Trauma Center x Fire EmblemNow make a goddamned Trauma Center game on it
Trauma Center x Fire EmblemNow make a goddamned Trauma Center game on it
No and forget about tucking away the console in a tv cabinet completely. Not only is it a pain to Switch®, it also makes games with touchscreen functions apparently unplayable.An IR sensor in the dock, would that work even if it's tucked away under a TV?
It's too big.
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OMG here we go again with the 1080 crowd and the phone comparisons...
They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..
The 'Less Precise' bit in the article threw me for a loop. I don't know where that perception comes from. The whole reason Nintendo went with resistive with the WiiU Gamepad was due to precision gains over capacitive and the lack of perceived need for multitouch.
OMG here we go again with the 1080 crowd and the phone comparisons...
They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..
All these delusional posts. Unless you can come up with a battery more power and cost efficient than lithium-ion, keep dreaming with your native 1440p, 4k gaming.
Trauma Center x Fire Emblem
Nice.
Also the unique thing of this device has yet to come : https://mynintendonews.com/2016/10/...witch-accessories-and-add-on-hardware-coming/
yeahhhh, now we're talkingNow make a goddamned Trauma Center game on it
Yeah, I totally agree. I'm also somewhat surprised that Nintendo didn't show the Switch being used without controls at all, basically in tablet mode. I'm hoping they just want to keep some surprises for later.I think so, but I don't see Nintendo turning away popular mobile games, even if they can only be played on the screen. The beauty of the device is that it's all inclusive: players won't have to buy anything extra to play any of the games. A simple message at the beginning of a game stating "to be played on the portable screen," or something like that, wouldn't be that hard to do.
In terms of pixels per inch, as far as using the built in screen goes it should be fine. It has like 236 pixels per inch on the handheld display, which puts it ahead of the Retina MacBook Pro.
Now make a goddamned Trauma Center game on it
Weren't developers saying their kits have a 3-hour battery life? I trust the final product will be more, but it needs to be one hell of a lot more than 3 pathetic hours. Otherwise, this thing will be DOA.
Wait for Switch Pocket
It really needs to happen
This is wrong.
A 720p screen at 6.2" = smaller pixels than a 1080p screen at 50", or even 20".
Just because you're sitting further away from the TV or monitor doesn't guarantee that it'll look sharper because the dot pitch is way bigger.
720p is fine for the Switch, the true test will depend on how developers adopt their games for the display. If interfaces are simply shrunken down then the user may have to hold the Switch closer to their faces, which will make pixels more visible. That's an issue I have with a lot of Vita games.
Trauma Center needs a stylus or a wiimote, either option is fine for me.Now make a goddamned Trauma Center game on it
Multitouch confirms this thing is getting a mobile appstore
No and forget about tucking away the console in a tv cabinet completely. Not only is it a pain to Switch®, it also makes games with touchscreen functions apparently unplayable.
Will everyone be so quick to defend this 720p decision if the price tag ends up being higher than expected, like $300 or more? The more everyone hears about this thing, the less enthusiastic everyone gets. I'm not sold that Nintendo has learned anything from Wii U yet.
The masses already have tablets, this isn't aimed at them.720p device releasing in 2017? You're kidding me, right?
Even if that is serviceable, people know what resolutions are these days and that won't be seen as a good thing in the eyes of the masses.
720p device releasing in 2017? You're kidding me, right?
Even if that is serviceable, people know what resolutions are these days and that won't be seen as a good thing in the eyes of the masses.
To be fair, you use the rMBP at a much further distance than you hold a Switch to your face.
Will everyone be so quick to defend this 720p decision if the price tag ends up being higher than expected, like $300 or more? The more everyone hears about this thing, the less enthusiastic everyone gets. I'm not sold that Nintendo has learned anything from Wii U yet.
Weren't developers saying their kits have a 3-hour battery life? I trust the final product will be more, but it needs to be one hell of a lot more than 3 pathetic hours. Otherwise, this thing will be DOA.
Correct me if I am wrong, but isn't the resetive touch more precise?
It's actually not wrong though. A 6" 720p screen you're holding that close to your face is going to look more rough than a 1080p display that is 6-8 feet away from you.
I think what you mean to say is that YOU'RE okay with it and it doesn't bother YOU, which is fine since it's your opinion.
Kind of,but it's more limited in use.Correct me if I am wrong, but isn't the resetive touch more precise?
Resistive is more precise than capacitive iirc because it has a higher resolution array. It can't do multitouch as well though.Correct me if I am wrong, but isn't the resetive touch more precise?
Correct me if I am wrong, but isn't the resetive touch more precise?
Just in case some of the people here might have missed it, the screen being 720p does not preclude it from outputting to 1080p when docked. 720p is just the necessary compromise to allow this high powered portable console to get anything approaching reasonable battery life while running these demanding games.
It's not Nintendo's fault battery tech stalled out years ago, or that making CPUs smaller and more power efficient is getting harder and harder.
Correct me if I am wrong, but isn't the resetive touch more precise?
Correct me if I am wrong, but isn't the resetive touch more precise?
with this one i don't know if it's sarcasm or a real post.
That's got more to do with the fact that the 720p video is being upscaled to a 1080p display than anything else.
The benefits of going 720p far outweigh 1080p for that screen size (220ppi, same as Vita), in my eyes. Much better battery life and less power used pushing pixels users won't see at any acceptable viewing distance.
This argument is totally backwards. The "huge difference in quality" is because the 720p is being upscaled to 1080p. And I guarantee you that many Switch games will be native 720p; just look at Xbox One. And, as you said, they will look worse on a non-native screen. These games would literally look worse on a 1080p screen than a 720p one, at the tremendous cost of battery life.
And I can tell a huge difference in quality in upscalled crap and native one. And good thing that the primarly goal for this device isnt to browse pictures or videos.
No and forget about tucking away the console in a tv cabinet completely. Not only is it a pain to Switch®, it also makes games with touchscreen functions apparently unplayable.
Man, I'm with you in wanting it to be more pocket-sized, but I can't imagine making the "joy-cons" any smaller than they already are. Especially not if the breakaway 2-player mode is a feature they want to keep in future models.
Correct me if I am wrong, but isn't the resetive touch more precise?
So if the rumor about no power boost on the dock is true, guess that means all the games will be 720p on your TV? Unless they're actually running at 1080 on the switch and being down sampled to 720?