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Enchant Arm Update(HDD caching,DVD9 limitations,Beta vs Alpha kits)

Kleegamefan

K. LEE GAIDEN
http://xbox360.ign.com/articles/638/638323p1.html

According to Takeuchi, From Software has just received beta development kits from Microsoft. He comments that, while development had gone pretty smoothly under the earlier alpha level development kits, since his team is still aiming to make Enchant Arm into a Japanese launch title, things have just started heating up, leading to a number of development problems. The team is working through each of these problems one at a time in hopes of making a playable debut for Enchant Arm at the September Tokyo Game Show.

Regarding system power, Takeuchi seems to have faith in the Xbox 360. He states that, while the final development kits will have slightly higher specification than the beta kits, the system in its current form has about ten times the power of the current generation Xbox. This isn't taking the switch to high definition into account, though. If they were to make a standard definition game for Xbox 360, they'd have more than twenty times the power of the current Xbox, says Takeuchi.

And Enchant Arm does seem to be a full fledged RPG. In terms of volume, Takeuchi reveals that fitting everything on a single DVD could be tough. True to Japanese RPG form, you can count on seeing a lengthy quest rather than a short quest with a bunch of different paths. A large number of characters will appear along the way as you make your way through three massive cities and a number of smaller towns. You'll initially walk from town to town, visiting dungeons and other locations along the way, but once you've visited a major location, the game will provide short cuts so there'll be no backtracking.

From seems to be making use of the Xbox 360 hard disk for caching purposes in order to provide, as Takeuchi states, a stress-free, seamless experience. While it's not the case that there won't ever be a "Now Loading" screen in the game, such a screen will be very rare. This, according to Takeuchi, will be true of pretty much all Xbox 360 games, as it's something that Microsoft is taking seriously.
 
thanks Klee. very good news all around. really interesting to see what developers think of Xbox 360 compared to the old Xbox. the caching to reduce load times to absolute minimum is the best news of all.
 
xexex said:
thanks Klee. very good news all around. really interesting to see what developers think of Xbox 360 compared to the old Xbox. the caching to reduce load times to absolute minimum is the best news of all.

I hope ALL DEVELOPERS demand caching so that Sony gives in and makes the HDD standard.
 
Rhindle said:
But, but ... I thought using the HD was verboten?


Here is the oft-quoted official line from Todd Holmdahl, Corporate Vice President of the Xbox Product Group at Microsoft:

http://interviews.teamxbox.com/xbox/1190/Xbox-360-Interview-Todd-Holmdahl/p2/

Do Xbox 360 games require the detachable HDD to be plugged in for them to work?

Todd Holmdahl: Xbox 360 games do not require the HDD or a Memory Unit, but Xbox Live requires one or the other to save the gamersÂ’ account information.


Seems pretty black and white to me.....
 
Yes, we know that, but what would happen if you tried to play Oblivion or Enchant Arm without an HDD inserted.....green screen of death???
 
Kleegamefan said:
Yes, we know that, but what would happen if you tried to play Oblivion or Enchant Arm without an HDD inserted.....green screen of death???

Probably, boxes might say "HDD Required" on it or something, or the devs are spouting stuff outta their ass. Only time will tell.
 
Kleegamefan said:
Yes, we know that, but what would happen if you tried to play Oblivion or Enchant Arm without an HDD inserted.....green screen of death???
it's quite clear, IMO ..

I assume that MS is saying that if you don't have the hard drive plugged in, the game must be able to run ... the game may not have full functionality, but it must be able to run without the HDD, AFAIK





I believe this was done for situations such as the following:

lets say you're not at home and your brother decides to take the HDD to his friends house so your brother can show his friend all the extras your brother has unlocked ...... now say, you come home and want to play, but the HDD is gone.. it's no problem, you can still play (i.e.: you don't have to wait for your brother to bring the HDD back before you can play).......



it's a good idea, IMO, making the HDD not required to play :)
 
Wunderchu said:
it's a good idea, IMO, making the HDD not required to play :)

It's not even an "idea". It's a given. If you make the thing detachable you have to think of the conseguences of not having the HDD in there. The opposite (having any game to require the HDD) would have been an "idea". Albeit a bad one.
 
I can't help but wish that MS wasn't making it mandatory for all games to support the HDTV res by default, I think I'd rather have standard res at 20X xbox power than high res at 10X (especially since I don't have a high def TV).

Maybe devs wil be able to offer a low-res mode that has 60fps instead of 30fps or adds effects and extra geometry or something? I haven't read about any devs planning to do this though even if it's allowed.
 
PG2G said:
I heard that Microsoft says the games won't require a power cord.
:lol

Maybe devs wil be able to offer a low-res mode that has 60fps instead of 30fps or adds effects and extra geometry or something? I haven't read about any devs planning to do this though even if it's allowed.

The problem is that the more geometry you have, the more you need higher resolutions to see the extra polys...
 
Disc size is still my main concern with Xbox 360. Higher resolution textures will take up more space....
 
Kleegamefan said:
:lol



The problem is that the more geometry you have, the more you need higher resolutions to see the extra polys...
exactly ... once the the detail gets up to a certain level, higher resolution is needed to see the extra detail (that goes for polys, as well as textures, as well as effects like bump mapping, etc.)




Mrbob said:
Disc size is still my main concern with Xbox 360. Higher resolution textures will take up more space....
DVD-9 is more than enough for high res. textures (keeping in mind that with 512MB , the textures still can't be THAT high res.)

.. IMO, the only devs. which may have issues with disc space, are those wishing to put a lot of 1280x720 pre-rendered CG clips on the disc.......
 
Kleegamefan said:
Yes, we know that, but what would happen if you tried to play Oblivion or Enchant Arm without an HDD inserted.....green screen of death???
Loooooaaaading.....
 
raYne said:
Loooooaaaading.....

I don't think it will be that simple, but once again its all conjecture
 
I wish he'd have expanded on the whole "tough to fit everything on a DVD" statement.

HDD news is fantastic though. C'mon Sony, make it happen. I've been spoiled by HDLoader.
 
Guy LeDouche said:
I wish he'd have expanded on the whole "tough to fit everything on a DVD" statement.

HDD news is fantastic though. C'mon Sony, make it happen. I've been spoiled by HDLoader.

It all depends on what speed bluray they go with (I still get a bit giddy when I type blu-ray in respect to the ps3 :lol) If its 2x or higher, a HDD may be moot.
 
I can't help but wish that MS wasn't making it mandatory for all games to support the HDTV res by default, I think I'd rather have standard res at 20X xbox power than high res at 10X (especially since I don't have a high def TV).

But there wouldn't really be 20X power at standard defnition.

There's a limit to how much geometry that can be done. Just because you're consuming less RAM for a lower resolution doesn't mean you have more processing power for other things.

The only way this would work is if the hardware was specifically designed for low def. Even then, you wouldn't get much of an edge because PS3 and to a lesser extent X360, are using the best damn hardware possible on all fronts.
 
Wunderchu said:
it's quite clear, IMO ..

I assume that MS is saying that if you don't have the hard drive plugged in, the game must be able to run ... the game may not have full functionality, but it must be able to run without the HDD, AFAIK





I believe this was done for situations such as the following:

lets say you're not at home and your brother decides to take the HDD to his friends house so your brother can show his friend all the extras your brother has unlocked ...... now say, you come home and want to play, but the HDD is gone.. it's no problem, you can still play (i.e.: you don't have to wait for your brother to bring the HDD back before you can play).......



it's a good idea, IMO, making the HDD not required to play :)

Not necessarily... Lazy devs or devs don't want to or don't have time to deal with this extra headache can simply allow the game to run and give you a "please insert HDD" screen. ;)
 
Suikoguy said:
I still get a bit giddy when I type blu-ray in respect to the ps3 :lol
hah, I know what you mean. A few weeks ago, I was thinking about how weird it was putting a DVD game into my PS2 for the first time. Now I don't give it a second thought. Slipping that Blu-ray disc in the slot-loading drive for the first time will probably bring a similar feeling...


but this thread is about X360, so I'll stop derailing. 2x BR drive or not, HDD caching should be a feature in both X360 and PS3.
 
They could save some space by putting the intro movie and the end of game movie on a first dvd and put the game and midgame movies on the 2nd dvd....and dont require dvd 1 to play the game. Should be able to boot 2nd dvd and play game till the end movie dvd is needed.

or just compress the video with one of the newer hdtv codecs...best yet, ship with hd dvd drive. hehe
 
Suikoguy said:
I don't think it will be that simple, but once again its all conjecture
Oh I'm aware that there are other things to consider, but really the big two concerns for the player would be loading and obviously the inability to save. But since the HD caching to deal with loading is addressed in the interview I'll stick with that. :)

They could save some space by putting the intro movie and the end of game movie on a first dvd and put the game and midgame movies on the 2nd dvd....and dont require dvd 1 to play the game. Should be able to boot 2nd dvd and play game till the end movie dvd is needed.
The hell? No that's ok...
 
From is handy for coming out with launch titles.


Any word if we'll see another King's Field, or Shadow Tower?
 
Mrbob said:
I thought you needed a 4X Blu Ray drive to match the speed of the Xbox 360 12X dvd drive?

Transfer rates depend on what speed BD drive you're talking about. A 4xBDR is faster then theoretical max speed for DVD drives, recent or not.

Other info
http://ga-forum.com/showpost.php?p=1445031&postcount=31

That was asuming it was using a 6x, I think its more likely to use a 4x

In other news, this entire post is speculation anyway...
Conflicting reports, etc..

Edit:
Ah scew it, then pana said "BD-ROM's transfer-rate is 54 Mbps, the one you quoted is BD-R/BD-RE."

I'm going to bed
 
And what about high definition audio, and high definition video, and all the information needed for more geometry, AI, speech, etc. Just compress it all?

Sure you could do that, but that's a major inconvenience for the developers and it'll handicap the games.

I'm betting major games designed ground up for PS3 will look ugly on X360 because they'll take advantage of the space. Even if they spend the resources to compress all the stuff, it can't look as good as the near lossless data that would be on the PS3 game.

Decompressing massive amounts of data on the fly also consumes much processing power. That's where PS3 has the edge on Xbox360. So if the game is designed ground up for PS3 and takes advantage of all that space and processing power, you're going to have to take an even greater hit on media quality.

Just compare Gamecube games to PS2/Xbox games with lots of media. Ugly.
 
teh_pwn said:
And what about high definition audio, and high definition video, and all the information needed for more geometry, AI, speech, etc. Just compress it all?

Sure you could do that, but that's a major inconvenience for the developers and it'll handicap the games.

I'm betting major games designed ground up for PS3 will look ugly on X360 because they'll take advantage of the space. Even if they spend the resources to compress all the stuff, it can't look as good as the near lossless data that would be on the PS3 game.

Decompressing massive amounts of data on the fly also consumes much processing power. That's where PS3 has the edge on Xbox360. So if the game is designed ground up for PS3 and takes advantage of all that space and processing power, you're going to have to take an even greater hit on media quality.

Just compare Gamecube games to PS2/Xbox games with lots of media. Ugly.

Or they could use two discs.
 
Aren't X360 discs 9 GB?

Then try 3 discs. Depends on how redundant the data is.
 
teh_pwn said:
And what about high definition audio, and high definition video, and all the information needed for more geometry, AI, speech, etc. Just compress it all?

Besides the obvious - using 2 disks, the vast majority of disc space is used by games is texture based data. The compression software developed by ATI - if you read the pdf I linked to- is quite good and as I stated will get the job done.

High definition audio? Audio won't change much, if at all, from this gen to the next one in terms of the space needed for data storage. If there was, it also can be easily compressed. AI is hardly worth mentioning in this regard.
 
Most games will fit on a single DVD. While I think they shoulda gone with a next-gen drive, it's not likely to make any difference to the console's marketability. All IMO. And yes, BD-ROM reads at 54Mbps. BD-R and BD-RE is 33.6Mbps. So the PS3 needs a 3x drive to match the 360's 12x, or it could go with a 2x drive with 12-16x DVD read speed. DVD read speed is not linked to the BD drive speed. PEACE.
 
Audio won't change much huh?

http://forum.gaming-age.com/showthread.php?t=57643

Sure most low budget games won't "need" more space.

But we already have games, in this generation running at 480p, using an entire dual layer disc tightly packed. Jade Empire, for example. It has several videos for each character of events.
 
So they'll just wave a magic wand, compressing everything nice a pack effortlessly, at 3:1 compared to PS3 and magically not take a hit on CPU utilization. Keep dreaming.

You're also assuming that the PS3 games are not taking advantage of any compression.
 
teh_pwn said:
So they'll just wave a magic wand, compressing everything nice a pack effortlessly, at 3:1 compared to PS3 and magically not take a hit on CPU utilization. Keep dreaming.

You're also assuming that the PS3 games are not taking advantage of any compression.

Who cares what compression PS3 uses...if it fits it fits...they are not going to magically create extra content because the space is there. Its called a dev budget.

How about you start a new thread with your incredibly thought out opinions and see how you do? This is a Enchant Arm thread.
 
Who cares what compression PS3 uses...if it fits it fits...they are not going to magically create extra content because the space is there. Its called a dev budget.

:lol

Yes, because compressing is effortless.

You're totally nuts if you think that we aren't going to see a major increase in media size.

It matters what PS3 is using because if PS3 is using the same compression and fills up the BR disc, then there's no way the X360 game would ever fit on a single DVD.
 
teh_pwn said:
So they'll just wave a magic wand, compressing everything nice a pack effortlessly, at 3:1 compared to PS3 and magically not take a hit on CPU utilization. Keep dreaming.


I, too, think this is a huge problem. So huge, in fact, that I don't think anyone will develop for the Xbox 360. Also, did you hear that some unnamed developers don't like XNA? This is definitely a bad thing, because developers rarely ever complain about anything.
 
So huge, in fact, that I don't think anyone will develop for the Xbox 360.

That's a bit extreme.

They'll just give sloppily compressed videos just like PS2 to GC games.
 
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