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Euro Truck Simulator 2 patch 1.11 - 3 new cities, speed limit display, tons more

Seraphis Cain

bad gameplay lol
Figured this was thread-worthy since there's a lot of ETS2 fans here on GAF and it's a really, really massive patch. Speed limit display on the route advisor is a huge deal for me, since now I can do UK deliveries without worrying about the speed cameras getting me because I don't know what the speed limit is (the road signs are too few and far inbetween, I find).

http://eurotrucksimulator2.com/update/ets2_1_11_patchnotes.html

Main changes:

3 new cities: Venice, Klagenfurt, Graz
Seat adjuster
Truck/car speed limit shown in Route Advisor
Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the "Update from internet" button to update the streams.
UI facelift
Gameplay:

Ability to relocate player and sell empty garage
Digital cruise control: speed increment, speed decrement, resume
Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
Renamed g_auto_traffic to g_traffic to make more sense
ADR does not hide fragility icon in job offer list
Fixed route animation on UI map
Adjusters UI unified and linked to common key (F4).
Support for resetting mirrors in the mirror adjuster to default position
Mirror adjuster can be controlled using keys on numeric block
Fixed brand selection UI in profile creation to show all trucks
Fixed visibility of some items on the UI map
Adjusted position of driver icon in garage manager
Fixed driver overlay on garage slot selection screen
Truck configuration screen preselects owned accessories
Overturned trailer can not be disconnected
Instant consumption displayed in l/100km if vehicle is moving
When miles and gallon are used, consumption is computed inversed (in gpm)
Mail notification appears only when mail is actually delivered (instead of every load and return to game)
Automatically generated h-shifter layouts (for any number of gears, even more than 12)
Retarder indicator is lit during automatic retarder usage
Fixed offense delay check for wrong way offense
Used weaker engine for quick job Volvo 2012 4x2_c truck
Mirror reflections realistically change in relation to camera movement
Simulation:

Hinge inertia is calculated from shape
Center of gravity of cargo affects center of gravity of trailer
Added option slider controlling trailer stability (center of gravity offset)
Updated physics-related properties of materials to account for physics changes
Fixed roll of the fifth wheel
Modified weights in suspension filtering
Map:

Many map fixes in all countries
Deleted unused map segments
Vehicles:

Scania: Fixed mapping on dashboard, changed mirrors
Stralis: Fixed bad reflections
Hiway: Fixed engine torgue
Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
Volvo FH-16: Fixed holes
Man: Fixed hole
Renault Magnum: Fixed the Blade paintjob
DAF XF: Improved interior mirrors
Models:

Proper detail vegetation texture is selected for prefabs
Proper detail vegetation texture for road with center terrain only
Added support for 3 railings for each road side
Added crossroad end traffic rule to some prefabs
Added new variants to Australian tollgates
Added 'crossroad end' rules for highway prefabs to properly cancel previous speed limits if any
Added 'crossroad end' traffic rules for gas stations
Fixed vertexes, AI info and terrain points on various prefabs
Fixed semaphore profiles on cross prefab
Fixed navigation curve on roundabout prefab
Fixed map points on cross prefabs
Fixed AI locators on cross prefab
Fixed navigation curve on fork prefab
Fixed roll of AI curve on some prefabs
Optimized the Boxer and Opalin AI models
Improved rain area on small gas station
Removed obsolete looks from some prefabs
Code:

Improved detection of speed limits
City names can be provided as a parameter for the 'goto' command.
Enabled rendering of model item hookups to shadows and reflections
Disabled normal maps on wheels of AI trucks
Some improvements in handling of both DirectX and OpenGL
Fixed Alt+Tab after changing graphics settings in the DirectX mode
Fixed crash during exit when another copy is already running
Game log contains more information about use of the controller for UI mouse
Icons for services are not shown on items with the 'not in ui map' flag set
Proper handling of prefab variant during vegetation generation
Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
Fixed license plate definitions for some cities
All necessary accessories of AI truck vehicles are rendered
Support for specialized license plate format for buses
Support for different license plate background for trucks
Refined physical geometry for generated roads and some prefabs to improve physics behavior
Prevented crash if there are missing cities or cities without any brands when sending initial "dealer unlocked" email (TSM mod)
Prevented crash if driver log contains city from mod which was removed
Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
Fixed crash in management screens when sorting by city name when city is missing as result of mod removal
AI:

Speed limit is not reset until the end of crossroad
Added support for 'no trucks' flag to prefabs. Trucks are not allowed to enter items with the 'no trucks' flag or be spawned on them.
Better handling situation when no speed limit is defined
Reset vehicle speed limit when the corresponding rule ends
Assumes non-city road lanes if not all road parts are inside a city area
Use an average lane count instead of maximum when determining the current spawn density
AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
Prevented overtaking near traffic accidents in the opposite direction
Traffic trucks are now using the default gearbox
Set engine torque for AI trucks
Disable traffic for prefab items connected only to 1 or more 'no traffic' items
Support for handling traffic sign rules not placed on traffic-enabled items
Decreased lane speed interval size to lower the number of slow vehicles on highways
Wait for high priority vehicles also in case of 'end' intersections
Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
Fixed traffic navigation for cases when there is no available path to one or more neighbors
Fixed too frequent use of low probability paths
Fixed detection of items associated with traffic signs
Fixed handling of splitting lanes
Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
Fixed computation of actor distance for cyclic paths
Fixed vehicles not finding correct path on roundabouts
Fixed handling of priority rules
Fixed intersection handling on roundabouts
Fixed handling of rules for wrong way items
Fixed vehicles spawning on unconnected items in some cases
Fixed crashed AI vehicles trying to move before the reviving process is possible
Fixed tracking of current traffic lane
Fixed vehicles navigating into items not allowed for them in some cases
Fixed handling of blinker-usage information on prefabs
Fixed AI vehicles moving too slow in outer lanes in some cases
Tweaked lane speed for slow vehicles
Improved handling of blocked actors
Improved lane merging
Improved handling of country speed limit
Improved collision handling
Improved handling of intersection priorities
Improved acceleration handling
Increased navigation penalty for unconnected items so they are not chosen if there is a better option
More AI fixes
Sound:

Rebalanced sound volume of all trucks
Reduced volume of rain inside cabin
Added sound of wind while driving in exterior
New sound for forest
New factory sound
Changed ambient sound in vicinity of cities
Steam:

Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
Fixed crash during exit when initialization of the Steam API fails.
Editor:

Fixed number of signs printed by the g_item_count command
Provides notification about autosave and allows it to be postponed
Loaded map autosave behaves as normal map
Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
Map overlay dialog supports multiselection
Content browser shows information for current look and variant
Improved handling of content menu for disabled actions
Fixes in sign editor
Trimmed model names in model dialog
Editable sign model cannot be added to map
Fixed initialization of sign editor UI
Removed city speed checkbox from city item dialog
Tuned colors in content browser
Support for collection markers in content browser
Fixed closing of find all references dialog
Fixed showing vegetation assets in content browser
Editable sign dialog has position and rotation edit boxes
Allowed mixed selection of editable and non-editable signs
Rotation of single item is done in local space
Copy and paste on console do not interfere with editor copy operations
Removed obsolete 'no trucks' checkbox
Added traffic area item for specifying local rules for the AI
Only rules with compatible names are shown in traffic area dialog
Traffic area item dialog shows rule name instead of token if name is available
Improved rendering of previews in content browser
Sign editor is closed before refreshing sign
Shows values as RGB instead of BGR in the sign editor
Fixed undo for prefab items
Added undo for node dialog
Improved management of collections
Improved drag&drop
The replacement operation now supports prefab looks and prefab variants
Country names are shown as localized in the node dialog
Batch replace command now supports single entry with "*" character to mean all sectors
Batch replace can also replace prefab variants and looks
Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map
Modding:

Support for different sized wheels
Custom transmission gear names
Significantly increased number of cities supported on the UI map
Maximum driving time and sleeping time are configurable in economy data
Added red light offense tolerance to police data
Air resistance and friction is configurable in physics.sii
Renamed some traffic rules related to city areas
Please read full modding changes on http://eurotrucksimulator2.com/modding_changes_111.php
 
Whoa, that's a lot of awesome new features! I think it's time for me to get back in, I haven't played ETS2 since late last year. Got distracted by a lot of other great games.

It so happens I've found a good deal for a Logitech Driving Force GT as well. Is the universe conspiring to get me into driving trucks across Europe while listening to techno AGAIN??

Thanks for the heads up, Seraphis!
 
I bought Going East! a while back and never played it, but summer has always been a good time to pay some ETS2. I should dive back in.
 

Krakn3Dfx

Member
Nice. Haven't played in awhile, I know what I'm doing tonight.

Playing TLOU Remastered, but after that, hopefully a bit of this.
 

Seanspeed

Banned
I kinda want them to make a ETS3 instead of continuing with this. I want

- More realistic handling model first and foremost. Since you spend most of your time driving, having a more enjoyable and realistic weight and feel to the driving would go a massive way in making the game more immersive and satisfying.

- More interesting locations. Yes, there's a ton of 'cities' to visit, but to call them unique locations is pretty laughable. Cut out a bunch if they have to, keep the map size similar(in terms of in-game size, not world size) and spread the locations out.

- Better environment graphics obviously. I mean, this isn't a huge priority, but this would make leisurely runs through the countryside or wherever more enjoyable.

- Spread the progression out longer or give more incentive for players who have played a while.
 

Jimrpg

Member
That's a lot for an update!

But 3 new cities? I'm assuming many people are modding this and have dozens and dozens more cities (and the capability to drive all the way across Russia)

I'm only playing ETS 1 at the moment, I love it and find it tedious at the same time. For one it's so grindy even right from the start because I crashed a bit and got fined lots. Plus the trucks are so slow. I keep playing though cause I want to at least want to get to Germany. Played 12 hours so far.

I haven't got ETS2 (waiting for a sale) but is it as grindy and tedious? And are the trucks really slow?
 

Haunted

Member
I'm sure the devs were as surprised as anyone else that this game has blown up the way it did.

Good to see them trying to capitalise on newfound popularity with these updates, I'm sure those weren't in the original planning.
 

Aaron D.

Member
Dang, that's a HUGE update list.

Great to see SCS supporting the game so far out past launch.

I'm really excited about the radio station favorites save. There's this French 80's station I really enjoy, but it's at the bottom of the list and I always forget the call-sign. Now I can listen to Duran Duran and schlocky French-pop synth any time I want!
 
Love this game, one of the most relaxing and zen experiences in all of gaming, with a wheel the sense of immersion is amazing.

It may seem ludicrous to anyone who hasn't played it but this is one the PC's very best recent exclusives IMO.
 

Cygnus

Banned
I kinda want them to make a ETS3 instead of continuing with this. I want

- More realistic handling model first and foremost. Since you spend most of your time driving, having a more enjoyable and realistic weight and feel to the driving would go a massive way in making the game more immersive and satisfying.

- More interesting locations. Yes, there's a ton of 'cities' to visit, but to call them unique locations is pretty laughable. Cut out a bunch if they have to, keep the map size similar(in terms of in-game size, not world size) and spread the locations out.

- Better environment graphics obviously. I mean, this isn't a huge priority, but this would make leisurely runs through the countryside or wherever more enjoyable.

- Spread the progression out longer or give more incentive for players who have played a while.

There are some handling mods which are good and honestly the graphics are very impressive for this type of game, but I agree on terrain variation.
 

Jimrpg

Member
Haven't played ETS1, but yes, its extremely grindy and the trucks are painfully slow.

At least the trucks being slow is realistic....

Lol, yeah that sucks... I don't mind it so much on the freeway at 100km/h. When u go up a tiny hill and the truck feels like it's going nowhere... Gahhh... It could be cause I'm still on a class c truck tho.
 
FUCK YES! I hated having to remember all the speed limits!

Also:
Added new variants to Australian tollgates

I'm assuming they meant "Austrian", unless there's a "Down Under" DLC I'm not aware of.
 

Toddimus Prime

Neo Member
It may seem ludicrous to anyone who hasn't played it but this is one the PC's very best recent exclusives IMO.

My thoughts exactly. Quality update too, made everything nice and fresh!

I haven't got ETS2 (waiting for a sale) but is it as grindy and tedious? And are the trucks really slow?

It's grindy but you wouldn't notice it. Not slow though, I reached 154kpm in my Volvo FH16 the other day. Tried to reach similar heights once I was carrying 20 tonnes of hot chemicals on the Autobahn. Colossal howler: I rolled the thing.
 
Yes to both. I'm five hours in and I haven't even purchased my own personal truck yet.

All the trucks on sale I could find - don't know about the default one - require to be level 6 or higher if I'm not mistaken and the cheapest models are around 100.000€, by the way if you spare some more money you can buy something more powerful that have more traction.
 

Rapstah

Member
I need to get back into this game when I want to literally lose weeks of my life.

For the next game I would love a scale slider so you could play the game like ETS2 (with the really scaled down world) or with actual real-life sizes just so you can drive for three hours between places in real time.
 
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