ashecitism
Member
http://www.pcgamer.com/its-time-to-pay-attention-to-the-new-unreal-tournament/
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Twenty eight months in, Unreal Tournament is the most openly unfinished game Ive ever played. Epic announced its plans to revive the series and develop it openly with the community in May 2014, and for the past two years its been quietly doing just that. The team added weapons and worked on movement early on, giving players a chance to jump around in naked, unfinished maps. There are modes and features missing, regular tweaks to just about everything that makes a game tick.
Surprisingly, for a game that's so unfinished, Unreal Tournament is also immediately fun. Its fast and relentless in that classic deathmatch way, with new dodges added to UTs classic dance repertoire. This strikes me as a rare dichotomy in the days of polished alphas and marketing betas, and if youve ever wanted to know more about how games are made, heres a good chance: Epic is building one right before your eyes.
Now were getting pretty close to where we feel like well be at alpha, adds Steve Polge, the project lead on UT and a programmer on the series since, well, the very beginning, with 1998s Unreal. Hes been called the Master of the Unreal Universe, Estep notes.
Polge and Estep are two members of a small team working on Unreal: about a dozen developers and another eight or so QA testers. Polge explains that even after two years theyre still a pre-production team, whose work on the game involves answering all the questions we have to solve so we can go into full production. Once we have our path set, hopefully we can scale up and get the game done in a reasonable amount of time.
Epic already has arena shooter staples like team deathmatch downthose arent going anywhere in the new UT. Over the past few months the team has been focused on what it hopes will be the defining mode of this new Unreal Tournamentsomething to set it apart from its own heritage and competing shooters like Overwatch.
When youre playing Counter-Strike, theres a mode thats the mode, Polge says. If you talk about Counter-Strike, people know what youre talking about. Thats what were trying to build. Something that feels like UT in pace, has elements of deathmatch and capture the flag that we love, packaged in a way thats really excited for players. It has a sense of progression in terms of team play and learning to play better together, lots of skill, and strategy to learn.
That mode is currently called Flag Run. Attackers have a flag that theyre trying to shepherd to the defenders base, but theres a deathmatch twist: defenders have a limited life pool, so attackers can win by scoring enough kills. The mode is balanced so that attackers tend to win more often, but theres a twist there, too. They get 1-3 stars based on how quickly they score within the five minute match, so defenders can still succeed by holding out until the last possible second.
Because its not binary win or lose, it helps the ebb and flow of combat a tremendous amount, Estep says. You get big peaks of amazing moments right before each of those tiers happen.
In terms of modernizing Unreal Tournament or making it more competitive with hugely popular shooters like Overwatch and CS:GO, Polge made a distinction between in-the-moment depth and out-of-the-moment depth. The problem is that in a game like UT thats super fast-paced and intense, you can only have so much in-the-moment depth before its overwhelming, he says. Were trying to add higher level strategic depth.
At some point after Unreal Tournament hits alpha, Polge hopes to staff up and go into full production to finish the game more quickly. I dont know if UT will be finished in 2017, but its hard to be impatient when the game is playable at this very moment, and already a great arena shooter, even half finished.
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