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Deleted member 231381
Unconfirmed Member
If you want your game to be any fun, never ally France. You may as well just push the "win" button.
Try taking out France to be #1 before ending your game.
I can't offer any advice on the Horde nations though. I've read on the forums that they've been nerfed to non-existence. But there's a lot of hyperbole on the official forums.
If you want your game to be any fun, never ally France. You may as well just push the "win" button.
You'd be surprised at what you can do, and how the nations act when in a war. Spain is generally spread out over the globe. Just wait for an opportune moment when both Spain and France are engaged in a war. Then Spain might not even join in defense.
If you weren't Sweden, I wouldn't advise it, but those Swedish troops are just so freaking strong. My last two playthroughs have been the Netherlands and Denmark->Scandanavia. My armies just get shit on by France.
Do you have any potential allies? Even someone like GB could help tons with taking overseas provinces to get that warscore ticking up.
Varangian Guard rebirth? I like it
Keep in mind I haven't yet played as a steppe nation, but my advice is to...For the moment I am playing as Sweden, I game that starts to get boring. Allied with France and together we have more or less fought HRE, Poland and Lithuania to ruble. The last wars against Russia has shown that I can expand in that direction. I have roughly 150 years left to play so I am planing what my new game should be.
I have some idea to play as Kazan, something I think can be quit rough for me. So I have some questions:
1, I am still playing without any of the expansions. Is it any expansion that I should buy before starting a Kazan game?
2, Any good advice how to play as the horde?
My average idea is to try to get an alliance with Novograd and hit Muscovy as hard as possible with the goal to prevent Russia to be formed. Then somehow succeed in westernize. I have however never played as the horde and I am not really sure what to expect.
If any one of the coalition nations goes to war against you, the rest will be dragged into the war. So despite Austria not being the primary nation you're declaring war on, Russia will still be part of it.
Unless you're pretty comfortable with being at war with both of them, in which case, crush them for me.
I have seen this mentioned on the Paradox forum, how can I do this what is the requirement?1. Recruit eastern and western infantry as much as you can.
Well Kazan holds a gold mine at the start, but I guess this is a good idea anyway. Never looted a enemy province in any game so far.2. If you want to preserve manpower during war, then recruit lots of mercenaries and keep your income positive by looting enemy provinces. That isn't a nomad specific tactic, but it helps against Muscovy.
5. I would try to take advantage of the unique steppe mechanics for as long as possible. However, by reforming the government you'll automatically be placed in the Muslim tech group, so that has its advantages. I don't know if it's worth westernizing or not.
The number one strategy as any horde is to go for Muscowy as soon as you are capable, but you have to use the right CB. Don't use Fabricate Claim and then Conquest unless you're a BAMF who knows their shit, because General Winter will make occupying that province hell when Muscowy comes rolling over.
I don't remember the exact requirements. Obviously, you need to conquer a core from an eastern or western nation. I think you need the equivalent military tech to take advantage of the better units. I don't know whether or not that nation needs to still exist. You can test this quickly before starting a serious game, though.I have seen this mentioned on the Paradox forum, how can I do this what is the requirement?
The only requirement for looting is to stand in an enemy province, and the cool down is something like six months. You obviously don't need to do it, but it's a lot easier to defeat and stack wipe Muscovy if you're recruiting mercenary armies that would otherwise require loans to sustain.Well Kazan holds a gold mine at the start, but I guess this is a good idea anyway. Never looted a enemy province in any game so far.
If I'm not mistaken, westernization should pay for itself as a Muslim tech nation after 12 tech progressions. That doesn't count the additional costs of the westernization process (the stability hit, the advisers expenses, the increased revolt risk, the nasty events) and the more intangible cost of falling behind in tech in the first place. I don't think there's a definite rule, though. If you're the largest nation in the game by 1650, then westernization isn't a huge priority, but it would still save you points in the long run.Is there any regular rule when too westernize or not?
And I got reminded instantly that alliances suck ass. I have never been in an alliance where I didn't end up fucked in the ass. Dammit.
I don't remember the exact requirements. Obviously, you need to conquer a core from an eastern or western nation. I think you need the equivalent military tech to take advantage of the better units. I don't know whether or not that nation needs to still exist. You can test this quickly before starting a serious game, though.
The only requirement for looting is to stand in an enemy province, and the cool down is something like six months. You obviously don't need to do it, but it's a lot easier to defeat and stack wipe Muscovy if you're recruiting mercenary armies that would otherwise require loans to sustain.
If I'm not mistaken, westernization should pay for itself as a Muslim tech nation after 12 tech progressions. That doesn't count the additional costs of the westernization process (the stability hit, the advisers expenses, the increased revolt risk, the nasty events) and the more intangible cost of falling behind in tech in the first place. I don't think there's a definite rule, though. If you're the largest nation in the game by 1650, then westernization isn't a huge priority, but it would still save you points in the long run.
How do you succeeded with that?
Every time an ally of mine got into a war they got steamrolled and I either had to spend manpower and time to save their ass or take over and pay tribute to end the war. Every single time.
The fleet menu now has a button that allows you upgrade the entire fleet to more modern ships of the same type. How much will this shiny new option cost? The same amount of money as building a new fleet in that location would, and putting each ship at 0% strength for a while.
Each individual fleet can be now be mothballed (or not) while at port. While mothballed, they lose 5% strength each month, down to 25% minimum. They do not repair while mothballed, nor can they move out of port. A mothballed fleet always costs as if the maintenance slider is at 0. At any point in time, you can always toggle a fleet back from its mothball status, but, if they have been mothballed for a while, it will take quite some time until they are fully repaired.
Every 30 years, you can directly increase or decrease the autonomy of a province. Increasing it will give the province -10 unrest or 30 years, and adding +25% autonomy. Decreasing local autonomy adds 10 unrest and removes 25% autonomy. (What is unrest, you may ask? It's a replacement for revolt risk, but we'll talk about that in more detail next week!).
If you are at peace, autonomy decreases by about 1 point per year, with more advanced forms of governments decreasing it far more quickly. An occupied province slowly increases its autonomy by 1 per year, so long bitter wars are not entirely ideal, even if you may recover your lands.
Conquering a non-core province adds +50% autonomy to that province, while having a claim reduces the impact to 40%. It will take time to establish a firm foothold on newly taken lands.
Local autonomy lets us change some things in the main game to avoid some weirdness. For example, we removed the overseas penalties, and instead an overseas province can never be below 50% autonomy. This, we think, captures the economic problems of managing large overseas empires better than a penalty based on map location, which did not always make sense.
Would love to join next time around assuming you go again - coinciding with the release of AoW perhaps?
Would love to join next time around assuming you go again - coinciding with the release of AoW perhaps?
That was my original plan (been lurking in the mp thread for some time). Unfortunately I'm going offshore for the next couple of weeks so I would be relying on the AI to get me off to a decent start.If you're quick you can still jump on board now, we don't start til Sunday.
The new religious coalition thing for the HRE sounds interesting, but it's a damn shame it ignores Reformed/Orthodox sects.
New dev video for AoW confirming the release date: October 30th
http://www.youtube.com/watch?v=VSm7ceeyOts
You know you're a nerd when this stuff gets you hyped.EU4 trailers are the exact opposite of hype.
Menus!
Filters!
WOW.
EU4 trailers are the exact opposite of hype.
Menus!
Filters!
WOW.
Autonomy for provinces and client states! Upgrade navy. Game changer!
Does anyone who's not AI actually build forts?
Aside from doing missions.
I'm ridiculously hyped for this featureAutonomy for provinces and client states! Upgrade navy. Game changer!
Same here.Sup. I frequently build forts, particularly on borders where I'm preparing to station armies, because forts raise supply limits.
I use Defensive Ideas for Supply Limits :>
Well I try not to station 100k units in a province!
You clearly don't play enough outside Western Europe if you think this issue only crops up with >100k per province
I don't builds forts because I don't lose wars.
Unless I'm Gelre. Then I ragequit, forts and all.