So is this game a must-have for rogue-like fans? I love me some rogue-likes (and rogue-like-likes, rogue-lites, whatever term doesn't offend pedants, etc.) and this game looks pretty interesting with the party dynamic.
dungeons with a special rule that you start back at level one with no equipment when you enter. You have to work with what loot/items/exp you get in the dungeon only.
Some tips / info. Minor gameplay spoilers. For the record I've gotten to the final superboss of the post-game, but havent beat him yet (taking a small break, it took a while to get there):
-I found Gunners to be extremely useful for regular exploration. Having a long range attack along with elemental shots helped in just about every situation.
-There are a total ofmain dungeons before the credits with a few side dungeons. The game continues on after that with_7_more regular main dungeons as well as_4_regular side dungeons. Additionally, there are_3_dungeons with a special rule that you start back at level one with no equipment when you enter. You have to work with what loot/items/exp you get in the dungeon only._2_
-I had my main exploration team (Landsknecht, Gunner, Runemaster) max out their item loot skills early on. This means I got lots of pick ups from those spots, so more money and better equipment becomes available in the shop quickly. (I never had an issue with money)
-You can put reserve units in forts to have them gain EXP as well. (I think it's pretty darn close to 100% the same exp your battle party gets). I had a secondary Landsknecht/Gunner/Runemaster that I did not put item collection abilities on, so they would have more combat abilities. The idea was to swap to this team for boss fights and such, but honestly I didn't really need to despite 10 skill points allocated to abilities useless in combat on my main team.
-I had a third team (Hexer, Dancer, Wanderer, Ninja) used mostly as my fort squad. When you encounter a DOE at a fort, your 4-man exploration team and your stationed 4-man squad at the fort team up to take the DOE on. This is honestly a pretty sure-fire way to beat these buggers.
-Some of the later dungeons have ~8 DOEs floating around, which if you want to go down the dungeon normally, can be a huge headache. What I did was create a fort at the top-most floor, and waited for DOEs to come to me. It takes some time, but clearing them out before actually trying to get to the bottom makes things a lot less frustrating.
Have fun.
What was your 'Normal" Party for exploring/doing quest stuff? Protector/Medic/Land/Gunner?
Here's a slightly more concrete(?) non-answer for you about the EU version. A bunch of hurdles have been cleared and we have a publishing partner locked in. I think they're announcing in the next few weeks, but it's not my place to step on their toes. Hang tight!
No idea what that means for the EU release though
Here's a slightly more concrete(?) non-answer for you about the EU version. A bunch of hurdles have been cleared and we have a publishing partner locked in. I think they're announcing in the next few weeks, but it's not my place to step on their toes. Hang tight!
No idea what that means for the EU release though
Landsknecht, Gunner, Runemaster, Medic.
I very rarely used Protectors, actually. Only on one of the post-game bosses.
EDIT: Another quick tip. Don't forgot to always have an escape thread in your bag. Early on I forgot to replace one I used, and then I fell in an ambush. (this was like in the second dungeon before I really knew what I was doing). Since then I've always been able to escape whenever things got hairy, and avoid the costly penalties associated with a party wipe.Later on you can buy an item for a similar effect with bosses, which helps when you want to get to know them and not fear dying
Here's a slightly more concrete(?) non-answer for you about the EU version. A bunch of hurdles have been cleared and we have a publishing partner locked in. I think they're announcing in the next few weeks, but it's not my place to step on their toes. Hang tight!
No idea what that means for the EU release though
Gaming Age: 100
GamesBeat: 95
Game Revolution: 90
MMORPG.com: 86
God is a Geek: 85
Games\' Temple: 81
Destructoid: 80
Nintendo Life: 80
EGM: 75
Taken from the Metacritic page for the game. Never heard of most of those sites as usual.
Not bad at all! Can't wait for Game Informer's 7.0...
<snip> Additionally, there aredungeons with a special rule that you start back at level one with no equipment when you enter. You have to work with what loot/items/exp you get in the dungeon only. <snip>_2_
Honestly can't wait for this. Is there anything on how long this is so I can budget my time for this
Nice write up, any comment on how the mentioned dungeons stack up to Fay's Final Puzzle from Shiren?
Honestly can't wait for this. Is there anything on how long this is so I can budget my time for this
Couldn't tell you, I've never played Shiren actually. One of the dungeons is mostly a warmup and I cleared it with ease. The second I ended up running out of MP which ultimately lead me to quit. Havent had a chance to try it again yet.
Unfortunately the game doesn't have a clock. I figure I spent about 25 hours getting to the credits and about 20 past that, but the error bars on that are probably wide.
Gave it a 8.0, actually.
Couldn't tell you, I've never played Shiren actually. One of the dungeons is mostly a warmup and I cleared it with ease. The second I ended up running out of MP which ultimately lead me to quit. Havent had a chance to try it again yet.
Unfortunately the game doesn't have a clock. I figure I spent about 25 hours getting to the credits and about 20 past that, but the error bars on that are probably wide.
I'm just posting again to help deal with all the hype.
So much hype.
The only thing that could top this game-wise, this year, would be an announcement that Atlus is giving the U.S. back the excluded 1/3 of the dungeons in EO2 as early buyer incentive.
I forgot who it was (I'm pretty sure they're from Chunsoft), but all of the art was redrawn.Is it me but does some of the character art/portraits look different than past EO games?
So is combat just the Mystery Dungeon "strategically ram into opponents" or is it a cut to EO battles with all party members participating?
I really wish my 3DS wasn't broken right now, or I would've had this preordered weeks ago. Oh well, I'm looking forward to the impressions from everyone.
I forgot who it was (I'm pretty sure they're from Chunsoft), but all of the art was redrawn.
I forgot who it was (I'm pretty sure they're from Chunsoft), but all of the art was redrawn.
So it's not the usual EO artist?
How do I complete the grasseater leg quest? The one that have Ariadne Threads as reward?
Does this go on sale at midnight of some timezone in the US?
I really wish my 3DS wasn't broken right now, or I would've had this preordered weeks ago. Oh well, I'm looking forward to the impressions from everyone.
I forgot who it was (I'm pretty sure they're from Chunsoft), but all of the art was redrawn.