Kleegamefan
K. LEE GAIDEN
So I am playing Need4Speed UG2 on PS2 which is a good and enjoyable game but how the hell did EA get the Engine sounds so right???
I mean, in my eyes, they are 110% *believable*....
The engine sound details are CRAZY...
Down shifting....the subtle pops when coasing....the way it blips the throttle when you let off the gas at high speed....the way sound reverberates off the walls of overpasses and tunnels...it is TOTALLY perfect, IMO...
So again, what the hell are EA doing that PolyPhony Digital (GT4) and Microsoft Game Studios (Forza) are not....the 2 big sim guys painstakingly record each and every sound of every car at all rev ranges but they sound like "games" compared to UG2, which sounds *REAL*
Can anyone tell me WTF EA is doing to get this accurate sound??
Could it be (another) deal with the devil???
Whatever it is, I hope they liscense it to other developers...
I mean, in my eyes, they are 110% *believable*....
The engine sound details are CRAZY...
Down shifting....the subtle pops when coasing....the way it blips the throttle when you let off the gas at high speed....the way sound reverberates off the walls of overpasses and tunnels...it is TOTALLY perfect, IMO...
So again, what the hell are EA doing that PolyPhony Digital (GT4) and Microsoft Game Studios (Forza) are not....the 2 big sim guys painstakingly record each and every sound of every car at all rev ranges but they sound like "games" compared to UG2, which sounds *REAL*
Can anyone tell me WTF EA is doing to get this accurate sound??
Could it be (another) deal with the devil???
Whatever it is, I hope they liscense it to other developers...