zeldaring
Banned
i would rate them a -10Dunno man. I'd give EDGE a 6.9/10 - Too edgy for me.
i would rate them a -10Dunno man. I'd give EDGE a 6.9/10 - Too edgy for me.
Dude they gave of ghosts of tsushima a 6 lol.Armored Core VI - 7
Goodbye Volcano High - 8
They didn’t.Why did they skip October? (or September) ?
i swear my thoughts exactly. if your game is not fruity or made for kids its mostly likely not getting a great score from edge.Edge only likes BG3 because the beastiality
Maybe that EDGE trademark troll was right all along.
Funny you post that. November is when the three 60th anniversary episodes of Doctor Who air on Disney+November? lol
Unrelated.Its so good it caused Edge to skip Hogwarts completely.
You played it?It isn't.
Very related.Unrelated.
You played it?
A score for a game they played has nothing to do with them skipping a specific game...two unrelated points.Very related.
They are CULTurally related.A score for a game they played has nothing to do with them skipping a specific game...two unrelated points.
Good analysis.They are CULTurally related.
Impeccable.Good analysis.
Unrelated.
You played it?
Worth noting that as a non-native speaker (but skilled in English) I've always found their reviews daunting to read from a language standpoint. Even Disco Elysium is wrtitten in a more direct fashion. And EDGE is a thing only in English-speaking countries, in all honesty. It's very hard to explain why does it carry any weight to any of my foreign friends that are not from US/UK/AU.Edge used to be a posh magazine with a more serious, less enthusiastic attitude than the rest, back when video game mags were all about raving reviews from people in their late teens or very slightly older. An emphasis on somewhat hoity toity language, glossy covers, quality print paper, game theory pieces and extensive interviews and previews, while keeping reviews short, to-the-point and graphically unassuming, was their shtick. They also flaunted their use of the full score scale, using 5 as an “average” score and 10 as the score for a revolutionary game.
Thing is, Edge got the ires of the gaming community relatively early for awarding Doom (yes, that Doom) a 7 out of 10. Subsequent slip-ups like being extremely hyped for Rise of the Robots (a game that was as sensational in still images as it was a disaster to play), or scoring GTA3 a 6/10 (before reconsidering and changing it to an 8 telling there had been a printing error), further cemented their reputation as posers. I still remember the reaction to Edge giving their GOTY to Game Pass.
And while the mag managed to mostly maintain its promises for a long time, with the almost-complete death of print mags and the advent of a new generation of reviewers, they’re now just your average review outlet that’s great when it scores a game according to popular opinion, and ridiculed when it deviates from the majority.
I thought this also, perfect fit for a little ERA furry play, twatting around like dingbats.The perfect ResetEra game. Teen dinosaur furries with basically no gameplay!
Without a dedicated topic people would miss an occasion to shat on these hacks, and we don't want that.I usually don't post here but I was just curious to know why a magazine has its own threads, why its so special? Mind I'm not from an english speaking country and I've never read a single issue of Edge so I don't know
I bet that review was another case of the editor marking down the score because the review read like a 10 and PSO was a 10 out of 10 game on a console, it was revolutionaryGood times man.
PSO what a game. I still remember my Force Afro dude like it was yesterday.
Oh lord
Yeah Edge's propensity for charging head-first into a game with predetermined expectations of what it should be, and then marking it down when it wasn't, was a common thing. Of all the magazines out there more than any other it needed a 'action game reviewer for action game'/'strategy game reviewer for strategy game' etc approach, because they'd frequently get them mixed up with famously disastrous results. And while I'm here...
As a lad I lived just down the road from the printing factory where Edge and the aforementioned wank mags were printed.So THAT'S how I ended up with CLUB and not EDGE that one month...
This comes up and gets explained in GAF threads every year. There are 13 issues a year (one every four weeks), Jan to Dec and then a Christmas issue. Many print magazines do this.November? lol
Completely. Add in their pathetic treatment of Mario Kart Double Dash at a time when such a score from them did real damage to the industry by hampering Nintendo's ability to compete in the high-end space - without MK being the console seller as MKs did. The cube was Nintendo's strongest first party line up ever and Edge treated the whole console as an unimportant toy purchase IMO, setting the tone for many outlets, and really over sold the original Xbox in its place - that's line up is largely forgettable 2-ish decades later - losing credibility with skilled gamers and have been living off the exclusivity of dev supplied concept artwork to use in their high finish glossy magazine ever since.Edge used to be a posh magazine with a more serious, less enthusiastic attitude than the rest, back when video game mags were all about raving reviews from people in their late teens or very slightly older. An emphasis on somewhat hoity toity language, glossy covers, quality print paper, game theory pieces and extensive interviews and previews, while keeping reviews short, to-the-point and graphically unassuming, was their shtick. They also flaunted their use of the full score scale, using 5 as an “average” score and 10 as the score for a revolutionary game.
Thing is, Edge got the ires of the gaming community relatively early for awarding Doom (yes, that Doom) a 7 out of 10. Subsequent slip-ups like being extremely hyped for Rise of the Robots (a game that was as sensational in still images as it was a disaster to play), or scoring GTA3 a 6/10 (before reconsidering and changing it to an 8 telling there had been a printing error), further cemented their reputation as posers. I still remember the reaction to Edge giving their GOTY to Game Pass.
And while the mag managed to mostly maintain its promises for a long time, with the almost-complete death of print mags and the advent of a new generation of reviewers, they’re now just your average review outlet that’s great when it scores a game according to popular opinion, and ridiculed when it deviates from the majority.
And worst still was giving FX Trax a 9 out of 10 LOL. Nintendo fanboys, don't you just hate them LOL
Nintendo fans are always the worstWould have given it the same at the time, no regrets. Not the PAL version though.
Nintendo fans are always the worst
Still doesn't explain why im(not) reading November's issue in early September.This comes up and gets explained in GAF threads every year. There are 13 issues a year (one every four weeks), Jan to Dec and then a Christmas issue. Many print magazines do this.
The GTA3 thing was hilarious. I worked there at the time, and when the Take 2 rep brought an early copy of the game round, everyone crammed into the games room for a look - it was so obvious it was something special.scoring GTA3 a 6/10 (before reconsidering and changing it to an 8 telling there had been a printing error), further cemented their reputation as posers.
Naw man, Double Dash sucked they where right on the money there.Completely. Add in their pathetic treatment of Mario Kart Double Dash at a time when such a score from them did real damage to the industry by hampering Nintendo's ability to compete in the high-end space - without MK being the console seller as MKs did. The cube was Nintendo's strongest first party line up ever and Edge treated the whole console as an unimportant toy purchase IMO, setting the tone for many outlets, and really over sold the original Xbox in its place - that's line up is largely forgettable 2-ish decades later - losing credibility with skilled gamers and have been living off the exclusivity of dev supplied concept artwork to use in their high finish glossy magazine ever since.
IMHO Double dash is arguably the most important version of MK to ever have been made - as a refinement/enhancement of MK64 - as shown by the article below, and DD's ability to hold up today is quite something else - while no one at Edge could appreciate it as more than a 5/10, along with the other game scores you mentioned , which ironically Doom got much better treatment.
The Incredible Story Of Mario Kart: Double Dash's Hidden Shortcuts
When Mario Kart: Double Dash was released back in 2003, a major shortcut on one of the game’s tracks — Waluigi Stadium — was discovered almost instantly. The next shortcut wouldn’t be recorded until 2018. That’s an eternity in video game/speedrunning years, and there’s one hell of a story behind...www.kotaku.com.au
Anecdotally, yeah people like yourself will still have that opinion, and that's cool, but there's enough years that have past showing the MK community view of the game directly and indirectly by all the things it added from items to mechanics, and its tracks that have been the corner stone of all the inferior (IMHO) versions that have followed since, MK DS excluded.Naw man, Double Dash sucked they where right on the money there.
Nah! From's games have a problem and it's becoming more apparent with each new game. The bosses are where they focus their attention -- but the actual levels are just average video game fare, and unfortunately quite barren.I still can't believe how it's incredible to move in AC6. You feel HEAVY as fuck. But yet when using all of your mobility options you are zipping and flying around like a steel angel of death. Every fight is a death ballet full of elegance but requires skills. The blurb from the magazine docks the difficulty. They did not Git Gud!
It's no surprise that it has taken so long for FromSoftware to deliver this particular game at this particular moment. Armored Core VI is a project that must balance the needs of the series' long-standing core audience with the hopeful expectations of the studio's new and vast fanbase. Certainly, it provides exhilarating depths for those willing and sufficiently talented to reach them, but the game's narrow and unforgiving constraints will repel far more than it entices.
GIT GUD