ricted main/sub(35 AP)=make your weapon usable in right or left hand.
ted range(30AP)=infinite range on weapon
Curse(10AP)= Lift curse on item (which mean you can equip cursed item)
uble-strike-*monster type*(15AP)=Double dmg to *type* creature
se Status Recovery Rate(1AP=2%)= my guess is the recovery rate if you're sleep,mute,fear
gnment Restrictions(15AP)=make item equipable for all 3 alignement
der Restrictions(15AP)= make item equipable for all gender
e Restrictions(35AP)= make item equipable for all class?(not sure about this one)
Damage value(5AP=+1min/max dmg)=increase weapon dmg
ecovery(2AP=1hp)=recover hp at end of turn
Resistance-Ma(1Ap=1%)=increase resistance to mage spell
Resistance-CL(1AP=1%)=increase resistance to cleric spell
Resistance-Al(1Ap=1%)=increase resistance to alchemist spell
I move-Sle(1AP=1%)=add sleep effect to weapon
I move-Poi(1AP=1%)=add poison effect to weapon
I move-Par(2AP=1%)=add paralyse effect to weapon
I move-Sil(1AP=1%)=add silence effect to weapon
I move-Con(1AP=1%)=add confuse effect to weapon
I move-cha(2AP=1%)=add charm effect to weapon
I move-Pet(2AP=1%)=add petrify effect to weapon
I move-beh(2AP=1%)=add beheaded effect to weapon
I Resistance-Sle (1AP=1%)=increase resistance to sleep
I Resistance-Poi (1AP=1%)=increase resistance to poison
I Resistance-Par (2AP=1%)=increase resistance to paralyse
I Resistance-Sil (1AP=1%)=increase resistance to silence
I Resistance-Con (1AP=1%)=increase resistance to Confuse
I Resistance-cha (2AP=1%)=increase resistance to Charm
I Resistance-pet (2AP=1%)=increase resistance to petrify
I Resistance-beh (2AP=1%)=increase resistance to beheaded
I Resistance-dra (2AP=1%)=increase resistance to drain
Attribute -Fir/ice/lig/hol/dar (1AP=2%)=increase power of element (fire/ice/lightning/holy/darkness)
e Attribute -Fir/ice/lig/hol/dar (1AP=2%)=increase resistance of element (fire/ice/lightning/holy/darkness)