UltraMarioMan
Member
Yes it does. How quickly they change their tune when its them.quadriplegicjon said::lol this sounds familiar.
Yes it does. How quickly they change their tune when its them.quadriplegicjon said::lol this sounds familiar.
bycha said:I guess retarded guys on fucking crack from Tecmo just love to whine, because they been whining about how hard it is to squeeze DOA4 into DVD9 so loud that even I heard em...
I mean COMON guys. GT4 is using DVD9. X360 is at the VERY LEAST 20 times more powerful graphically than ps2. Ring any bells?
Myst IV (PC, 2004), by the way, utilizes 2хDVD9.
(But I guess for people without perfomance PC at home this one is hard to understand.)
Shogmaster said:Yeah, and the complaint (which was a joke BTW) was about squeezing in uncompressed HD video FMVs into the disc! Like I said, it's all about FMVs. Itagaki will just end up putting in compressed WMV9 FMVs in the game.
2hr 720P WMV9 only takes up 2~3GBs. And I can't even imagine 2hrs worth of FMVs in a fighting game.....
Is the Tekken 5 DVD for PS2 (let's say conservatively 10,000,000 PPS) 50x as big as as Tekken 3 CD for PSOne (about 200,000 PPS)? :lol
bycha said:Nice joke! Moaning about close partner weaknesses. MS liked that for sure.
Oh, you guessed! Li-mi-ta-ti-ons. That's what on the table for X360-playaz.
Like I said, people simply, very-very simply do not understand past, current and future state of graphical and audio technologies.
Shogmaster said:Is the Tekken 5 DVD for PS2 (let's say conservatively 10,000,000 PPS) 50x as big as as Tekken 3 CD for PSOne (about 200,000 PPS)? :lol
teh_pwn said:And what about high definition audio, and high definition video, and all the information needed for more geometry, AI, speech, etc. Just compress it all?
Sure you could do that, but that's a major inconvenience for the developers and it'll handicap the games.
I'm betting major games designed ground up for PS3 will look ugly on X360 because they'll take advantage of the space. Even if they spend the resources to compress all the stuff, it can't look as good as the near lossless data that would be on the PS3 game.
Decompressing massive amounts of data on the fly also consumes much processing power. That's where PS3 has the edge on Xbox360. So if the game is designed ground up for PS3 and takes advantage of all that space and processing power, you're going to have to take an even greater hit on media quality.
Just compare Gamecube games to PS2/Xbox games with lots of media. Ugly.
Nerevar said:most PC games these days still come on CDs. It's not going to be a problem unless you want to throw in lots of HD movies (which are HUGE). I'm glad that developers are going to have a tougher time fitting in lots of CG movies in games - they need to go away. In-engine cut scenes are the wave of the future.
Divus Masterei said:For most games it's probably going to be enough. But for a game of gt4'ish proportions you're gonna have to go multi-disc. NO WAY in hell you're gonna be able to compress an 80K+poly High-rez-texture model into the same space occupied by a 4k very-low-res-texture model, and gt4 filled a dlDVD with such, IIRC. Similar or even bigger(do to easier LOD) scaling-up of assets going to go into the rest(environments, etc.).
...Divus Masterei said:For most games it's probably going to be enough. But for a game of gt4'ish proportions you're gonna have to go multi-disc. NO WAY in hell you're gonna be able to compress an 80K+poly High-rez-texture model into the same space occupied by a 4k very-low-res-texture model, and gt4 filled a dlDVD with such, IIRC. Similar or even bigger(do to easier LOD) scaling-up of assets going to go into the rest(environments, etc.).
Vark said:Models and Textures on the 360 won't be a problem (especially if things move to the more procedural side of things).
Texture data compresses very well, as does model data.
Shogmaster said:80K+ polys per car, high res texture racing game on a huge backdrop? Sounds alot like PGR3 (which seems to fit fine on a single DVD for Bizarre).![]()
Nerevar said:most PC games these days still come on CDs. It's not going to be a problem unless you want to throw in lots of HD movies (which are HUGE). I'm glad that developers are going to have a tougher time fitting in lots of CG movies in games - they need to go away. In-engine cut scenes are the wave of the future.
Sholmes said:UT2004 was like 5 fucking CDs. Installation took like, 5 minutes longer.
Divus Masterei said:HL2 is slightly below the low-gphx-end of what I'd expect for a top-tier next-gen title.
Divus Masterei said:Is pgr3 estimated to have 100s upon 100s of cars and dozens upon dozens of diverse locations?
What I'm worried is that there may come a time when say, pgr4 they may've to limit the number of cities, or drop a few of the pgr3 cities in order to bring new ones, limit the total number of cars, or risk making it dl'able content, or going multi-dvd.
Shogmaster said:Or are you worried that there isn't enough space on the disc to store data for 100s of cars and locations at higher polygon count and textures? Didn't someone just explain to you that geometry and texture data compresses really well? And if some X360 dev decides that 6/7GB just isn't enough, those guys do have the option of taking some of that room on the standard HDD. They can have the data from a second DVD installed on the HDD.
Is pgr3 estimated to have 100s upon 100s of cars and dozens upon dozens of diverse locations?
Very different situation...sangreal said:Never been a problem on PC.
Chances are, it will have hundreds of cars...Do you really thinks that GT5 will have hundreads of 80K+poly car? Can you imagine the time it would take to create these models?![]()
Chiggs said:Yeah, it'd be kind of stupid to have a multiple disc Madden or Ridge Racer.
dark10x said:Very different situation...
Nerevar said:most PC games these days still come on CDs.
Vince said:A PC Game is run off the HDD where the complete data set, N, is present in uncompressed form, a Console game must run this same set, N, off the optical drive and needs that same footprint AND space for redundency, N + R, present on the disc..
No, it's not going to be...at least not in the same fashion.Redbeard said:But isn't the data on the disc for the console game going to be compressed? Why compare it to a PC game on HDD in uncompressed form?
jet1911 said:Do you really thinks that GT5 will have hundreads of 80K+poly car? Can you imagine the time it would take to create these models?![]()
Redbeard said:But isn't the data on the disc for the console game going to be compressed?
Vince said:The short answer is no. "Compression" is a term that's somewhat ambiguous as it's applicable to a wide range of techniques that conserve data storage requirements. For example, Texture Mapping is a form of "compression" as it holds data in a set that's far smaller than reproduction using just geometry -- but you won't hear many people saying that streaming textures off a CD is "compression." Especially compared to the bulk compression that happens on PC games and is uncompressed and stored in a volume several times it's size on the HDD of a PC.
Vark said:Texture data compresses very well, as does model data.
Vince said:Contemporary games like UT2004 (N = 4.5GB) or FEAR (N = 4GB) already are getting quite large and this is for a game being run off the HDD in a PC so is only the N term from above, the PC format that has no concept of redundancy and R can be quite large in proportion AFAIK. It's not looking that great for DVD...
Redbeard said:So what does Vark mean when he says...