Ar¢tos
Member
The list might be shitty but 2025 has been a very shit year when you compare to the past 5 years.Thats because the list is really shitty.
Tons of derivative boring stuff.
The list might be shitty but 2025 has been a very shit year when you compare to the past 5 years.Thats because the list is really shitty.
Yeah but let's give the wannabe-gacha, overdone, AI-slop, Octoshit Travelers, with characters no one gives a fuck and oversaturated bloom from PS3-era, an 8
Had a great time myself, not been off the PC since september.The list might be shitty but 2025 has been a very shit year when you compare to the past 5 years.
Tons of derivative boring stuff.
Sorry man, but it's clearly almost half as good as Horses4 for Beyond is a joke. 6-7. It's strong suit being soundtrack and graphics.
Everyone else except for Samus, VUE-995 and Sylux are annoying.
Yeah absolute nonsense. I'm only a few episodes in, but it's excellently written, with great characters, it's funny without relying on marvel like quips, for comic book story telling it felt mature, and relatable. I'd love to know exactly what that reviewer holds up as "good" examples.
exactlyThats because the list is really shitty.
I always get sucked in.Edge thread?
Edge thread.
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I never said it topped Echoes. If anything some people criticized Echoes for being a bit too challenging, which is why they scaled it back for Prime 3. Being designed for newcomers doesn't make the gameplay brain dead and again, there's plenty that you have to think outside the box of or use your brain to solve, especially if you are a newcomer to these games. Also, again the combat can also get pretty tough, on certain encounters, esp on hard mode yet you won't speak on that....Come on. This game progression is as brain-dead as it gets. This has nothing on the excellent level-design of Metroid Prime 1 & 2. You actually had to search quite a bit on how to progress, especially later in the games. Echoes is particularly well designed, a masterpiece as far as I am concerned. Prime 4 looks like baby's first Metroid game compared to it.
And people were expecting good visuals and smooth framerate sure, but it didn't have to be that good. All the time and resources spent in the visuals, cutscenes and these dumb NPCs were wasted for the most part. Prime Remastered was clearly enough.
But I suspect that Nintendo have played a major role in the hand-holding and toning down the level-design complexity.
its fun to mockPeople still care about edge and their absurd review points?
I always get sucked in.
the only scores they seem to have gotten right are cosmic invasion and black ops 7EDGE issue 419. Quick one for the review scores :-
Metroid Prime 4: Beyond - 4
Routine - 8
Skate Story - 6
Kirby Air Riders - 5
Black Ops 7 - 4
Demonschool - 6
Hotel Infinity - 8
Dispatch - 5
Sleep Awake - 6
Octopath Traveller 0 - 8
Horses - 7
Marvel Comic Invasion - 7
Except that Fusion has AMAZING level-design. The best in the 2D series in my opinion. And if not the best, definitely up there with Super and Zero Mission.Once you accept that it borrows from Fusions structure/ narrative design it makes a lot of sense.
Because battles simply last forever in Hard and they are not fun as a consequence. Metroid was never meant to have battles and bosses dragging like forever. This is just a way to artificially add to the playtime, as well as the desert and these dumb green crystals.yet you won't speak on that....
Kirby Air Riders - 5
Yes, when they agree with their head narrative.People still care about edge and their absurd review points?
I disagree that Fusion's level design is on par with Super's or Zero Mission's -- the lack of flexibility for the first portion of the game hurts it a lot for me -- but it's absolutely still great, thoughtful level design. And I agree with your overall sentiment, which is that Prime 4's level design is nothing like Fusion's. It's not even close, either in terms of intent or quality.Except that Fusion has AMAZING level-design. The best in the 2D series in my opinion. And if not the best, definitely up there with Super and Zero Mission.
People confuse a game being linear with a game having a linear/weak level-design. Despite being forced on track for a good part of the game, Fusion still has a very elaborated level-design and has you search a ton where to go.
The areas are incredibly well made. And at the end of the game, the game totally removes this linear path by opening, and connecting, all areas together seamlessly, destroying at the same time the very rule it created (having you think that you are set on a predetermined path), which is an absolute stroke of genius.
So no, Prime does not borrow Fusion structure in any way. Areas are mainly a linear affair, with low complexity, and they are not interconnected. And pretty small, on top of that. You are never lost and never have to search where to go.
Because battles simply last forever in Hard and they are not fun as a consequence. Metroid was never meant to have battles and bosses dragging like forever. This is just a way to artificially add to the playtime, as well as the desert and these dumb green crystals.
The level design is non-existent. The are no tunes to remember. You never get more powerful. And there's more padding than on a drag queen.I don't get it, John Linneman had a massive wank about Metroid 4.
The first Game Cube game is legendary, but I remember not even liking its follow-up and I sold the game along with the console.
Out of interest, why do players seem to agree that M4 isn't anything special? Too many NPCs? They keep ruining the formula since Prime - keep it alien, exotic and very lonely.
Retarded ass score, what a bunch of fucking morons
Yeah but let's give the wannabe-gacha, overdone, AI-slop, Octoshit Travelers, with characters no one gives a fuck and oversaturated bloom from PS3-era, an 8
Lol the game is almost a non metroidvania Metroid, aside from few locked doors there is almost no other metroidvania element in the game.I feel bad for RETRO Studios. They obviously put a LOT of work into the production of the game and have some genuinely good new ideas/mechanics yet people seem to have an agenda against this game.
The production values alone should score it at least a 6, but you have ppl making it sound like the worst Metroidvania ever. I'd challenge these reviewers to name a better 1st person Metroidvania that's doing half of what Prime 4 is doing, audio-visual wise and gameplay wise.