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EQII Community Summit 2005 (some possible expansion #2 hints)

ManaByte

Banned
http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=39&id=534

During this time we were given a chance to voice our opinions and provide EQ II Developers with feedback to assist them in making changes that the game needs. The following are the topics from all three of our roundtable sessions and some of the highlights of what was talked about.

Expansions and the High Level Game

# Scaling - Content scaling will continue in some group and solo content. Content scaling in Splitpaw was a huge success and very much loved in the community by casual and more hardcore players.

# Old world revamp - There very well may be a revamp for a lot of the old world content. Solusek’s Eye for example, mob diversity in this zone was a concern. The main point was that a zone so beautiful and amazingly designed should not have 4,000,000 giants, but instead quite a few different kinds of mobs to keep it interesting.

# AA’s - The question on a lot of people’s minds was “when are we going to see an alternate form of advancement similar to the AA system in EverQuest”. Scott Hartsman commented on how in the future they would like to implement a system of advancement like this, only they want to do it right. The system sounded like it would be something less tedious and mind numbing then the EQ AA system. You would be able to advance your character but the upgrades you earn wouldn't be essential to the future development of your class but rather something you can do in addition to leveling to help make you a little better and more importantly, unique. There was no comment on if we will see this in the next expansion (rumored to come out around February) or not.

# Massive Raid Dungeons - One of my biggest questions was if there would be more hardcore dungeons like Spirits of the Lost in Desert of Flames and the future. While I didn't get much detail about these places, I did get a for certain “Yes” answer.

# Rival Cities - Possible change to the way the original two cities work and how faction will play a big part. For example, in the future when a Qeynos citizen sneaks into Freeport the guards may be able to not only aggro but instead of just banishing you … they will strait up kill you leaving your shard in town. This is how it should have been in a lot of people’s opinions and getting banished when you sneak into a town and get caught is truly not punishment enough. This would also make it so that if you do get aggro you will be able to run away and have more of a chance to escape to another section of the zone.

# Betrayal Quest - This actually came up during two sessions but the most detail was given during this session. One of the things they would like to be able to do is redo some of the newbie experience like the betrayal quest. Instead of doing a few mini quests, getting killed by Antonia / Lucan and then going over to the other continent to start your week of hell camping random names, the quest might be changed in a way that will remind a lot of us of EQlive. The brainstorming that was done is that you would be able to cause enough mayhem (like destroying boxes and shops around town as well as maybe even killing some of you own towns NPCs that your faction would drop to KOS and you will by doing that raise your faction just enough with the other town that you can move over and start killing mobs around the outside city as well as doing quests around town to raise your faction. It would also be great to possibly eventually see people past their final Archetype quest having the ability to do this as well. I know in my guild we have half our members in Freeport and half in Qeynos. Much like the factions in Maj’dul it would be great to be able to pick a city faction for your entire guild to be on.

# Armor Graphics - Armor style is something the community is in an uproar about right now. People simply don’t like that fact that your T5 Ebon set looks almost the exact same as your hard earned T6 Cobalt set. This is something that is being worked on quickly and I believe it was mentioned that these should be starting to appear in the next couple of Live Updates.
 
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