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Elden Ring balance update makes the first half of the DLC easier, so you don't have to be as good as games journalists

Arachnid

Member
:/

Was having a great time throwing myself against a boss yesterday and almost got him a couple of times. I got on today and absolutely steamrolled him. It kind took away from the feeling of accomplishment. They shouldn't have caved to the babies.
 

Kenneth Haight

Gold Member
there’s going to be a new breed of Elden Ring Gatekeeper now.

“I beat the DLC pre-patch like a real man, you beat it post patch like a little baby”

Man Body GIF
 

Madflavor

Member
So this is why I love Elden Ring. The game really is built in a way where it can be as easy or as hard as you want to make it. For those of you who are aware, Asmongold almost quit the game because of how difficult it was. It was so difficult it was ruining his time. Then the next day he gave up his Jump n' Bonk build, and started using a greatshield. The game got significantly easier for him, and last night he managed to beat the final boss in 20 minutes because there was nothing the boss could do against the greatshield. The best part was Asmongold's reaction after he beat it.

"I suck at this fight, I don't know how to do this fight at all. I shouldn't even be here, it's outrageous that this worked."

No I know some don't like Asmon, and that's fine. The point is that the game is accessible to anybody, while also still being built in a way to really challenge the more hardcore audience, and I love that about Elden Ring.
 
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peek

Member
Oh god damn it... so they finally caved huh? Lame. Have too many games on the backlog so didnt buy the dlc at launch... big mistake.
 

nemiroff

Gold Member
Oh god damn it... so they finally caved huh? Lame. Have too many games on the backlog so didnt buy the dlc at launch... big mistake.
No need to worry. You can balance the difficulty yourself by not going all-in with the blessings. Go explore the world gain blessings, probe some bosses, if too frustrating then level up. Easy.
 
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FeralEcho

Member
Blew past
Lion, Rellena and hungry hungry hippo
with Mimic Tear and moonveil in two tries each, so either I’m a lot better at this shit than I thought I was (doubtful) or people have forgetten what From games are like.
When even the shitty games journalists managed to finish this shit it shows that it's mostly normies that complained about the difficulty.

Most of them complain that the game is hard because it forces you to explore the game to get better....They basically complain that you have to actually play the game to get good lmao...They probably wanted to rush the bosses and be done wuth it to then complain how "short" the dlc was...

It's basically the same idiots that keep buying microtransactions that give them more levels and get better by paying to essentially skip playing more of the game....So....basically the scum of gaming.
 

peek

Member
No need to worry. You can balance the difficulty yourself by not going all-in with the blessings. Go explore the world gain blessings, probe some bosses, if too frustrating then level up. Easy.
Ugh, I know, but I always feel weird doing things like that in games to better balance the difficulty. Makes it feel "gamified".

Oh well, guess I shoulda assumed. I think fromsoft has quite the track record now yeah? For nerfing parts of a game post launch.
 

Gaiff

SBI’s Resident Gaslighter
From has gone soft.
From the nerf to Armored Core VI's Balteus - now this.
Shits wack.

Too many crybabies. Just go play something else.

Oh god damn it... so they finally caved huh? Lame. Have too many games on the backlog so didnt buy the dlc at launch... big mistake.
They really didn’t. It’s a small balance that makes you a bit stronger with the first 10 Scadutree levels. The end result is with 20 you now do 2.05x the base damage instead of 2x and hits do 48.75% of the base damage instead of 50% with.

The final result has a negligible difference overall. Bosses weren’t touched. Almost nothing was altered. If bosses were stomping your ass before, they’re still stomping your ass now.
 

peek

Member
They really didn’t. It’s a small balance that makes you a bit stronger with the first 10 Scadutree levels. The end result is with 20 you now do 2.05x the base damage instead of 2x and hits do 48.75% of the base damage instead of 50% with.

The final result has a negligible difference overall. Bosses weren’t touched. Almost nothing was altered. If bosses were stomping your ass before, they’re still stomping your ass now.
Thanks for the details. Still sucks theres ANY alterations to difficulty balancing.
 
Just took out Mohg, Lord of Blood.
I'm going in. Today, I'm sporting the Moonie with int, str, dex emphasis and some vit, so I can make an extra mistake or two.
 

simpatico

Member
there’s going to be a new breed of Elden Ring Gatekeeper now.

“I beat the DLC pre-patch like a real man, you beat it post patch like a little baby”

Man Body GIF
Gotta say I'm jealous of those fellas. I don't know if Xbox or PS show when you earned a trophy or achievement, but if they do, a very respectable one just dropped.
 

peek

Member
AFAIK FromSoftware have always done balance patches on their games.
Yes, in pursuit of better balancing the pvp.

But just outright nerfing pve enemies, scaling, those sorts of things? Feels like its a newer trend. Happened in base ER and AC6. Did they nerf the game in sekiro too? I dont remember. If any games need nerfing its THAT one xD
 

simpatico

Member
Now I feel OP. Just cruised through 3 side mission bosses. Cold Great Katana +25 just obliterates when you learn to use that overhead stance R2.
 

Lokaum D+

Member
u guys want easy mode ? use this



+


Done, you ll be hiting 6k damage minimum, Messmer ll not even stand a chance.

 
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Northeastmonk

Gold Member
u guys want easy mode ? use this



+


Done, you ll be hiting 6k damage minimum, Messmer ll not even stand a chance.


What are your stats for this craziness? I wouldn’t mind seeing this before it gets nerfed
 

Cornbread78

Member
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” Miyazaki said of Elden Ring. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”


 

Freeman76

Member
Its a non issue but as usual blown out of proportion. Also, reviewers often get codes to help complete the game easier so they can review the whole thing. You think EVERY game reviewer has the skill to beat this? Lmao
 

DelireMan7

Member
I love all the reaction "ho no FromSoft listen the complaint. Now it's too easy. I did it pre patch !"
The patch made minor change in numbers while you can since launch made any encounter much easier with some OP Spirit ash summon, others players, OP build etc...
 

DelireMan7

Member
Wait....so because I'm trying to complete octopath traveller 2 before jumping in...I've missed out on the true difficulty?
You missed absolutely nothing and will still get smashed again and again. Don't worry.

EDIT : Especially in the DLC there a new "level up" system that can allow you to modulate the difficulty. Everybody as a different (easier or harder) according on how much they explore or use this system
 
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Cyborg

Member
Played it yesterday and
Rellana, Twin Moon Knight
(the sister of) is kicking my ass. How hard was she before the update haha.
 

RoadHazard

Gold Member
Shitty clickbait.

They rebalanced the Scadutree upgrades. They scale a bit higher early on and a bit lower later on, resulting in a small buff when all are collected.

IMG_3036.jpg

IMG_3035.jpg


The patch takes it from very hard to still very hard but a bit less so.

What is the first table? I don't get it.
 

DelireMan7

Member
Played it yesterday and
Rellana, Twin Moon Knight
(the sister of) is kicking my ass. How hard was she before the update haha.
Depends on your blessing level, weapon upgrade, level... Anyway DLCs bosses are pretty hard. The patch will not drastically change stuff.

She's looking super oppressive at first. I could barely find any openings but little by little I found more and more opening. Dancing with her was so cool. One of the best fight of the entire game.
Phase 2 is even more oppressive and I honestly brute force her a bit to get a stagger since you can punish her really hard on it.
 

Cyborg

Member
Depends on your blessing level, weapon upgrade, level... Anyway DLCs bosses are pretty hard. The patch will not drastically change stuff.

She's looking super oppressive at first. I could barely find any openings but little by little I found more and more opening. Dancing with her was so cool. One of the best fight of the entire game.
Phase 2 is even more oppressive and I honestly brute force her a bit to get a stagger since you can punish her really hard on it.
I do find her one of the best bosses in the Souls universe, she looks so cool.
 

Silver Wattle

Gold Member
As someone that has not played ER at all, they need to go further.
Hard modes exist for this exact reason.
A one size fits all difficulty will always attract criticism and rightly so.
 

bender

What time is it?
A one size fits all difficulty will always attract criticism and rightly so.

There are benefits to designing around one difficulty level in that developers can control the experience and better deliver authorial intent. Elden Ring aside, I'd the Souls series is a good example of that. And we shouldn't forget that a lot of the popularity of the series initially was due in part to the difficulty which seemed like From Software thumbing their noses at current industry trends. Further, it's not "one size fits all" and we'd all be better realizing that not everything should be built for everyone and that that is okay.
 
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Gaiff

SBI’s Resident Gaslighter
What is the first table? I don't get it.
The percentage of damage you take from enemies. Base is 100% and the more Scadutree Fragments you collect, the less of the total damage you take. Pre-patch, you would only take 50% of the base damage at Scadutree level 20.
 

DelireMan7

Member
Im early into the DLC but found it strange there was no cutscene at the beginning or a cutscene when you fight her.
Yes there is not so much cutscene in DLC so far.
It makes her feeling less important/threatening despite being it xD
I have found another major boss and there was a cutscene for the introduction.
 
Good job whiny players! Being a whiny bitch now gives you the chance to finally say that you are about as good as the journalists stuck at the dash jump tutorial in Cuphead since they actually finished the DLC before you.

Such gamers. Much wow.

All of the people leaving bad reviews because they suck at a game are exactly what's wrong in gaming.

Also here's a trophy for you since Shadow of the Erdtree doesn't have any!

Trophy Unlocked

"You gut gud!"

"Whine like a little bitch about the difficulty of the game because you're too much of a normie to put time into actually becoming good at it!"

Dance Dancing GIF by OPPO
Man it's sad your identity is so tied to being good at a game. So terribly sad.

From someone who beat the dlc before the patch, who gives a fuck? It was over tuned, Miyazaki is one of the greatest developers of all time and he thought so as well.

This "git gud" attitude is for fucking losers. Games exist to have fun with, end of story. Have fun your way. People acting like the only thing FromSoft games have to offer is difficulty have truly missed the genius of thier design. Try reading one of the official guides and you'll see how often it advises cheesy/clever tactics. Miyazaki wants players to have fun, overcoming challenge is a piece of that but not the whole thing.

Also the irony of calling players whiny and then proceeding to whine is quite funny.
 

Clear

CliffyB's Cock Holster
Thanks for the details. Still sucks theres ANY alterations to difficulty balancing.
Every game FROM does receives regular balance tweaks. Some times things are buffed, sometimes things get nerfed.
It's not an issue, and certainly not a case of bragging rights changing.
 

DelireMan7

Member
Man it's sad your identity is so tied to being good at a game. So terribly sad.

From someone who beat the dlc before the patch, who gives a fuck? It was over tuned, Miyazaki is one of the greatest developers of all time and he thought so as well.

This "git gud" attitude is for fucking losers. Games exist to have fun with, end of story. Have fun your way. People acting like the only thing FromSoft games have to offer is difficulty have truly missed the genius of thier design. Try reading one of the official guides and you'll see how often it advises cheesy/clever tactics. Miyazaki wants players to have fun, overcoming challenge is a piece of that but not the whole thing.

Also the irony of calling players whiny and then proceeding to whine is quite funny.
Perfect post.
I love FromSoft game since Dark Souls 1 and difficulty was never the main interest for me (while still enjoying do my first run entirely solo). These games have so much to offer but I feel like their "hard" reputation become detrimental for the community, especially with Elden Ring who reached a lot more players than previous titles.
Too many bragging and whining each time their is a change to the difficulty.

These games offers a lot of way to modulate the difficulty as you want so I really don't understand people bragging about beating X boss before a certain patch.
You like extreme difficulty ? You can play without leveling up or no/limited weapon upgrade, not rolling and all the usual challenge run...

These are single player game and players turns it into a competition "Who have the biggest Dick souls ?".
 

FeralEcho

Member
Man it's sad your identity is so tied to being good at a game. So terribly sad.

From someone who beat the dlc before the patch, who gives a fuck? It was over tuned, Miyazaki is one of the greatest developers of all time and he thought so as well.

This "git gud" attitude is for fucking losers. Games exist to have fun with, end of story. Have fun your way. People acting like the only thing FromSoft games have to offer is difficulty have truly missed the genius of thier design. Try reading one of the official guides and you'll see how often it advises cheesy/clever tactics. Miyazaki wants players to have fun, overcoming challenge is a piece of that but not the whole thing.

Also the irony of calling players whiny and then proceeding to whine is quite funny.
Then why not have fun playing something else...Shocking concept right?

You have 10.000 games out there to play if you want something easy.No need to make Elden Ring the nr. 10.001 easy game.

If it's too hard for you then just play something else instead of ruining the game for people who enjoy hard games.

Imagine if I go to your favourite game and after I whine the devs make the game harder and ruin YOUR experience. Would you still say the same?
 
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