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Electroplankton: Coolest DS Package Yet!

Mejilan said:
I hope it comes out here.

How import friendly is it?
Aside from the descriptions of each plankton, which can also be found word-for-word on the website, it's entirely English (all 20 words or so). There's almost no text in the game at all. The manual, on the other hand, is pretty thick, and full of those little squiggly lines Japanese people like to read. :)
 
Thanks. I'll wait, see if NoA plans on releasing it here (as I suspect they are). If not, I'll import.

Any way to save some musical creations, or no?
 
john tv said:
Whoot. I'm back. Played it a bunch last night before drifting off into dreamland.

So actually, I highly recommend you go to the official Electroplankton website and click on the first bubble at the top-left ("donna soft?" for those of you who can read Japanese). It actually takes you through all 10 plankton, which is basically the entire game. (I know it's not a game, but for lack of a better word, I'm going to refer to it as one.)

Each plankton is like a different mini-game, I guess, with its own unique way of making music. I'll give you a brief rundown of the first five, but be warned -- I HAVE NOT YET READ THE MANUAL, and the game itself gives very little detail as to what you can do with each plankton, so these descriptions are going to be pretty simplistic. :p

01 Tracy -- Each of the seven plankton can be dragged anywhere on the screen to create its own line of sound. First you draw a line (it can be pretty long, actually), and then the plankton will follow it over and over. It even repeats the speed that you draw -- so for example, if you draw the first part reeeeeeeally slow and then the next part super quick, it'll follow the line in the same manner. You can make some pretty cool music (well, with me it was more like noise) when you have all seven going at once... :)

02 Hanenbow -- This one's kinda neat. One leaf at the bottom shoots a plankton up in the air, and when it hits things (namely other leaves), it makes a noise. The point is to try and rearrange the leaves in such a way that you can keep the plankton bouncing around and making tunes before falling off the screen (you can even press A to display the specific angles of each leaf, i.e. 45 degrees, 83 degrees, etc.). If you press "up" on the d-pad, you can shoot out more plankton manually in addition to the one that comes out every few seconds automatically. Also, if you keep hitting the same leaves over and over, they turn red. I haven't managed to get all leaves red at the same time (they fade back to green if you stop hitting them), but perhaps it might trigger some kind of reaction. BTW, you can also press "Select" to change the leaf layout -- there seems to be four different layouts in all.

03 Luminaria -- I like this one, too. There's a grid with 36 arrows on it, and you start out with a plankton in each of the four corners. Once you touch one, it starts traveling the path of the arrows (which you can change on the fly, of course), making music as it goes. Each plankton has its own speed, too. So you basically make music by sending them around the grid in whatever direction you please. If you keep an arrow pressed for a few seconds, it starts spinning, meaning the direction the plankton goes when it crosses it will be totally random.

04 Sun-Animalcule -- Haven't messed with this one too much, but basically you just draw dots wherever you like on the screen (little suns), which make different tones based on where they are, and as the music loops, it replays the same rhythm over and over. The cool part is, if you leave them alone, the suns will get bigger and bigger each time around until it eventually gets dark and then they turn into little moons. The type of music you can make changes between sun and moon, and if you time it properly, you can have both types going at the same time.

05 Rec-Rec -- This one rocks. It's the one Bill Trinen showed off at GDC, with the four lines of fish that scroll from right-to-left along to a beat (there's a few different beats you can choose, BTW). You record a sample to each one using the mic, and then they all play together as it loops. You can make some pretty funky music with this one. :)

I gotta get going now; I'll do more later if I have time, but I probably won't, so here's hoping someone else (cough, Jonny) might be able to pop in and offer up some thoughts on the remaining five. :) It seems pretty cool so far; if you like tinkering around with sound, then you'll probably enjoy it. I'm not sure if it's worth the price of admission ($45 seems a bit steep to me), but maybe that's why they threw in the free earphones. ;p

Later!


excellent. Thanks John. :)
 
Thanks for the impressions. I'm still debating about importing, so every bit of info helps.
 
The manual, on the other hand, is pretty thick, and full of those little squiggly lines Japanese people like to read.
Why so thick? I take it what you can do with each plankton is very straight forward and intuitive..
 
john tv said:
Aside from the descriptions of each plankton, which can also be found word-for-word on the website, it's entirely English (all 20 words or so). There's almost no text in the game at all. The manual, on the other hand, is pretty thick, and full of those little squiggly lines Japanese people like to read. :)

Mines is now shipping :)
 
fugimax said:
Why so thick? I take it what you can do with each plankton is very straight forward and intuitive..
Well, it's got four pages on each plankton, for starters (two for Performance Mode, two for Audience Mode). I haven't really messed with Audience Mode yet, so I can't say what it's about. My impressions were based on Performance Mode.

Also, I'm honestly not sure about saving, but so far, I haven't seen any kind of option to save stuff anywhere.
 
Musashi Wins! said:
Is there....more you can do? Sounds sort of cool but tech-demoish in content.
It's like an interactive installation in an art gallery - well, it's more like 10 of them. Don't expect anything enjoyable if you're not into that kind of thing, because you'll be sorely disappointed, but if you like tinkering about with stuff and generating lots of different noises, you should give it a blast. I agree the price is a bit steep, but that Tomato PS2 "thing" that came out last year was also pricey. Still, I love this kind of thing.

My favourites so far are Hanenbow, Luminaria, Lumiloop and Beatnes. The latter has some NES game samples and you can play them at different notes by pressing on the "tails" of the plankton in various positions. When you press things, they are recorded in a pattern which repeats and fades out after a while. Lumiloop has five rings. You can spin them with the stylus to generate a synth noise. Mix the noises for some nice chord action. You can spin them faster and faster for more intensity and you can change the sample and colours by hitting select.

There's actually an awful lot you can do with each one, but I like exploring so I haven't read the manual yet. I like the sound of the spinning arrows in Luminaria, so I'll give that a try, John :)
 
I wonder if the 6955 will finally upgrade from performing with his Gameboy Camera and start using Electroplankton onstage. :)
 
chespace said:
I wonder if the 6955 will finally upgrade from performing with his Gameboy Camera and start using Electroplankton onstage. :)
You know, Iwai invited him to perform with him and Miyamoto/Iwata this Friday but 6955 had a prior engagement (TV spot) that he couldn't get out of. He was pretty pissed!
 
john tv said:
You know, Iwai invited him to perform with him and Miyamoto/Iwata this Friday but 6955 had a prior engagement (TV spot) that he couldn't get out of. He was pretty pissed!

What?!?!? This TV spot had better be hella $$ or else I'll never forgive him! Performing with Iwata and Miyamoto... that's once in a lifetime shit right there!
 
soundwave05 said:
This is a "game".

It may not be a traditional type of game, but its still a game if the point is to generate music by "playing", so it is a game.

It looks like a really off-beat version of Band Brothers.
By that logic Pictochat is a game because the point of Pictochat is to draw pictures/text using an unwieldy interface.
 
http://dictionary.reference.com/search?q=game said:
An activity providing entertainment or amusement; a pastime: party games; word games.

Very first definition. Meh. I'd say it's a game. Either way, it looks great.
 
chespace said:
What?!?!? This TV spot had better be hella $$ or else I'll never forgive him! Performing with Iwata and Miyamoto... that's once in a lifetime shit right there!
Yeah I think he'd get penalized like $2k or some shit if he backs out. He was pretty miffed. He's tight with Iwai, though, so I'm sure there'll be other chances.
 
Of All Trades said:
By that logic Pictochat is a game because the point of Pictochat is to draw pictures/text using an unwieldy interface.

well it can be used to play games like hangman or dots or whatever you come up with. so in essence pictochat is an application for games to be created by the end user but I would'nt say it has any structure of a game in place, it's all about creative fun or just goofing off.
 
john tv said:
You know, Iwai invited him to perform with him and Miyamoto/Iwata this Friday but 6955 had a prior engagement (TV spot) that he couldn't get out of. He was pretty pissed!

Whats happening this Friday with Miyamoto/Iwata?
 
Picked it up today at lunch with Wipeout Pure and Gundam OYW after having cancelled my Tengai Makyou III pre-order (I may be a sucker for rpgs, but 28/40 rpg for 8000yen = HAH). Packaging is indeed awesome. Makes the price tag a little more bearable because you can pretend the packaging is worth $10 and the game is really $35 :P
 
I'm rather interested in the ideas behind what some of you determine what is a game and what isn't.

Is this a simplified sound editing utility that facilitates the user to entertain themselves, or is this an esoteric game without any sort of goals?

Does giving the user a set of toys to have fun without any goals make it any less of a game than one that does?
 
Reggie said:
IÂ’m not sure that Electroplankton will make it to this country as a game, but I can envision a touchscreen-and-voice-driven hip hop or rap music game that utilizes all that same technology and pushes Nintendo DS out there and really drives it in the forefront, in terms of what the technology is capable of doing.

Bebpo said:
I like it despite it not being a game. It lets me make mario hip-hop, and that's gotta be worth something :)

Quick, someone page Reggie!
 
TekunoRobby said:
I'm rather interested in the ideas behind what some of you determine what is a game and what isn't.

Is this a simplified sound editing utility that facilitates the user to entertain themselves, or is this an esoteric game without any sort of goals?

Does giving the user a set of toys to have fun without any goals make it any less of a game than one that does?

Do you consider Photoshop a game? If so then Electroplankton is one too. If not, then Electroplankton is not.
 
DCharlie said:
Is it a game? it's more like interactive performance art.
It's strangely addictive.

What makes it addictive? Not to knock on the product, but I found it to be more like a painting. I looked at it for 30 mins and admired its beauty and then put it on the shelves for eternity. I like it, but tapping things to make sounds doesn't really have lasting value IMO.
 
actually, i got to the same point as you this morning on the train where i'd basically done everything i _believe_ there is to do.

Being someone who creates their own music (well, i guess i used to rather than still do) there is something about creating music that is addictive and rewarding, and i guess that is the initial attraction, but it quickly becomes apparent that there is little to this package to keep interest sustained.

Like you say, once you've played with all the plankton and created a few nice loops - you are pretty much done.

All in all, it's lacking some features that would have given it more life. Being able to save your plankton configs for tunes for instance would have helped, link up with other DS's for a "plankton jam", a basic keyboard/sequencer with ability to create tracks, the ability to mix plankton tracks together (okay, i know there are limitations). Ontop of this, the 4180 price tag , despite the lovely packaging, is a rip for what the software is in the end.

As you say, i can see Electroplankton being put back into its box tonight, never to be seen again.
 
Jonnyram said:
^ philistines

Well DCharlie is right about the saving. If you could save your tunes then there would be an incentive to keep playing and create cool music. But not only can you not save, but most of the setups have the music disappearing after a set time (like in the mario one) so right when you've just added new layers to the song...the earlier layers disappear.

It's definitely a neat little piece in an artistic way. I'm glad I got the title just so I can show it off to people when I go back to the states. But now that I've messed around with all the plankton, the incentive to play it over say Wipeout Pure is basically non-existent.
 
I kinda have to agree with DCharlie and Bebpo. It's really cool ... for about an hour, tops. There's just not nearly enough content or variety to keep it going. Just the ability to save and trade compositions would add a lot ... being able to "share" your work would be an incentive to keep trying new things. As it stands, I'd rather listen to Philip Glass. :)
 
I really love it! :D

I live in a loft building for artists, I'm a painter but we have some musicians living here as well as a small record label with a recording studio... I will take my NDS upstairs later to see what they think of Electroplankton


I don't fully agree that it needs a save option
If I could save I would get bored fast because all I would have is a bunch of recorded samples to play back

So I am looking at this game like you would look at a Piano, Drum, or Guitar - it is musical instrument not a CD

A musical instrument can't play itself thus playing Electroplankton is very much a live performance

It is really awesome I found myself really getting into it bopping my head as I hit the touch screen to get new sounds.

I think if someone was to master this as a musical instrument they could really do some amazing things it is not as shallow as I thought it would be the more I play it the deeper it feels to me.

I'm want to explore it more to understand what Toshio Iwai was thinking of when he created that part or that Plankton set.

I found out while playing that hitting SELECT will change the feel of some plankton setups
giving you more variations "08 Marine Snow" for example - so remember to hit select to see if anything changes.

As an artist I found this really worth my money

I love art and music this little gem is like going to an Art Museum where the Van Goghs, Picassos, Gauguins, Renoirs have brush strokes and colors that create sounds.

I want more GAMES like this. It is so different.

If you guys have any tips please post
I can't read the little book that came with it but like John TV said it is very import friendly
 
Finally someone who thinks like me comes to the thread ^^;
I was trying to think how to describe it in the shower, and instrument is probably the closest I got.
I'm sure you could make some awesome music with this if you hook it up to a PC or something else.
Also, I read elsewhere that you can get the Nanocarp to form different formations by making noises in the mic. Is this mentioned in the manual? I haven't checked, but it seemed like Nanocarp was given a lot of space.
 
As a bedroom electronic music composer and bass player in a band, I can't wait to get my hands on Electroplankton to see what kind of stuff I can do with it. I want to try to incorporate it a "real" band setting, with vocals, guitars, bass, etc. and see how it feels. Its loop based synthesis means it'll be a great backing track for many a songs. And yeah, you can always plug it into a PC for sampling loops. Can't wait!
 
thanks man I was hiting SELECT for the manocarp but they only lined up into a vertical line or horizontal

I said test test into the mic and the formed an X

:)

Awesome!
Someone translate the manual :D

edit: hiting select again they formed a circle hmmm

Reggie was right I was able to get some Hiphop Beats! Being a black man thats a plus in my hood G :D
 
Smiles and Cries, thanx for the impressions :)

As soon as I get this I'm gonna email my old "New Media Art" professor and send her some pics --- god she would love this little thing.
I've gotten to see a few musical-installation pieces at different gallaries back in art-school... damn they were always fun when you could pile like 7 people on one.

Lately I always have that feeling.. that urge, to pop in a game ---- but I don't wanna 'start' a game, I don't wanna 'end' a game, and I don't wanna 'pick it up in the middle' of a game ...... games these days are such a commitment.... I want that "animal crossing" feeling, where I'm just *playing* a game and havin' fun with interactivity/creativity...

this game is a move in the right direction for people like me, that just wanna create ----- I'm happy there's not save feature, it makes it like an instument ... and much more rewarding when you sit down with someone and come up with some tunes : P

my gf is getting one too -- when it gets here I'll post some impressions of what Electroplankton dueling is like!!
 
Some questions: Can you choose the key? Is it microtonal? Are chords feasible? Can you modulate the sounds a la distortion, chorus, flanger, etc? Can I play Purple Haze on it?
 
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