press reviews. :messenger_grinning:
 
I tried to tell you guys that Octopath 0 would be better than Prime 4
 
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Yeah absolute nonsense. I'm only a few episodes in, but it's excellently written, with great characters, it's funny without relying on marvel like quips, for comic book story telling it felt mature, and relatable. I'd love to know exactly what that reviewer holds up as "good" examples.
 
Metroid 4 receive 4

Marvel Balance GIF



Metacritic score will go down even lower if EDGE score counts.
 
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Come on. This game progression is as brain-dead as it gets. This has nothing on the excellent level-design of Metroid Prime 1 & 2. You actually had to search quite a bit on how to progress, especially later in the games. Echoes is particularly well designed, a masterpiece as far as I am concerned. Prime 4 looks like baby's first Metroid game compared to it.

And people were expecting good visuals and smooth framerate sure, but it didn't have to be that good. All the time and resources spent in the visuals, cutscenes and these dumb NPCs were wasted for the most part. Prime Remastered was clearly enough.

But I suspect that Nintendo have played a major role in the hand-holding and toning down the level-design complexity.
I never said it topped Echoes. If anything some people criticized Echoes for being a bit too challenging, which is why they scaled it back for Prime 3. Being designed for newcomers doesn't make the gameplay brain dead and again, there's plenty that you have to think outside the box of or use your brain to solve, especially if you are a newcomer to these games. Also, again the combat can also get pretty tough, on certain encounters, esp on hard mode yet you won't speak on that....

Once you accept that it borrows from Fusions structure/ narrative design it makes a lot of sense. There's nothing wrong with trying to make the 1st entry of a new trilogy more accessible for first-timers.
 
EDGE issue 419. Quick one for the review scores :-

Metroid Prime 4: Beyond - 4
Routine - 8
Skate Story - 6
Kirby Air Riders - 5
Black Ops 7 - 4
Demonschool - 6
Hotel Infinity - 8
Dispatch - 5
Sleep Awake - 6
Octopath Traveller 0 - 8
Horses - 7
Marvel Comic Invasion - 7
the only scores they seem to have gotten right are cosmic invasion and black ops 7
Kirby air Rider seems low with a five and skate story a six you got to be kidding me.
 
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Lowest score for a first party Nintendo game???

It's pretty rough and I'm convinced there was a big brain drain at Retro when major tech companies moved into the area and started offering way more money.
 
Its a shame but the magazine and editors lost all credibility by not posting a review of Hogwarts Legacy. And complaining about non-diversity in FFXVI.
 
Actually a 4 from that quote is very generous. Score is only slightly below average even though the reviewer clearly seems to hate it.
 
Once you accept that it borrows from Fusions structure/ narrative design it makes a lot of sense.
Except that Fusion has AMAZING level-design. The best in the 2D series in my opinion. And if not the best, definitely up there with Super and Zero Mission.

People confuse a game being linear with a game having a linear/weak level-design. Despite being forced on track for a good part of the game, Fusion still has a very elaborated level-design and has you search a ton where to go.

The areas are incredibly well made. And at the end of the game, the game totally removes this linear path by opening, and connecting, all areas together seamlessly, destroying at the same time the very rule it created (having you think that you are set on a predetermined path), which is an absolute stroke of genius.

So no, Prime does not borrow Fusion structure in any way. Areas are mainly a linear affair, with low complexity, and they are not interconnected. And pretty small, on top of that. You are never lost and never have to search where to go.

yet you won't speak on that....
Because battles simply last forever in Hard and they are not fun as a consequence. Metroid was never meant to have battles and bosses dragging like forever. This is just a way to artificially add to the playtime, as well as the desert and these dumb green crystals.
 
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I know it's cool to shit on Prime 4 right now, but a 4? Come on now. It's definitely a weak piece after the trilogy, but it's still a decent game. Like I'd say a 7 maybe.

That Dispatch score is a crime though. WTF is that shit?
 
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Except that Fusion has AMAZING level-design. The best in the 2D series in my opinion. And if not the best, definitely up there with Super and Zero Mission.

People confuse a game being linear with a game having a linear/weak level-design. Despite being forced on track for a good part of the game, Fusion still has a very elaborated level-design and has you search a ton where to go.

The areas are incredibly well made. And at the end of the game, the game totally removes this linear path by opening, and connecting, all areas together seamlessly, destroying at the same time the very rule it created (having you think that you are set on a predetermined path), which is an absolute stroke of genius.

So no, Prime does not borrow Fusion structure in any way. Areas are mainly a linear affair, with low complexity, and they are not interconnected. And pretty small, on top of that. You are never lost and never have to search where to go.


Because battles simply last forever in Hard and they are not fun as a consequence. Metroid was never meant to have battles and bosses dragging like forever. This is just a way to artificially add to the playtime, as well as the desert and these dumb green crystals.
I disagree that Fusion's level design is on par with Super's or Zero Mission's -- the lack of flexibility for the first portion of the game hurts it a lot for me -- but it's absolutely still great, thoughtful level design. And I agree with your overall sentiment, which is that Prime 4's level design is nothing like Fusion's. It's not even close, either in terms of intent or quality.
 
I don't get it, John Linneman had a massive wank about Metroid 4.

The first Game Cube game is legendary, but I remember not even liking its follow-up and I sold the game along with the console.

Out of interest, why do players seem to agree that M4 isn't anything special? Too many NPCs? They keep ruining the formula since Prime - keep it alien, exotic and very lonely.
 
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I don't get it, John Linneman had a massive wank about Metroid 4.

The first Game Cube game is legendary, but I remember not even liking its follow-up and I sold the game along with the console.

Out of interest, why do players seem to agree that M4 isn't anything special? Too many NPCs? They keep ruining the formula since Prime - keep it alien, exotic and very lonely.
The level design is non-existent. The are no tunes to remember. You never get more powerful. And there's more padding than on a drag queen.
 
I feel bad for RETRO Studios. They obviously put a LOT of work into the production of the game and have some genuinely good new ideas/mechanics yet people seem to have an agenda against this game.

The production values alone should score it at least a 6, but you have ppl making it sound like the worst Metroidvania ever. I'd challenge these reviewers to name a better 1st person Metroidvania that's doing half of what Prime 4 is doing, audio-visual wise and gameplay wise.
Lol the game is almost a non metroidvania Metroid, aside from few locked doors there is almost no other metroidvania element in the game.
 
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Scores are on par on what they think games are all about - pretentious, art or vanity shit will get higher scores while pure "gameplay" or games that the masses like will not else how else will the bourgeois masquerading as artists and critics look over the serfs who come home after work and just wanna chill with something easy, simple and cool and move on?
 
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