The other dev was the art director and not involved in the game design.One original dev liked it and he didn't it. Maybe he's a little bitter there because he worked on it. Can't please everyone
Okay Mr.T-1000It's not AI you ignorant little fuck. I'm putting you on my Ignore list because it's pointless for me to continue engaging with a moron.
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'I Made It Right and They Are Breaking It for No Reason' — One of the Key Members of the Original Halo Dev Team Doesn't Sound Thrilled With Microsoft's Halo: Campaign Evolved - IGN
Microsoft has finally unveiled Halo: Campaign Evolved, a remake of the campaign portion of Bungie’s beloved Halo: Combat Evolved. Halo fans have spent most of the weekend debating the changes Halo Studios has made for this upcoming 2026 shooter, from the addition of sprint to the more pristine...www.ign.com
TL;DR - The Halo: CE remake by Halo Studios has fundamental design changes that one of the key developers of the original game isn't happy about. Namely, they both removed and added things that ruined immersion, and they don't appear to have a clear vision on what they wanted out of the remake.
His complaints just from The Silent Cartographer gameplay footage alone:
- You aren't supposed to be able to take the Warthog up to steamroll the Hunters. I intentionally placed rocks in the way so you had to fight them on foot. When you can just smash the crates out of the way it wrecks the encounters.
- On further analysis I'm sure it's because the vehicles take damage and so you're just as likely to destroy the hog as get it over the rocks. If anything that makes it -worse- because -none- of the vehicle tricks are going to work anymore.
- Most people forced the Warthog through BECAUSE of the Hunters. The introduction of the Hunters was supposed to be intimidating and difficult, but in the light so you can understand them. Then you meet them in an enclosed dark area and they are even harder. But then you get Rockets and Vehicles and turn the tables. It's a three act play of enemy design and you want to throw it in a blender. Fine, it'll go down easier but it's not going to taste as good.
- They put trees in the landing area of the WooHoo Jump. Lame. There's a ramp that is supposed to have a bunch of jackals at the landing spot. Your gunner would always say 'Woohoo!' When you got airborne.
- It's like the dance remix of a classic song that skips the intro and the bridge and just thumps the chorus over and over.
- If the world isn't scaled to sprint, you will be able to trivially skip encounters.
- By far the most comically unnecessary embellishment in the whole announcement. I'm not sure it isn't intentional satire. But why would you add an ammo counter to a weapon that IS an ammo counter in the first place?
- NOTE: This is in regard to the Needler having a HUD that shows your ammo count when the Needler was designed to not need that since you can clearly see the ammo sticking out of the top of the gun.
- I think there are dozens of changes (reload speeds, no health packs, falling damage, etc) that make the game 'slicker' but ultimately less interesting.
- Halo is of its time, maybe more than any other game franchise. So they are constantly trying to either take Halo out of 2001 and modernize it (which breaks it) or take players back to 2001 with nostalgia (which is impossible).
I hope a Vlogger or streamer will invite them to finally get some answers from both sides.I would like to watch debates between the old and new Halo developers.
The amount of crap they put into books during their trans-media days with Halo was so cringe, where you're expected to do homework to understand plot events (forget if Halo 4 or 5 was worse with this).They absolute nailed it. Everyone KNOWS what 343 did with Halo as brand... (the fact that they created a villan and killed it offscreen is... i dont even have words)
Yeah, they clearly spent time figuring out how to work around the system's limitations.People have no idea just how much thought was put into game design decades ago.
I think this is a fundamental problem with remakes. When the core team handling the remake doesn't understand the purpose of some of the designs, the changes they make have a tendency to ruin level design or make the remake feel more flat than the original. That's why I appreciate it when good chunks of the original development teams can work on remakes. At least then the changes have a higher probability of considering the design of decades prior.
Pedro PascalAt the end of the remake Master Chief takes his helmet off to reveal he's Mario
It doesn't get as much hate but I love the Final Fantasy VII Remake project (I think it's a triumph, some of Square's best work) and it feels half of the discourse around that series is negativity. So I can empathize with how hopeful Halo fans may be feeling.i have seen quite a negative reception to this remake/remaster online.... No one like Xbox anymore![]()
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After Halo 2A, Saber Interactive should have gotten another chance to update Halo CE in MCC anniversary graphics. Until then Halo CE classic mode is the way to play. I hope 343i's next game fails so hard they are forced to sell the Halo IP.
I agree but don't think Halo 1 that messes up the artstyle of the original was the right choice. Craziest thing is it looks like Halo Ce anniversary again but with more fidelity. Doesn't have the darker blue starry sky that was key to CE's atmosphere. How they managed to mess that key aspect up i dont know.I'm grateful for remakes, ocarina of time and majoras mask were incredible, obviously there's little changes like the water temple boss fight, but Halo needs to do something to stay alive, it's a matter of time before Microsoft has Halo executed like Sony did with many shooters.
I played through a demo on OG Xbox in 30 minutes, didn't impress me, got nauseous, walked away, never touched it again. So no pedestal here, never been my thing.
In general I don't like Halo but I definitely liked the story and more cinematic experience and the bond between Cortana and Master Chief in Halo 4. It was great!
Could possibly see myself try this remaster on Gamepass to learn the origin story, if it reviews well.
I obviously have no nostalgia so changes is no problem at all for me. Looking at videos just makes me wonder why they went with that vehicle control? Is there a reason why it's accepted that it's awful?
Why not throw in some Forza Horizon controls? The gunner can be up there doing his own thing either way.